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Old 12-05-07, 06:51 PM   #106
Trefoil
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Hitman - Your knowledge on how the germans collected data for their firing solutions is amazing. I understand you've done a massive amount of research & that it was your intention, a few months back, to make available a long article on this subject, with pictures. Did you ever do so? I would love to read it.
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Old 12-06-07, 12:05 AM   #107
joegrundman
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Originally Posted by Dimitrius07
joegrundman

I made a glass on the stopwach instead of the standart reflextion.tga. I can show you screenshot and install info (it will take no more that 1 min to install), or i can PM you if you have time . I don`t want to bother you too much
Sounds great Dimitrius! By all means PM me and I'll take a look at it

joe
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Old 12-06-07, 05:08 AM   #108
Hitman
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Quote:
Hitman - Your knowledge on how the germans collected data for their firing solutions is amazing. I understand you've done a massive amount of research & that it was your intention, a few months back, to make available a long article on this subject, with pictures. Did you ever do so? I would love to read it.
Yes it is available in spanish here: www.u-historia.com Sadly real life and other projects have kept me away from translating it to english but I will do it some day
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Old 12-13-07, 06:51 PM   #109
Trefoil
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Quote:
Originally Posted by joegrundman
Quote:
Originally Posted by Dimitrius07
joegrundman

I made a glass on the stopwach instead of the standart reflextion.tga. I can show you screenshot and install info (it will take no more that 1 min to install), or i can PM you if you have time . I don`t want to bother you too much
Sounds great Dimitrius! By all means PM me and I'll take a look at it

joe
I've read in another thread that you are working on v1.3 of your mod - I hope the stopwatch glass will be included. I was using OLC's brilliant GUI, but for various reasons, I've returned to your mod - Glad you're continuing to develop it.
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Old 12-13-07, 07:17 PM   #110
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Trefoil

The only thing i work right now is how to get rid of that damn DS . First meating with him in GWX 2.0 and i end up in the buttom. Seems like i learn another lesson in hard way. Nevermind, i finish working on my two small projects (Obs Periscope with larger view) and i added a glass to U-jagd stopwach. I can`t post the second one to a public unless i get a premision from the original creator of the mod.
Her is a screenshot of what a talking about



This is something i made for my personal taste. Hope you will like it

Last edited by Dimitrius07; 12-13-07 at 08:06 PM.
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Old 12-13-07, 08:03 PM   #111
Trefoil
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Quote:
Originally Posted by Dimitrius07
Trefoil

The only thing i work right now is how to get rid of that damn DS . First meating with him in GWX 2.0 and i end up in the buttom. Seems like i learn another lesson in hard way. Nevermind, i finish working on my small project (Obs Periscope with larger view) and i added a glass to U-jagd stopwach. I can`t post it to a public unless i get a premision from the original creator of the mod.
Hi Dimitrius07 - Nice screenshot, I hope joegrundman gives you permission to release your stopwatch glass, or you give joegrundman permission to include it in v1.3 of his U-Jagd tools mod. I've been reading the thread on your other mod - the observation periscope with a larger view. I'd like to try it. Have you posted a download link?
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Old 12-13-07, 08:16 PM   #112
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I can give it to him, or wait for his respond . Its not a hard job if you compare to other moders work.

Offtopic

I will post Larger Obs scope mod as soon as i will finish writing manual.
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Old 12-13-07, 09:03 PM   #113
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Hi Dimitrius

I would love to see it, and i will certainly incorporate it into version 1.3. Thanks very much Please PM me the link to it

1.3 isn't a big change, the tools will be increased in accuracy and a new 3 wheel circular slide rule will be included, as well as Dimitrius graphical contribution.

cheers

joe
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Old 12-13-07, 10:48 PM   #114
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Default Question is this mod compatable with GWX2

Just wondering if this mod is compatable with the new GWX2
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Old 12-13-07, 11:21 PM   #115
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Quote:
Originally Posted by joegrundman
Hi Dimitrius

I would love to see it, and i will certainly incorporate it into version 1.3. Thanks very much Please PM me the link to it

1.3 isn't a big change, the tools will be increased in accuracy and a new 3 wheel circular slide rule will be included, as well as Dimitrius graphical contribution.

cheers

joe
yay! I'm now a fan of U-Jagd tools. Thanks for updating. Please keep coming
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Old 12-13-07, 11:56 PM   #116
joegrundman
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Quote:
Originally Posted by Dimitrius07
Trefoil

The only thing i work right now is how to get rid of that damn DS . First meating with him in GWX 2.0 and i end up in the buttom. Seems like i learn another lesson in hard way. Nevermind, i finish working on my two small projects (Obs Periscope with larger view) and i added a glass to U-jagd stopwach. I can`t post the second one to a public unless i get a premision from the original creator of the mod.
Her is a screenshot of what a talking about



This is something i made for my personal taste. Hope you will like it
looks good
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Old 12-14-07, 12:05 AM   #117
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Quote:
Originally Posted by rascal101
Just wondering if this mod is compatable with the new GWX2
I haven't D/L'd GWX2 yet, so i can't answer that, but I understand that GWX2 includes a large slideout compass, which probably has changed the menu file, and so the GWX version probably will need to be updated.

You can always try it and see. If it doesn't work, the game will have an error in loading saying menu item ID 3Fxxxxxx not found. it won't cause any permanent harm assuming you are using JSGME to enable and disable mods.Actually it most likely will work, but you won't have the new GWX compass tool or the new nomo if it is a draggable version.

However, you can adapt it for GWX2.0 yourself by using the U-jagd 1.2 GWX DIY kit. That should work fine
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Last edited by joegrundman; 12-14-07 at 02:58 AM.
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Old 12-14-07, 03:32 AM   #118
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Quote:
Originally Posted by Hitman
UPDATE 22 Oct 2007:

Now also a NYGM compatible version: http://files.filefront.com/U+jagd112.../fileinfo.html
which version of NYGM is this compatible with?
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Old 12-14-07, 03:39 AM   #119
Letum
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Quote:
Originally Posted by joegrundman
Quote:
Originally Posted by rascal101
Just wondering if this mod is compatable with the new GWX2
I haven't D/L'd GWX2 yet, so i can't answer that, but I understand that GWX2 includes a large slideout compass, which probably has changed the menu file, and so the GWX version probably will need to be updated.

You can always try it and see. If it doesn't work, the game will have an error in loading saying menu item ID 3Fxxxxxx not found. it won't cause any permanent harm assuming you are using JSGME to enable and disable mods.Actually it most likely will work, but you won't have the new GWX compass tool or the new nomo if it is a draggable version.

However, you can adapt it for GWX2.0 yourself by using the U-jagd 1.2 GWX DIY kit. That should work fine
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Old 12-14-07, 08:27 AM   #120
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Quote:
which version of NYGM is this compatible with?
AFAIK all since 2.4 up to 2.6B (Currently most recent version available), because the menu_ini was not modified since that 2.4.:hmm:
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