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Old 03-31-08, 12:14 PM   #211
Dogzero1
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Quote:
Originally Posted by LukeFF
Quote:
Originally Posted by Dogzero1
Your'e welcome.
Right, in a thread about reporting bugs, your post about the add-on being rubbish and going back to SH3 was just soooo helpful in letting the devs know what issues need attention.

Is that what they teach you in the UK armed forces, to report information that's irrelevant to the situation at hand?
I believe I had stated earlier in this thread exactly what problems and bugs I was encountering. Please dont take anything I say personally, as I dont mean to upset any of you. It's not a matter of life and death chaps. I'll be seeing you all another time, as this is getting rather surreal. It's only a game.
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Old 03-31-08, 03:25 PM   #212
NiKuTa
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After 6 day of playing and testing addon U-boota, I can tell that it is a crap .
- A lots of sound bug, like jamming sounds, hydrophone sometimes dont hear a sounds, ( i was 2 times sunked by a ship which i don hear), Sound in UbootIXd2 is buged, engine in front, water sound beck, enemy destroyer come from right i hear him from left side.
Some sounds sometimes aren't played. like when you dive, or go down to periscope deeph.
- a lots of missing textures for, ships, guns on ships, or planes.
- missing textures from gauges in U-boot.
- Some ships don't have engine sounds.
- german ships are not really a german but english or japs, like destroyer or schnellboot
- In u-boot addon we have a 3 sailors on tower, really was 4.
- reloading external torpedoes underwater
- crosshair in 20mm AAguns id in wrong position.
- Only IXD2 uboot like there was no IXB, IXC. No milk cows.
- Flaying ships in storm weather.
- Convoys are almost the same, same ships, same numbers of ships, go almost the same path, and without escort. It's like shooting to ducks.
- stupid warning icons.
- Ubi add something like Battles on see. We can call for a support and we can see battles TF vs TF or Ships Vvs ships, but they don't create any AI scripts for that. Ship just go straight.
- and a lot of other stupid bugs.

In my opinion Ubi do this addon because ppl dont bay a SH4. a lot of ppl still play SH3. Why? because ppl (we) prefer a U-boots, and we got a supermods. They (ubi) try to do something and thay do a crap. Game which is boring, for me its more like shooter not a simulation. We will have to wait for rally good mods like GWX, WAC or NYGM for SH4, without supermods this game will be only a boring shooter.

I rally glade that i have a SH3 with GWX2.0, and OLC staff. Thx GWX team and onelifecrisis for a rally good staff.
SO starting a SH3 and take orders for a new patrol . GRID AM18.

Last edited by NiKuTa; 03-31-08 at 03:58 PM.
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Old 03-31-08, 09:15 PM   #213
Darkranger85
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I'm having many problems.

1. The game CTDs randomly and often, I havent even been able to fire a single torp since getting the add on.

2. Sub gets "stuck" in ports. The engines just wont work.

3. HUGE drop in fps and there isnt anyone thats gonna convince me its cause I dont have the specs. This computer is MORE then a match for this games requirments.

As a side I'm also getting the no eyes thing and see through crew but I can live with that.
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Old 04-01-08, 01:49 AM   #214
Jib01
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Sorry guys, my upgrade is working fine. The new interface is really great. There are actually Warships in the harbors and docks now along with T3 Tankers.

I'm a happy camper......

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Old 04-04-08, 11:57 PM   #215
Mast
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Whats wrong or missing.

I bought the U-Boat Missions and I like it so far. I can't believe the major errors in this. The majority have been mentioned. Here's what I've seen wrong.

1.) When you choose a depth, it's about 2 or 3 meters short then what you picked.
2.) My fuel tank levels don't decrease when on patrol.
3.) FuMO-30 radar doesn't retract when submerged. You can see it under water.
4.) I get the creepy missing eyeballs (conning crew) and during certain weather conditions, they're see through.
5.) Everyone speaks English! How could they get that wrong?
6.) Same with COMSUBPAC sending me messages!
7.) The KDB hydrophone is in the wrong place, it rotates through the hatch. It should be about a meter forward away from the hatch. I also get the hydrophone contacts while on the surface.

Lets see what else is wrong.

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Old 04-05-08, 10:55 AM   #216
col_Kurtz
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Default This bug, come back all the time.

Quote:
Originally Posted by capthelm
bug with crew in 1.5
[url=http://imageshack.us][/
Not only 1.5. I saw that all the time, doesn`t matter, 1.3, or 1.4. In SH3 too, rough sea for example.
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Old 04-06-08, 05:10 AM   #217
Maltro
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Default annoying graphical bug

Hi, Due to see an ugly ball in the sky of SH4, I have decided to upgrade my graphic card from ATI X1900XT to a NVIDIA 8800GT...

But what my dispointment when I see the same problem with my new card...



I don't speak English very well but believe me, first I was: and so ...

So I decided to use the nvidia control panel and disable some settings by chance. I succed to see a beautiful sun when I have put the AA setting on "let the application choose" but unfortunatly I loose the AA effect... I let you see:



Is there any setting wich allow me to have the both effects on, with my graphic card?... At least It seems AA doesn't works (again) with 1.5 version.

Another "bug" wich appear again since 1.5: I can see white lines around the sub or the ship at the limit between water and hull. This ugly things disapear when I switch off the setting "realistic waves" or "3D wake" (or something like that... sorry for translation!) It is a shame cause this trouble disapear with 1.4 patch.
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Old 04-06-08, 08:12 AM   #218
Syxx_Killer
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Maltro, I will have the same issue as you with my 8600GT if I have Gamma Correction on. Try turning off gamma correction within your nVidia drivers.
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Old 04-06-08, 09:43 AM   #219
Jib01
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This is truely a bug and has been mentioned

http://www.subsim.com/radioroom/showthread.php?t=134561

Regards
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Old 04-06-08, 10:16 AM   #220
Maltro
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Quote:
Originally Posted by Syxx_Killer
Maltro, I will have the same issue as you with my 8600GT if I have Gamma Correction on. Try turning off gamma correction within your nVidia drivers.
Thanks for your reply Syxx, I have tried to disable gamma correction in nvidia control panel and sun glare works even if I choose "Improve application parameter" but then there is no AA in game. If I choose "replace application parameter", sun glare disapear again... but AA is on.

Does the both effects works for you? If it works, could you give me what is your settings on nvidia control panel ? and what is your driver version please? I have got the last (169.21).
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Old 04-06-08, 01:08 PM   #221
Syxx_Killer
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I have the 169.21 drivers, too. Yeah, I get AA with gamma correction on or off. I prefer gamma correction off because I lose bloom effect with it on. Here are my settings I use. I have my drivers set to be SH4 specific. In the screenshot, the settings I use are shown. Everything else is the default setting.

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Old 04-06-08, 02:39 PM   #222
Maltro
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Quote:
Originally Posted by Syxx_Killer
I have the 169.21 drivers, too. Yeah, I get AA with gamma correction on or off. I prefer gamma correction off because I lose bloom effect with it on. Here are my settings I use. I have my drivers set to be SH4 specific. In the screenshot, the settings I use are shown. Everything else is the default setting.
Thanks Syxx, it is very strange, I have tried your settings, came back to game and sun halo first appear but disapear after 2 seconds....

I have found a topic ( http://www.subsim.com/radioroom/show...d=1#post830818 ) wich give a good setting to have the both settings activated and it works but only with AA multisampling 4x maxi. Gamma correction can be use too

It is a good setting, so I will use this one to play. There are 2 other little things I would like to solve and it will be ok! (see link)

Thank you for your help!
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Old 04-06-08, 10:21 PM   #223
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mmk, I think I read the whole thread and didn't see a post about my problem--the SO calls out a contact, and when I go to that bearing on the instrument, there is nothing there--no sound, no text "Merchant" or "Warship" in the upper right text. Anyone else see this?
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Old 04-07-08, 07:16 AM   #224
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That's interesting--I'll give that try as well.

Quote:
Originally Posted by Mikhayl
I'm not sure if it's the same as you, but in a test mission with 2 ships at different bearings sailing at 5 knots, my SO called contacts but I could hear anything, not even a faint noise. edit : no ship label either, and the green light on the hydro station didn't pop up.
With the exact same mission setting but the ships sailing at 10 knots I could hear them perfectly :hmm:
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Old 04-07-08, 11:41 PM   #225
LukeFF
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This is a new one to 1.5 and is not affected by any mods:

When at the PPI screen, watch the scope as it passes bearing 000 - the scope will "jump" to about bearing 005-007.
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