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Old 04-06-20, 06:27 AM   #691
Majorstrain
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Hi Guys,
Is there an alternate download link?
The link here is downloading very slow. At the rate it's going now it's going to take 4 days.
I know I live in Tasmania but that's a little excessive.

Cheers,
Phil
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Old 04-06-20, 08:13 AM   #692
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Originally Posted by LCQ_SH View Post
I dunno if this happens to me only, but I started my career early 1942. I have found so far two task forces and one medium size convoy. The problem with these is that they are always going at 2-3 knots because they are always trying to avoid colission between each others.

DDs moving everywhere making the others. So lets say, a task force composed of a few BB, CA, and a bunch of DDs, cannot mantain a steady course and speed for more than 3 minutes.

Is this normal?

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Originally Posted by Bilge_Rat View Post
no, not normal. the main ships should all be moving along at a set speed, say 10-12 knots.

I have seen that type of behaviour in a few instances:

1. you have been spotted and/or torpedoed a ship. That can throw the TF in confusion for a short time.

2. issue with the campaign/mission scripting.

3. could also be a mod causing that.
Re-iterating what Bilge_Rat says, and to add that if you did not empty the Save folder (generally "C:\Users \UserName \Documents \SH4" unless you've changed it) prior to playing the modded game, then you have a mix of what you had in your Save folder and FotRSU combined, and for the most part, that mix would not be fully compatible with each other...

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Hi Guys,
Is there an alternate download link?
The link here is downloading very slow. At the rate it's going now it's going to take 4 days.
I know I live in Tasmania but that's a little excessive.

Cheers,
Phil
We've been talking about making a split file archive, and we'll do that, and post back later today with that.
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Old 04-06-20, 08:22 AM   #693
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Originally Posted by propbeanie View Post
Re-iterating what Bilge_Rat says, and to add that if you did not empty the Save folder (generally "C:\Users \UserName \Documents \SH4" unless you've changed it) prior to playing the modded game, then you have a mix of what you had in your Save folder and FotRSU combined, and for the most part, that mix would not be fully compatible with each other... :
Well, assuming I created a new save folder and a specific new installation for the FOTRSU, I don't think that could be the cause.

But the ships behave like sitting ducks like if they wouldn't know what to do, or they are terrible for changing course while in a convoy
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Old 04-06-20, 08:27 AM   #694
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Are you in a restricted waterways area then, such as in a strait, or near a harbor? Have there been airplanes attacking the groups?

What is your location, what boat are you in, where did you sail from, and what is the date? What is your mod list? Thanks.
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Old 04-06-20, 09:24 AM   #695
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I've just sunk a Photo Target 02 ship and all for a meagre 0 tons, what was it doing on the high seas? has it broken loose from its moorings?, whatever it is someone owes me a torpedo or three.

The ship was on its own on its way to Yaizu\Shizouka at a speed of 4 knots on 14\12\42 10:39 Longitude 138 26E Latitude 34 03N, the ship was invisible on the water but on the nav map there was a camera icon for the ship, I was too busy with other shipping to see if there were any hydrophone readings or what ever it is you modders call them.
Anyway with the minutest amount of luck and a monumental amount of skill I sank it with my last three torpedoes, wouldn't have looked good firing 3 torpedoes and missing an invisible target now would it, no it wouldn't, it would have been a few months in a padded cell while the medics did unspeakable things to me wouldn't it, so I made sure I was gonna sink it.
That must rate as the strangest sinking of the war so far for me.

Thats my report of this strange ocurrence Admiral and I'm sticking to it.
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Old 04-06-20, 09:42 AM   #696
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Nurse Ratched will be along soon to take your temperature to make certain that you aren't running "high"...


But seriously, thanks. We'll look into that... - then we'll look into the reports of little green men on Ponape...
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Old 04-06-20, 09:46 AM   #697
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Quote:
Originally Posted by Majorstrain View Post
Hi Guys,
Is there an alternate download link?
The link here is downloading very slow. At the rate it's going now it's going to take 4 days.
I know I live in Tasmania but that's a little excessive.

Cheers,
Phil
Quote:
Originally Posted by propbeanie View Post
...

We've been talking about making a split file archive, and we'll do that, and post back later today with that.
Well, Majorstrain, the upload of a split file set is taking longer than uploading the whole thing as one, so this might be this evening before we accomplish our goal. There will be one ReadMe type txt file, and three 7-zip files, 001, 002, & 003, each about the size of a CD-R of 600+ mb, if you think that will help?
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Old 04-06-20, 09:59 AM   #698
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@ torpedobait: There are now air patrols full-time at Truk, as well as a couple of inside boat patrols. Watch your shears! As for the planes flying into the mountains, again, it is that 500m set height and 90knot set speed that does it. You would think that the game would be capable of taking care of airplanes, and having them change altitude for the terrain, but everything is "ocean" in the game... until it comes time to calculate a "collision"... lol
See attached picture (you may have to magnify it for clarity). I counted at least 28 crashed US planes, which most I verified by using the Free Camera to "fly" over them. There would have been more had i stuck around on the surface, I'm sure.
I'm only sending this so you could see it - don't think there is much anyone can do about it based on what I've see in the above messages.
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File Type: jpg SH4Img_Crashed_US_Planes.jpg (54.2 KB, 14 views)
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Old 04-06-20, 11:35 AM   #699
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Where are you with that picture, and what is the date? We have found that if you spot an enemy contact, your radio man will call in a report apparently. If there happens to be intervening terrain between the responding AirBase and the "target", then the responding airplanes will crash into said terrain, if your submarine is within the spawning range. Now, in my tests, if I have the SD radar that range seems to be just about 12nm. If you instead have good SJ set out further, then they will crash as soon as hitting the terrain and within that radar range. If you only have "visual", then it will happen if the planes would come within your submarine's visual range... The "sunken ship" icon in your screen grab is most likely an airplane - there is no "crashed airplane" icon. We hope to be able to eliminate most of those "survivor" icons, but I am not 100% certain what I have found will "fix" that, but maybe it will reduce it... The other "fix" we've come up with is to have an airbase in closer, but without intervening terrain not in the "line-of-sight" of the target, else they will still crash. We have not found a way to control the minimum speed nor the height of the airplanes spawned from AirBases yet... but let us know where you are with that picture you posted please. Thanks
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Old 04-06-20, 12:08 PM   #700
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Originally Posted by propbeanie View Post
The clocks in the game are somewhat strange. I'm sure we could tweak a setting to have it stay on top all of the time, but it does not have a universal setting for all screen resolutions, and would be in the way of some people's view of the screen. Consulting the "SH4_Q-Ref_Card_Front.jpg" in the game's root folder for the short-cuts, you'll see that the stop watch can be brought up with a press of the <C> key. It will remember where you place it (usually), until you exit the game.

Yeah, I already turned into a C key spammer.
Hope you guys are fine! I will check the Bismarck Sea and Rabaul for some lonely merchants now!
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Old 04-06-20, 02:34 PM   #701
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Sorry for not responding earlier. I can understand why you had trouble understanding my question as I couldn't decide on how to word my question.
Here is the question:
Can I delete the save games folder and still be able to play it normally or do I have to completely uninstall the mod and SH4?
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Old 04-06-20, 02:36 PM   #702
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Originally Posted by propbeanie View Post
Where are you with that picture, and what is the date? We have found that if you spot an enemy contact, your radio man will call in a report apparently. If there happens to be intervening terrain between the responding AirBase and the "target", then the responding airplanes will crash into said terrain, if your submarine is within the spawning range. Now, in my tests, if I have the SD radar that range seems to be just about 12nm. If you instead have good SJ set out further, then they will crash as soon as hitting the terrain and within that radar range. If you only have "visual", then it will happen if the planes would come within your submarine's visual range... The "sunken ship" icon in your screen grab is most likely an airplane - there is no "crashed airplane" icon. We hope to be able to eliminate most of those "survivor" icons, but I am not 100% certain what I have found will "fix" that, but maybe it will reduce it... The other "fix" we've come up with is to have an airbase in closer, but without intervening terrain not in the "line-of-sight" of the target, else they will still crash. We have not found a way to control the minimum speed nor the height of the airplanes spawned from AirBases yet... but let us know where you are with that picture you posted please. Thanks
On that matter, I saw a few jap bomber raids on Manila early 1942. So they came in, fine, and when they were coming out, for an unknown reason, all off them started to explode in the air and crashing on the sea. That happened a few times. Just FYI.
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Old 04-06-20, 02:58 PM   #703
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Yeah, I already turned into a C key spammer.
Hope you guys are fine! I will check the Bismarck Sea and Rabaul for some lonely merchants now!
Well done! Carry on, and sink 'em all!


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Sorry for not responding earlier. I can understand why you had trouble understanding my question as I couldn't decide on how to word my question.
Here is the question:
Can I delete the save games folder and still be able to play it normally or do I have to completely uninstall the mod and SH4?
If your game is messed-up, and you want to try a quick-fix, then yes, try just deleting your Save folder and keeping the game. That will ~usually~ (but not always) work. Just remember that you lose everything, including your screen resolution and other gameplay settings.


Quote:
Originally Posted by LCQ_SH View Post
On that matter, I saw a few jap bomber raids on Manila early 1942. So they came in, fine, and when they were coming out, for an unknown reason, all off them started to explode in the air and crashing on the sea. That happened a few times. Just FYI.
There are US AA shore installations, so they might be getting shot down. You have to be near the installation to be able to "hear" it shoot. If actual ack-ack, you'll see the explosions in the sky, near the planes. Corregidor has one out in the open on the bay side of the island. There are other, bigger gun installations throughout "The Rock", although most probably do not function properly (yet). There are a few more near downtown Manila, close to the docks. Some of the ships, and some of the subs in the area have AA as well. But most of the Anti-Aircraft in the area is .50 calibre machine guns...
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Old 04-06-20, 04:30 PM   #704
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Well done! Carry on, and sink 'em all!



If your game is messed-up, and you want to try a quick-fix, then yes, try just deleting your Save folder and keeping the game. That will ~usually~ (but not always) work. Just remember that you lose everything, including your screen resolution and other gameplay settings.



There are US AA shore installations, so they might be getting shot down. You have to be near the installation to be able to "hear" it shoot. If actual ack-ack, you'll see the explosions in the sky, near the planes. Corregidor has one out in the open on the bay side of the island. There are other, bigger gun installations throughout "The Rock", although most probably do not function properly (yet). There are a few more near downtown Manila, close to the docks. Some of the ships, and some of the subs in the area have AA as well. But most of the Anti-Aircraft in the area is .50 calibre machine guns...
Oh, good to know. What makes it weird though, es that they were going down in their way back home, and not in the process, and they were already over the ocean I'm not sure that AA wanted them to bring them down after bombing

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Old 04-06-20, 04:51 PM   #705
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Are you in a restricted waterways area then, such as in a strait, or near a harbor? Have there been airplanes attacking the groups?

What is your location, what boat are you in, where did you sail from, and what is the date? What is your mod list? Thanks.
Well, take a look to the map. Does it count as a restricted area? No planes around whatsoever.

Also, you can see that I was in a visual range on my periscope. My presence was not noticed until a DD was like 500 yards away from my scope. Not before. Ships were just there sitting moving very slowly without any seamnship xD. Seas were not calmed, but it bothers me that "elite DDs" escorting warships and troops behave like real n00bs.

I sailed from Fremantle, in a Sargo sub. May 6th 1942.

https://imgur.com/a/Z6OM3l5

https://imgur.com/ZpzGtV5
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