SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-18-10, 12:22 PM   #151
cdrsubron7
Sink'em All
 
cdrsubron7's Avatar
 
Join Date: Mar 2001
Location: Naperville, IL
Posts: 2,150
Downloads: 305
Uploads: 1


Default

Would it be possible for someone to tell me how to get the sonar lines back on the navigation map. Sorry to say that my level of play is not as advanced as most people.
__________________



Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy
SHIV Guide | Imperial Japanese Navy | US Submarines



cdrsubron7 is offline   Reply With Quote
Old 01-18-10, 12:43 PM   #152
fred8615
Saint of the seas
 
fred8615's Avatar
 
Join Date: Mar 2004
Location: Sorrento, Louisiana
Posts: 1,305
Downloads: 265
Uploads: 127
Default

Quote:
Originally Posted by LukeFF View Post
Yes, it's the stock UPC file.
Thanks. I'll note that in the threads and the download here.
fred8615 is offline   Reply With Quote
Old 01-18-10, 01:15 PM   #153
sergei
Sea Lord
 
Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
Default

Quote:
Originally Posted by cdrsubron7 View Post
Would it be possible for someone to tell me how to get the sonar lines back on the navigation map. Sorry to say that my level of play is not as advanced as most people.
http://www.subsim.com/radioroom/down...o=file&id=1470
sergei is offline   Reply With Quote
Old 01-18-10, 01:19 PM   #154
cdrsubron7
Sink'em All
 
cdrsubron7's Avatar
 
Join Date: Mar 2001
Location: Naperville, IL
Posts: 2,150
Downloads: 305
Uploads: 1


Default

Quote:
Originally Posted by sergei View Post

Thanks, sergei. Really appreciate it.
__________________



Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy
SHIV Guide | Imperial Japanese Navy | US Submarines



cdrsubron7 is offline   Reply With Quote
Old 01-18-10, 04:34 PM   #155
Flopper
Weps
 
Join Date: Jan 2010
Location: Asheville, NC, USA
Posts: 356
Downloads: 107
Uploads: 0
Default

Quote:
Originally Posted by Wilcke View Post
Typical with fresh crews. Best to get them some experience and they will develop into fine young sonar ops.
Thanks, I didn't think about the crew being deaf... I mean fresh.
Flopper is offline   Reply With Quote
Old 01-18-10, 04:44 PM   #156
Wilcke
The Old Man
 
Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
Default

Quote:
Originally Posted by Flopper View Post
Thanks, I didn't think about the crew being deaf... I mean fresh.
Unfortunate I have had some that for whatever reason were very deaf. Its a real pain, but if you are patient get them a shorter cruise while still sinking some tonnage you can get back to port and that helps with experience and you can trade a few in for better folks. Its a maddening challenge at times but warts and all its what we have.
__________________
Wilcke


For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php
Check out: A Brief Introduction to the Pacific Submarine War by Ducimus
http://www.subsim.com/radioroom/showthread.php?t=128185
Operation Monsun plus OMEGU, the #1 ATO Solution for SH4!

Signature Art by Gunfighter
Wilcke is offline   Reply With Quote
Old 01-18-10, 09:42 PM   #157
CH3NO2
Swabbie
 
Join Date: Dec 2009
Location: Owensboro, Ky.
Posts: 9
Downloads: 50
Uploads: 0
Default

@ Lukeff, I saw where you moved slots from Hogan's Alley to the control room. Is this a major mod or can it be done by an individual such as myself? Also, while watching Rockin Robin's targeting tutorial it shows a projected bearing line for his torps. Is this something that was removed in the mod? Thanks for any help.
CH3NO2 is offline   Reply With Quote
Old 01-18-10, 10:22 PM   #158
Wilcke
The Old Man
 
Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
Default

Quote:
Originally Posted by CH3NO2 View Post
@ Lukeff, I saw where you moved slots from Hogan's Alley to the control room. Is this a major mod or can it be done by an individual such as myself? Also, while watching Rockin Robin's targeting tutorial it shows a projected bearing line for his torps. Is this something that was removed in the mod? Thanks for any help.
I could be wrong but I believe the tutorial was done while using Trigger Maru. RR can you clarify please.
__________________
Wilcke


For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php
Check out: A Brief Introduction to the Pacific Submarine War by Ducimus
http://www.subsim.com/radioroom/showthread.php?t=128185
Operation Monsun plus OMEGU, the #1 ATO Solution for SH4!

Signature Art by Gunfighter
Wilcke is offline   Reply With Quote
Old 01-18-10, 11:30 PM   #159
ivank
The Old Man
 
Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
Default Thank you

I just want to say thank you to the RFB team! I hated the American campaign and rarely played it. It was just not for me. RFB 1.5 gave me some enjoyment in the US campign but, I never got into it even with that. There was just too many things that annoyed me. I am a believer that even small changes can go along way. In OM720 with the new loading screens and other backgrounds that really stuck out at me as a major change.
With RFB 2.0 I am in love with the US side!
The torp textures helped alot and there are many changes that I enjoy and can not list, but the thing that won we over other various major/minor changes is the new SOUNDS!!

The engine sounds are amazing, I am here in my dorm with my 530 watt sound system cranked all the way up just enjoying the diesel sounds!!!

So for changing the US side in any ways you did I say thank you!
__________________
Head of The Surface Warfare Super-Mod Team

Leutnant z. S. David U. Ziegler
U-105 IXB On Patrol 1

ivank is offline   Reply With Quote
Old 01-19-10, 02:11 AM   #160
LukeFF
Silent Hunter
 
Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
Default

Quote:
Originally Posted by CH3NO2 View Post
@ Lukeff, I saw where you moved slots from Hogan's Alley to the control room. Is this a major mod or can it be done by an individual such as myself?
It's a little bit tricky to get all the parameters correct, but don't worry, this feature will be in the next update for the mod.
__________________


ROW Sound Effects Contributor
RFB Team Leader
LukeFF is offline   Reply With Quote
Old 01-19-10, 09:38 AM   #161
Hydra
Mate
 
Join Date: Jun 2005
Location: Unknown ... until it's too late!
Posts: 60
Downloads: 149
Uploads: 0
Default Another unsinkable ship

LukeFF, here are the details: On patrol in the Makassar Strait in porpoise class sub. May 6, 1942. Come upon medium old composite freighter at 119.15 E and 0.31 N. Weather is very hazy. Green crew doesn't spot target until its too close to set up for torpedoes. Engage deck gun. First five shots cause noticeable hole damage at waterline. Next 90 rounds cause no noticeable damage. Freighter comes to halt and water begins to lap onto deck. Fire three torpedoes with hits and explosions for each. No damage to ship. Fire six more torpedoes - all hits - but no damage. Freighter now actually sitting higher in water. All torpedoes on port side. No crew visible on ship - did they abandon ship signifying ship is sinking?

This is the second time I have encountered an unsinkable ship. The other time was in RFB 1.5. Mentioned situation to my wife and she said it was too bad you didn't work on the Titanic.

My mods:
RFB_2.0
RSRDC_RFB_V575
RSRDC_V5xx_Patch1
Map Colour Original with terrain
TGT DIALS TO PK FIX - RFB
TMOPlot1.0
EAX_sound_sim_RFB152_without_Websters_Maneuver_Son arFix
SAP v0.5 Stock-RFB-RSRDC
strategic_map_symbols
SH4 Tool Tips Mods R1 Big
RFB2_different_smoke
3000 Yard Porpoise Class Bearing Tool
MyMenu
__________________
I am. Therefore, I sink.
Hydra is offline   Reply With Quote
Old 01-19-10, 10:51 AM   #162
Wilcke
The Old Man
 
Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
Default

@Hydra,

Looking at your active mod list I cannot help but think that some of those are hosing elements of RFB 2.0. There is so much integrated into RFB.

I now only run RFB 2.0, the patch and RSRDC and its patch and thats it. It also makes the process of bug hunting much easier since you do not have to suspect some unfortunate interaction amongst the list of mods. It just my own 2 cents and for what its worth.

Happy Hunting!
__________________
Wilcke


For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php
Check out: A Brief Introduction to the Pacific Submarine War by Ducimus
http://www.subsim.com/radioroom/showthread.php?t=128185
Operation Monsun plus OMEGU, the #1 ATO Solution for SH4!

Signature Art by Gunfighter
Wilcke is offline   Reply With Quote
Old 01-19-10, 11:32 AM   #163
Hydra
Mate
 
Join Date: Jun 2005
Location: Unknown ... until it's too late!
Posts: 60
Downloads: 149
Uploads: 0
Default

Quote:
Originally Posted by Wilcke View Post
@Hydra,

Looking at your active mod list I cannot help but think that some of those are hosing elements of RFB 2.0. There is so much integrated into RFB.

Happy Hunting!
You very well might be right, but why would the mods affect only certain ships at certain times? I have been playing with no problems for awhile. Sank four ships on last patrol. Its strange how this seems to be so random.
__________________
I am. Therefore, I sink.
Hydra is offline   Reply With Quote
Old 01-19-10, 09:00 PM   #164
CH3NO2
Swabbie
 
Join Date: Dec 2009
Location: Owensboro, Ky.
Posts: 9
Downloads: 50
Uploads: 0
Default

@ LukeFF, this is great news. Can't wait. Thanks

@ Wilcke, thanks for your reply
CH3NO2 is offline   Reply With Quote
Old 01-20-10, 04:03 AM   #165
Wolfling04
Frogman
 
Join Date: Jul 2007
Location: Nebraska...
Posts: 303
Downloads: 102
Uploads: 0
Default

Quick question, does RFB include the Merchant Fleet mod that OM does?

And please don't hurt me and if it does, would it be possible to include an "Identify Target" button at the scope and uzo views?
__________________
I'm a gas pumpen, tire and brake changin, fix anything, jet fuel drinken, USAF Crew Chief.
Wolfling04 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:33 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.