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Old 09-10-14, 08:00 PM   #16
enjoi
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I tried everything under the sun to fix the ctds i was getting in gwx. The only fix that has lasted was switching to NYGM. I never get crashes with this mod, just saying...
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Old 09-10-14, 09:51 PM   #17
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I don't know. All I can say is I run GWX 3.0 and I never have CTDs of any kind.

I save submerged, near convoys, and frequently save over names I've previously used. I've never had a corrupted save. I personally believe that those rules are superstitions.

I've also changed mods mid-voyage with no problems. However, I don't think that one is a superstition. I could easily see that going wrong in my mind's eye. I recommend that no one change mods while at sea.
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Old 09-11-14, 02:03 AM   #18
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My first experience with CTD happened just yesterday.

I never had a problem with saves. But yesterday, after two and half month not playing SH3 (I don't play games during the summer), load my save and it's OK, play 10 min. and CTD, what the..... Again, loading, play 10-15 min. and CTD, and again.
I made some heavy editing on menu_1024_768.ini file, before that, but think, that problem is not there. Check everything again, all there is alright.

Well, finally I uncheck some option in my sound card control panel and change another option on my video card, and now SH3 work without a problem.
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Old 09-11-14, 08:19 PM   #19
Alfred Keitzer
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There have been on very rare occasions (maybe twice in 7 years) where I would load a save where my boat was following a plotted route; run along for about 5-10 minutes; and CTD -- and it was repeatable -- same location every time.

Finally, I loaded the save file and manually changed course about 90 degrees for 10-15 minutes; then returned to my pre-defined route; and no CTD.

I think just once in a blue moon the track movement model just gets a bad update (especially on long, straight legs is my observation) and ultimately underflows or overflows causing a CTD -- just my guess really. On long, straight legs, I always save about every five days of sim time.
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Old 09-12-14, 12:29 PM   #20
Alfred Keitzer
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I also found the above (CTD on long, straight legs of a route) is more likely to happen the higher the TC. I stay away from TC 2048 and 4096. The only time I will even consider TC 2048 is on the Transatlantic trip home where I intend to play until I reach base and not save. I never use TC 4096.
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Old 11-08-14, 03:28 AM   #21
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Quote:
Originally Posted by Tycho View Post
My first experience with CTD happened just yesterday.

Well, finally I uncheck some option in my sound card control panel and change another option on my video card, and now SH3 work without a problem.
I never finished SH3 due to save game loading crashes. I started once again from scratch - fresh install with no patch updates - and only removed SF.

I could only make progress if I saved back at base, and only after a mission. All in-mission saves would crash on loading. After reading your post I just turned all the sound options to 0Db and have now finished 3 missions with no crashes at all. Mid mission, with or without enemies around as well as underwater or surfaced. Funny thing is, I still have sound!
I will keep going as long as possible and update if the problem re-occur.
Thanks for the "sound" hint
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Old 11-09-14, 03:36 AM   #22
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I can confirm the solution number 2 working as well. I've been using that for a couple of years. Before the read-only ticking crashes almost every time I saved while at sea, after the solution no crashes at all.

Since the solution I've only had mod development related crashes, not while playing.
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Old 11-22-14, 06:12 PM   #23
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Quote:
Originally Posted by Alfred Keitzer View Post
I also found the above (CTD on long, straight legs of a route) is more likely to happen the higher the TC. I stay away from TC 2048 and 4096. The only time I will even consider TC 2048 is on the Transatlantic trip home where I intend to play until I reach base and not save. I never use TC 4096.
I've never had TC related CTDs. In fact, I usually run at 8192 (SH3+GWX3+MaGui3.4Widescreen+SH3Commander) without ever crashing in-game. However, I've been experiencing those savegame load CTDs for years. I'm going to try this read-only trick and see how it goes.
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Old 12-27-14, 06:13 PM   #24
DEChurch
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I can confirm that #2 worked for me. Also, it seemed that the issue was related to the Enhanced Damage Effects mod. When I reinstalled it, the issue returned. I reinstalled it again and looked at the read-only flag on the SH3 folder and it had the "some of the contents are read-only" flag on the checkbox. So I cycled the checkbox so everything was NOT read-only, and applied the setting change. The save was then able to be loaded.
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Old 12-27-14, 09:20 PM   #25
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DEChurch!
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Old 12-28-14, 06:29 AM   #26
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Welcome to SubSim DEChurch
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Old 12-28-14, 09:40 AM   #27
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hey swervn69

just want to say done your instructions after having all the problems reloading with windows 8 and gmx installed..

and its around 90% better now

so thanks alot for your help and time

Happy new year everyone and good hunting

Craig

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Old 01-02-15, 03:13 PM   #28
DEChurch
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Quote:
Originally Posted by Jimbuna View Post
Welcome to SubSim DEChurch
Thanks.

Just an update on this topic, in case anyone still cares:

If you have GWX Enhanced Damage Effects installed, I think i figured out the trigger for the crash on save game load. Don't save if you have an active wreck in the draw range for the game engine. It happened to me again today and the thing that the two incidents had in common was the fact that I saved it near a wreck that was still rendered (i.e. within 16km of my boat. 8km is you're not using the 16k atmosphere mod.)

Maybe coincidence.
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Old 01-02-15, 06:25 PM   #29
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Quote:
Originally Posted by DEChurch View Post
Thanks.

Just an update on this topic, in case anyone still cares:

If you have GWX Enhanced Damage Effects installed, I think i figured out the trigger for the crash on save game load. Don't save if you have an active wreck in the draw range for the game engine. It happened to me again today and the thing that the two incidents had in common was the fact that I saved it near a wreck that was still rendered (i.e. within 16km of my boat. 8km is you're not using the 16k atmosphere mod.)

Maybe coincidence.
Interesting possibility. I wish I'd found this thread before last week. I had ran across a massive convoy (20 or so ships and 3 escorts) and I unloaded on all of the largest targets. I had to leave the house so I saved the game in the middle of that melee (and I'm sure there were ships still in the middle of sinking when I saved it). I came back later and tried to reload that save a dozen times and couldn't get it to load.

Not only am I going to follow the directions in Problem/Solution #2 listed prior, but I think I am also going to avoid saving while a ship is still sinking if I can help it...
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Old 01-02-15, 07:30 PM   #30
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Quote:
Originally Posted by DEChurch View Post
Thanks.

Just an update on this topic, in case anyone still cares:

If you have GWX Enhanced Damage Effects installed, I think i figured out the trigger for the crash on save game load. Don't save if you have an active wreck in the draw range for the game engine. It happened to me again today and the thing that the two incidents had in common was the fact that I saved it near a wreck that was still rendered (i.e. within 16km of my boat. 8km is you're not using the 16k atmosphere mod.)

Maybe coincidence.

Just got back into sh3 from sh4 after not playing it for 7 years. I installed gwx and some other additional from gold such as the enhanced damage. Sunk a merchant just before deciding to get off. For some reason I thought it might be bad to save from next to the sinking ship and headed off to get some distance. I don't think I put enough distance in to despawn the ship when I saved and excited, so now my save crashes after "not so long ago. " I've been playing for a week straight and this is the only time I've crashed.
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