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View Poll Results: Which version of TSWSM are you looking forward to?
Version 1 156 20.77%
Version 2 79 10.52%
Version 3 29 3.86%
Version 4 77 10.25%
All of them 488 64.98%
Multiple Choice Poll. Voters: 751. You may not vote on this poll

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Old 12-10-13, 07:29 AM   #1036
robustits
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Default Check "F24Trg02" folder in "PatrolObjectives" folder, for example.

Quote:
Originally Posted by polyfiller View Post
to edit a patrol objectives mission file with objective = sink KSM Bismark or something
If you want to select "Destroy Unit Class" as an objective, the unit which should be sunk must be included in the file. Or Select "Sink Tonnage."
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Old 12-11-13, 09:02 AM   #1037
Bunkerw0808
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how is the work going on?
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Last edited by Bunkerw0808; 12-14-13 at 09:57 AM.
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Old 12-25-13, 02:43 AM   #1038
FightingSteel1
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How about a Christmas or New Year's release for this
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Old 01-12-14, 10:34 PM   #1039
Yamato_NF
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Default too Quiet...

been lurking for nearly 2 weeks and...... silence.

"I think hes dead, Jim!" (please dont be!)
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Old 01-21-14, 03:44 PM   #1040
Yamato_NF
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???

All Quiet on the Ostfront?
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Old 01-25-14, 12:14 AM   #1041
Sledgehammer427
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Hi fellas.
It's with great sadness that I post this.
But, because of our RL callings, and jobs, amongst other things, This mod, while I hesitate to call it "Dead," just isn't making any further progress.
We have a package set up, but because of the complicated nature of the work, and the fact that I've lost track of what was done and what was not, would make it very difficult to simply post a download of what we've done.
I will talk with Ivank about this very soon as I hate to leave everyone empty-handed after all this time and support.
Basically what we've done is take all of the playable surface ship mods that fit into the profile, and we've smooshed them all together so there's no conflicts. To match the Atlantic side we've joined our mod, without his permission, iirc, to Lurker's Operation Monsun v700. That, however, was left incomplete. There is no ability to start with a german ship in a Baltic port, so on. However, the single missions are very playable, My favorite being the reenactment of the Bismarck's final battle played from the British side.

We have put a lot of work into the mod and since we've all dispersed to go on to things further in our lives. I will contact any members I can and get permission to distribute our finished work.
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Old 01-25-14, 03:10 PM   #1042
FightingSteel1
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Quote:
Originally Posted by Sledgehammer427 View Post
Hi fellas.
It's with great sadness that I post this.
But, because of our RL callings, and jobs, amongst other things, This mod, while I hesitate to call it "Dead," just isn't making any further progress.
We have a package set up, but because of the complicated nature of the work, and the fact that I've lost track of what was done and what was not, would make it very difficult to simply post a download of what we've done.
I will talk with Ivank about this very soon as I hate to leave everyone empty-handed after all this time and support.
That is unfortunate, but after all this time and so many stops and starts not surprising. I hope you all can at least release what you have so all of us can try it. Who knows, maybe others can run with it after seeing where the mod is at?

From my perspective, I would like to see how some things in the game are modified to allow for surface warship gameplay.
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Old 02-03-14, 11:55 AM   #1043
Mafiota2
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I am mostly anticipating the launchable depth charges that were shown some years ago. It should come out as a seperate mod
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Old 02-21-14, 05:21 PM   #1044
FightingSteel1
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Any new news on a release for this? I only have SH4 installed for the eventual release of this mod, and it's vanilla so no conflicts with "sub" based mods would happen.

Can we get some kind of Alpha so we can get an idea of what the mod does or how it works? I know we would all appreciate it, and it might give others the chance to advance the work done if you all are ok with that.
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Old 03-09-14, 04:23 PM   #1045
chrysanthos
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yeah i respect that somehow this project is terminated.....but i would like to try it whatever finished or not so could you be kind enough to create a link for us to download it? and who knows maybe some other modders finish this for you
i think other guys should agree with me on this....
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Old 03-16-14, 12:40 PM   #1046
Benjamin2557
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Default Akizuki mod

I created this mod because I have not seen on the mod "The Surface Warfare Super Mod"
It can be downloaded here:

http://www.mediafire.com/download/c1...DD+Akizuki.rar

If it can interest someone ...

And I am also impatient to see this new mod, I look forward to entering the simulation of surface on silent hunter 4

Last edited by Benjamin2557; 04-09-14 at 11:49 AM.
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Old 05-29-14, 11:29 AM   #1047
Nemesis1024
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Take it there is no chance of what the team has being released?
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Old 07-09-14, 09:58 PM   #1048
ivank
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I would like to re-illiterate Sledgehammers statement that RL has flat lined this mod.
I am trying to finish up university and my gaming PC has been dead for some time.

This being said, I would like to give a pulse to this mod; if I am able to get our original files back together, and build a new rig this summer, I am going to see what needs to be done to maybe restart. THIS IS NOT A GUARANTEE that this mod will comeback, just a promise I will try. I will be contacting some of the mod team and a conversation will ensue.

Thank you very much.
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Old 07-10-14, 06:22 AM   #1049
Jimbuna
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Many thanks for the update to the community
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Old 09-18-14, 07:25 PM   #1050
Trool323
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I was a member of this team very briefly way back In 2010. I wasn't able to be much help and didn't have much time to work on it at the time. From what I remember they had some pretty cool work done with the mod. The biggest setback from what I remember was trying to get the ships to work in campaign mode. It's a shame there were never able to release a beta at least for the rest of us to try to perfect
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