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Old 01-14-10, 02:46 PM   #136
Wolfling04
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I bet its already been mentioned but when did the fleet boats get an Ice Cream Maker?

Took a depth charge last night while playing went to the damage interface and saw the Ice cream maker was damaged

No more Ice cream?
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Old 01-15-10, 11:50 AM   #137
Overkill
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I apologize up front if this has been asked many times before...

Does anyone have a list of other mods that are compatible with RFB 2.0?

I did a search but was unsuccessful.
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Old 01-15-10, 02:02 PM   #138
Lewis Wingerter
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Default Problem with damage on ship not sinking.

I am playing with RFB 2.0 & RSRD & OM and I have had trouble with Sub chaser not sinking. I hit one with 2 torp and over 100 round of 4" deck gun fire and another one with a torp. Both ship were almost tore in half from the torpedo. They did not sink. I also had troubIe with a Jap Naka class Lt Crusier. It took 5 torpedo to sink it. I didn't have that trouble before RFB 2.0. Has any one else had that problem.
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Old 01-15-10, 03:25 PM   #139
vickers03
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Quote:
Originally Posted by Anvart
It's not pleasant to me when answer beside the point...

And what i can see of new?
I obtained such results when edited (reworked) _Geamuri (CR) and Sticla Cadrane (CT) objects almost 2 years ago (and without S3D )...
i was just kidding,
never seen it in a mod
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Old 01-15-10, 04:31 PM   #140
Overkill
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I did have something weird happen to the fire animation after installing the mod and the map contact patch:



Is it something I have configured wrong in my graphic settings?
Reminds me of Silent Service II's graphics back in the day.
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Old 01-15-10, 04:53 PM   #141
vickers03
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Quote:
I did have something weird happen to the fire animation after installing the mod and the map contact patch:
and this is the cure http://www.filefront.com/15325399/re...locky_fire.7z/
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Old 01-15-10, 04:59 PM   #142
Overkill
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Awesome! Thank you!
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Old 01-16-10, 07:29 AM   #143
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Is there a patch as well for blocky oil spills?



I also noticed that I don't have Hogan's Alley on the crew management screen. Recon the mod didn't properly install?
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Old 01-16-10, 07:54 AM   #144
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Quote:
Is there a patch as well for blocky oil spills?
could you post a pic of your jsgme screen?
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Old 01-16-10, 12:09 PM   #145
JackAubrey
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Quote:
Originally Posted by Wolfling04 View Post
I bet its already been mentioned but when did the fleet boats get an Ice Cream Maker?
If I remember correctly, either Mush Morton or Dick O'Kane requisited one for their boat under a bit "shady" circumstances. So it's a nod to this story.
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Old 01-16-10, 12:25 PM   #146
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Quote:
Originally Posted by fred8615 View Post
A question just occurred to me. Does 2.0 still use the stock CareerStart.upc file? My Pre Pearl Harbor Career Start mod uses the stock file for RFB too. If there
Yes, it's the stock UPC file.
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Old 01-16-10, 02:57 PM   #147
Overkill
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Quote:
Originally Posted by vickers03 View Post
could you post a pic of your jsgme screen?
I did a fresh download of RFB 2.0 and a fresh install and it worked. No blocky fire/oil and I have Hogan's Alley. Must have been a bad/corrupt install.

I greatly appreciate your help, Vikers03.
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Old 01-17-10, 09:03 AM   #148
Flopper
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Default no sound contact

RFB_2.0 + Patch1

I'm about to send my sonar operator back to Bainbridge.

Tanker at ~ 7800 yards, SO reports no sound contact, but at the sonar station it sounds like a freight train. Fairly new... have I missed a checkbox?
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Old 01-17-10, 01:27 PM   #149
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Quote:
Originally Posted by Flopper View Post
RFB_2.0 + Patch1

I'm about to send my sonar operator back to Bainbridge.

Tanker at ~ 7800 yards, SO reports no sound contact, but at the sonar station it sounds like a freight train. Fairly new... have I missed a checkbox?
Typical with fresh crews. Best to get them some experience and they will develop into fine young sonar ops.
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Old 01-18-10, 10:18 AM   #150
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I noticed two graphical issues. It could be driver related, I'm not sure. First off, while manning the deck gun (manning it myself), if I traverse the gun, I'll get some artifacting in the form of green blocks appearing/disappearing. Once the gun stops traversing, the artifacting stops. The second issue I noticed was during stormy weather. The sea towards the horizon remained flat calm and blue, while the sea in the immediate area of the boat was indicative of a stormy sea. It's almost as if the scene is not being fully drawn. I'm useng an ATI X1650pro, and the drivers are on the dated side. I haven't updated because I have no issues with any other applications, includeing a heavily modded IL2 1946. Any ideas fellas? Thanks.
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