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Old 06-14-10, 12:01 PM   #736
Snakeeyes
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Quote:
Originally Posted by LukeFF View Post
Not sure on this one. RFB doesn't make any changes to the campaign files.
I have problems even with NO contacts. I get a stuck screen.
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Old 06-15-10, 02:16 PM   #737
Gorshkov
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- taken from the last patch readme file: "Re-enabled map contacts." Is that mean all classes of contacts (visual, radar, sonar) are present on the map?

- is it possible to enable TDC symbolic on the Attack Plot?

- Was "No stabilized view" option a historical fact on US subs?
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Old 06-15-10, 04:41 PM   #738
fred8615
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Just curious, but what ever happened to the idea of releasing the damage model as standalone, for those who want it, but not RFB?
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Old 06-17-10, 08:18 AM   #739
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Quote:
Originally Posted by fred8615 View Post
Just curious, but what ever happened to the idea of releasing the damage model as standalone, for those who want it, but not RFB?
Too many files to edit. That's the short answer, at least.
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Old 06-18-10, 08:16 AM   #740
fred8615
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Quote:
Originally Posted by LukeFF View Post
Too many files to edit. That's the short answer, at least.
Wouldn't it simply be a matter of removing the non-ship related files from RFB? What would need to be edited?

If it's a question of just someone having the time to do it, I could. I have lots of free time.
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Old 06-19-10, 01:18 PM   #741
Brenjen
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EDIT: OOooooops; Egg on my face lol....I haven't used the optional telegraph because of the fact the last RFB did 10 knots @ standard & I just clicked it again only to realize, the answer to my question had already been viewed by me earlier & I just didn't fully digest what I was looking at. Dum- dee-dum-dum- DUMB!

......Sorry for the post
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Last edited by Brenjen; 06-20-10 at 03:07 PM.
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Old 06-20-10, 03:06 PM   #742
Brenjen
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Aside from forgetting about the naughty meter opposite the telegraph in my last post; I'm having some CTD issues when I enable the april 23 patch. RFB 2.0 runs fine with no CTD's & I'm about to test it with RSRDC & it's patch without the RFB april patch to see what happens.

Here's my "info" -

Windows XP 32 bit
GTX 260
FX-60 cpu
2 gigs of memory
fresh Safe Boot defrag
Newest Nvidia driver with a driver cleaner used between the old & new
Registry tool has been run
Spyware check done with several different tools
Patch downloaded twice to insure it wasn't corrupted

Software installed & enabled in this order

Clean install of SH4 up to 1.5 U-boat add on
JSGME (latest)
RFB 2.0
RFB April patch
RSRDC v5
RSRDC v5 patch 1

I've been using a Gar out of Pearl in '41 & the CTD's have been relatively random as to their locations on the map but always rather quickly after I leave port; I have yet to actually complete a mission in my tests. I have used TC & the exterior camera prior to the crashes as well.

Anyone got any recommendations for me to try to solve this issue?



Edit: HHHmmmmm, maybe I didn't let the Vanilla install & RFB 2.0 run long enough as a stand alone. It crashed without the april 23 patch, with just RFB, RSRDC & it's patch. It ran longer but it still CTD'd
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Last edited by Brenjen; 06-20-10 at 04:44 PM. Reason: said Gato meant Gar
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Old 06-21-10, 09:17 PM   #743
Brenjen
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Disregard; might have been a heat issue......not that anyone cared lol

Sad to see most people with exp leaving SH4 & being soured by SH5 - this place used to be jumping pretty good. Maybe happy days will come again


Oh yeah, I'm enjoying the mod RFB combined with RSRDC is all I've played for so long the vanilla version confuses me now
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Old 06-22-10, 10:12 PM   #744
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Default No guns at all

Is there a reason that I have no guns at all on any boats with RFB 2.07?
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Old 06-23-10, 01:14 AM   #745
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Quote:
Originally Posted by zinger98 View Post
Is there a reason that I have no guns at all on any boats with RFB 2.07?
First, at the gun station, you must click a HE round to load it.
Then the reloads are automatic.
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Old 06-23-10, 06:11 PM   #746
zinger98
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Default Ummm... let me rephrase

There are no guns at all... as in I can't even get to the gunnery station.

No AA gun, no deck gun.
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Old 06-24-10, 11:16 AM   #747
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Is it possible to lower the hitpoints for each ship via s3d-editor from 4000 to for example 1500 ? Or are these values involved in other files too so that it leads to an ctd after an hit ingame ?

Second Question : Did you deactivate the big explosions (the eye-candy ones) in the ship.zones ? If so, where ?
I always see small splinter explosions even after a critical hit.
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Old 06-26-10, 10:59 AM   #748
zinger98
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Default Nope...

I did a clean install of SHIV, then put the RFB 2.07 into it.
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Old 06-28-10, 02:41 PM   #749
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To Luke and the RFB Team. First let me say, I love this mod and would NOT play SH4 without it. Now not to sound ungrateful or anything along those lines, but I always wondered why (I can't remember if there ever was) there was no authentic sound for the Fairbanks Morse engines? I'm sure you are familiar with this site: http://hnsa.org/sound/index.htm If you scroll down to the sounds of the Pompanito, you will find a clip of the start and run up of the Fairbanks Morse. Couldn't this somehow be used in RFB?

Also I recognised several other sound clips that were in RFB in the past. Don't know why they were ever taken out
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Old 06-29-10, 03:44 PM   #750
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To RFG Team, I been playing with RFB 2.0 plus the April update and RSRDC mod.

1. No surface search Radar contacts on PPI display when they are on the displayed map. This occured in 1942 on Gato sub and in 1943 on Balao sub.
2. Setting still(0 knots) on the surface all day long fuel decreases. If submersed.at zero knots, battery supply does not decrease. The limiting factor seems to be the CO2 level.
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