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Old 06-26-11, 02:15 PM   #76
Schwieger
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Looks like a pretty hefty margin of weight difference. I've it downloaded - trying to get used to its size
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Old 06-26-11, 05:10 PM   #77
Brewster
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Quote:
Originally Posted by Karle94 View Post
Yamato is 263 meter long, 39 meter wide. Armed with nine 18 inch guns, weights 72000 tons full load. H-44 is 345 meter long, 54 meter wide, armed with 8 20 inch guns and weights 131000 tons standard weight. H-45 will never be made by me. I wasn`t even supposed to make the H-44 either, but a couple of friends convinced me to make it.

I have a good mind changing effect on people Haha.
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Old 06-27-11, 04:24 PM   #78
MSpencer
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Hi, love these addons so far, had great fun with the Hipper raiding convoys, and then took out the H39 to do some raiding prior to Op. Weserubung. I made short work of a Revenge class BB and her escorts... very cool. Later I tried to raid Scapa Flow though, and got wiped out by a few shells from a Revenge and a light cruiser, so perhaps something's up with the damage model?

Also, the O class seems to have no guns except the main cannon controlled by the user. I've got OM 720 and OMEGU 3.00 installed, and using the O-class alone (no other ships enabled at the same time), so I'm not sure what it could be.
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Old 06-27-11, 04:35 PM   #79
Schwieger
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Hit magazine maybe?
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Old 06-27-11, 05:44 PM   #80
MSpencer
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Quote:
Originally Posted by Schwieger View Post
Hit magazine maybe?
Possibility, that's how I killed the first ship, but I had largely knocked out the Revenge class and was mostly taking fire from the cruiser at that point. First time it's gotten close though, I was a bit over-confident and was blinded by the desire to sink a carrier, didn't notice the battleship until I was committed and didn't have room to turn around.


Also I tried combining the H39 and O-class files (without replacing anything) to see if it was just some missing resources present in the H39 files, and still no joy with the O-class turrets.
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Old 06-29-11, 08:36 PM   #81
Gruvn
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I've tried for the life of me to get the H-39 to work and the hipper. Can't seem to find them in the campaign. I am running latest OM as well. No other mods installed.

nvm figured it out gonna give her a test

Last edited by Gruvn; 06-29-11 at 09:34 PM.
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Old 07-13-11, 03:55 PM   #82
chrysanthos
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karle your ships are great bu i am afraid that i have to face that problem....i am refering to 1 shot kill you know...on shell hit and the ship explodes....
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Old 07-13-11, 04:45 PM   #83
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Quote:
Originally Posted by chrysanthos View Post
karle your ships are great bu i am afraid that i have to face that problem....i am refering to 1 shot kill you know...on shell hit and the ship explodes....
then its you're aim..

Try if its a insta kill when you hit the rudder.
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Old 07-13-11, 04:52 PM   #84
Karle94
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Quote:
Originally Posted by chrysanthos View Post
karle your ships are great bu i am afraid that i have to face that problem....i am refering to 1 shot kill you know...on shell hit and the ship explodes....
Witch ship are you using? and what ship is exploding, playable ship or AI?
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Old 07-13-11, 06:35 PM   #85
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i never have this problem...
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Old 07-26-11, 02:20 PM   #86
Arma2_SH4_Fan
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Cool ships! Thx .... even if it never existed!
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Old 07-27-11, 07:38 AM   #87
Brewster
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Quote:
Originally Posted by Arma2_SH4_Fan View Post
Cool ships! Thx .... even if it never existed!
There were building plans
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Old 08-29-11, 11:08 AM   #88
Karle94
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I am going to update my H-39. I am currently making a new 3D model based on the Bismarck from SHV. If there are anything you want added then by all means, make requests.
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Old 08-29-11, 03:56 PM   #89
Karle94
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This won`t be a replacement if you guys think the old one is better.


Here are some pics of what I`ve got so far:







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Old 11-02-11, 02:12 AM   #90
Fish In The Water
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Some really terrific work in here. Congratulations and thanks for sharing with the community!
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