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Old 02-11-09, 07:14 AM   #106
dyshman
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main problem in addition of new units is interfaces! this very hard things and only one man in our team can do it(((
if you have some ideas about changing O.Perry 3d-model, please let me know (i'll do smth, of course, if it possible to do))
about AIP: it bases (in game) on nuclear submarine engine. it gives us posibility to use towed-array and AIP-engine. it means, we have conventional submarine with nuclear engine! but range and speed are limited.
about 214: why?
firstly:we have many SSK's: Kilo, Lada, Harushio, Collins, 212. many subs are copying others
secondly: it very hard to create normal interface(
about virginia: this sub has red color scheme, its finally, as i know
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Old 02-12-09, 03:06 AM   #107
Castout
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dyshman you're the man.

If I weren't so ugly I would have proposed you
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Old 02-14-09, 09:00 PM   #108
Bill Nichols
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Any ETA on the next version?

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Old 02-15-09, 01:52 AM   #109
goldorak
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Quote:
Originally Posted by Bill Nichols
Any ETA on the next version?


Most probably around march.
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Old 02-15-09, 06:35 AM   #110
Castout
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Hey I can live through March I think . Thanks for the information.
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Old 02-15-09, 07:40 AM   #111
Bellman
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Some very pretty models. .............but I hope that when we move beyond Beta,
the intelligence of the torpedo doctrines will have been improved.

Hope someone will take a long hard look.
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Old 02-19-09, 09:30 AM   #112
Tassaddar
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I posted this also in another thread. What about modeling for fire damage???
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Old 02-19-09, 09:36 AM   #113
goldorak
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Quote:
Originally Posted by Tassaddar
I posted this also in another thread. What about modeling for fire damage???

How are you going to mod something that isn't even contemplated by the simulation engine itself ?
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Old 02-23-09, 12:02 AM   #114
LoBlo
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Here are a few questions to the RA design team.

1) Was the team able to fix DSRV bug? I see that the launch is fixed, but the return is still bugged. (doesn't land back on the submarine)

2) Would the RA team be able to add a 'camera turret' to the MH-60, in the same way it did for the KA-27? Would be a nice addition.

3) How diffulcult would it be to add voice triggers such as adding a "waypoint reached" voice trigger for submarines (the way the MH-60 and P3 already have]. Or even a "steady on depth" voice trigger similar to the "steady on course" voice trigger already exist. Is it possible?

Quote:
Originally Posted by dyshman
about 214: why?
Why the 214? Just curious...mainly because I'm a fan of the Dolphin Class submarines. http://www.naval-technology.com/projects/dolphin/
Quote:
about virginia: this sub has red color scheme, its finally, as i know
That's too bad. Its a shame to see such a inaccurate color scheme on the boat when the boats are actually black and grey http://www.navsource.org/archives/08/08775b.htm
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Old 02-24-09, 08:43 AM   #115
oscar19681
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I was wondering will there be any addons such as the walrus class submarine for the dutch navy? Really dont understand whey left out the dutch navy anyway.
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Old 02-24-09, 02:06 PM   #116
Weiss Pinguin
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The Walrus class is already ingame, and so are the Netherlands.
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Old 02-24-09, 02:35 PM   #117
oscar19681
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Is that so? Not so in vanilla dw i think. I think taiwan is modeled and they do use a dutch sub.
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Old 02-24-09, 03:20 PM   #118
oscar19681
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Also in the current version of the mod are the 688 flight 1 & 2 playable? If so do the dive planes on the conning tower move? I mean really which one is more beatifull for the eyes the 688 like the one in hunt for the red october? Or the 688i? Ill go for the flight 1 & 2 ,s. Also will this mod be albe to fix the dsrv ? I really miss rescue mission like they had in 688i h/k
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Old 02-24-09, 10:33 PM   #119
Weiss Pinguin
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Yep, the Netherlands and the Walrus-class are included with RA, along with a playable 688 Flt I. (Flight II is AI-only) There's also about eleventy billion other things included with RA.
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Old 02-25-09, 12:58 AM   #120
Sea Demon
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Quote:
Originally Posted by Weiß Pinguin
Yep, the Netherlands and the Walrus-class are included with RA, along with a playable 688 Flt I. (Flight II is AI-only) There's also about eleventy billion other things included with RA.
Well, If you really have an itch to simulate an LA Flt II Submarine, there's always SCU for Sub Command. It's in there!
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