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Old 04-08-20, 01:53 PM   #121
Fifi
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One of the best epic harbor exit I’ve ever played in any SH!

Leaving Brest bunker, siren yelling and a bunch of British bombers trying to hit the Hipper entering the bay...after some time, and some losses, they gave up and Headed our bunker. They almost made it but were downed one after each other by our 3 destroyers at anchor here, and our armed merchants.
After some breath and full speed to leave the place, almost at the bay exit 4 new enemy planes patrolling there tried to bomb me...hopefully was quick enough to escape with some depth.
Slow speed for half an hour, surfaced and good speed to gain the high seas...but an other plane was suddenly spotted quite close to my stern...i thought this time I’m dead, cause not enough time to crash down.
Again by a damn chance, it was only a fighter with no bombs, and he straffed me from stern to bow while i was diving...minor damage, no hull integrity lost, had to wait for night to come...and escape safely.

Great great campaign, plenty surprises and action, but I’m afraid of the future to come...he are only in 1941...
We’ll see how long i can survive to those damn Ccom12 planes nightmare.
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Old 04-09-20, 12:11 PM   #122
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If anyone interested, i can upload a link for better round antenna in all Ccom12 U-Boats
Now they look like in German U_Boat Compilation:

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Old 04-09-20, 02:16 PM   #123
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Come on, "strike"! The next step will be an "open hatch".
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Old 04-09-20, 04:04 PM   #124
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Good idea
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Old 04-10-20, 01:07 PM   #125
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Quote:
Originally Posted by padi View Post
In the Basic.cfg search for [SUBMARINE_AMMO0].
From there the configuration starts for the different boats for each year.
The torpedo types are numbered.
Nope, nothing successful in the basic file. I’ve changed all loads same as LSH3 and still no automatic load in bunker.
I guess there is an other file involved in this.
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Old 04-11-20, 01:04 AM   #126
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Quote:
Originally Posted by Fifi View Post
Nope, nothing successful in the basic file. I’ve changed all loads same as LSH3 and still no automatic load in bunker.
I guess there is an other file involved in this.
Hi fifi maybe this can hel you
http://www.mediafire.com/file/s4o2gd...ekPak.rar/file
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Old 04-11-20, 03:31 AM   #127
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Hi Hauangua, before downloading, what's does this file do exactly, if you know?
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Old 04-11-20, 04:28 AM   #128
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Quote:
Originally Posted by Fifi View Post
Hi Hauangua, before downloading, what's does this file do exactly, if you know?
read me file
Overview
This pak contains two programs for tweeking SH3. TweekSH3 makes changes to time compression, map settings and auto-identify of targets. TweekSUB makes changes to the torpedo loadout of any or all subs. Each program is described in detail below.
TweekSUB can modify the torpedo layout of any sub for any year. Yes, you can use it to cheat though that is NOT its purpose. It does not restrict you from selecting any torpedo for any year so let your conscience be your guide as to how far you want to push it. I got tired of altering the loadout after every patrol so I wrote this to preset what fish I wanted loaded automatically when I returned to base. If run normally it shouldn't affect the SH3 game at all other than defaulting to the torpedoes you selected when you return to port or you start a single mission. I have not investigated what this may do to multi-player.

TweekSH3 does have a hidden secret though. You can alter the number of reserves, extras and external slots...to a point. If you just run it by clicking on the EXE file, you can't do this. You will have to make a shortcut so you can provide a command line option to it. See the screenshot below

Note that the "Target" box has the name of the exe with "wolfie" after it. There is a secret to this but you must read further to find it. I purposely did this for those of you who don't really read and just look at the pretty pictures.

Once you have the shortcut set up, launch TweekSUB with the shortcut. The boxes will now appear with a black background and a 3D bevel showing that you correctly set up the shortcut. You will now be able to change the numbers for Fore Reserve, Extra and External and Aft Reserve and External. There are limits to which you can set them though but the program makes no effort to limit you. I suggest a maximum of 16 internal reserves (8 Reserves and 8 Extra for example) and 6 external for the forward compartment. For aft, 2 internal and 6 external are my suggestions for maximums. You may find that putting more than that number may cause SH3 to act weird when displaying the inventory screen. Once you change the numbers reselect a year (not a sub type) and the new empty boxes will appear and you may fill them as you wish.

Before you begin, I wanted to let you know the program makes NO changes until you click SAVE or SAVE ALL YEARS. You can safely exit the program at any time without clicking either of them to abandon any changes you made. And here is the cheat enabler. Though the image above says "wolfie", you must use "Wolfie" instead with a capitalized W. Now for what the buttons do:

Change All: This changes all the currently displayed tubes and reserve slots to the torpedo in the box next to this button. This is a quick way to fill all slots with the same torpedo. You still must click Save to commit the changes to the file.

Default All: This changes all the currently displayed tubes and reserve slots to the torpedo that should be there. Basically this resets this year back to factory defaults. You still must click Save to commit the changes to the file.

i find this
https://www.subsim.com/radioroom/sho...d.php?t=133306
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Last edited by hauangua; 04-11-20 at 04:41 AM.
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Old 04-11-20, 04:57 AM   #129
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I’ll try soon...should solve Ccom12 torpedo loads in bunker. Thanks again!
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Old 04-11-20, 06:23 AM   #130
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this application can’t find my SH3.exe even when in same folder...
Maybe it doesn’t work with an exe already patched (Hsie, Tycho etc)
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Old 04-11-20, 07:07 AM   #131
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Quote:
Originally Posted by Fifi View Post
this application can’t find my SH3.exe even when in same folder...
Maybe it doesn’t work with an exe already patched (Hsie, Tycho etc)
probablly you right fifi
i remember you can remove tycho patch...probed?
but hsie patch think impossible,..
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Old 04-11-20, 07:45 AM   #132
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If I remember correctly, Hsie patch should create a backup of the original SH3.exe. to roll back just rename the copy

Regards.

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Old 04-11-20, 07:59 AM   #133
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Quote:
Originally Posted by Fubar2Niner View Post
If I remember correctly, Hsie patch should create a backup of the original SH3.exe. to roll back just rename the copy

Regards.

Fubar
Yes but ... no way i run game without Hsie patch! It’s really essential patch
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Old 04-11-20, 08:01 AM   #134
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Quote:
Originally Posted by Fifi View Post
Yes but ... no way i run game without Hsie patch! It’s really essential patch
Agreed my friend
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Old 04-11-20, 09:36 AM   #135
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That’s not really the fact to manually load each torpedo at bunker that is annoying for me, it’s more the way you end if you start your mission forgetting doing so...crossed the Atlantic and at first target i realized i had only 4 fishes!!

Not to say it’s impossible to have torpedoes for naval academy (and single missions - but i never tried)
AND when you refuel/rearm at a Milchkuw ... only 4 torpedoes...but that might be accurate?...probably.
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