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Old 09-06-10, 02:07 AM   #31
THE_MASK
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Quote:
Originally Posted by Reece View Post
2 files, sh.sdl and particles.dat clash with the ENV 3.5MOD, which ones should I use?
Put FX mod after Env 3.5 and before TDW UI mod .
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Old 09-06-10, 04:15 AM   #32
Reece
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Quote:
Originally Posted by sober View Post
Put FX mod after Env 3.5 and before TDW UI mod .
Thanks for that Sober!
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Old 09-06-10, 09:45 AM   #33
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Originally Posted by TheDarkWraith View Post
For users using BARF, install this after the FX_Update mod:
http://www.filefront.com/17267115/FX...1-BARF-Fix.7z/
This really helped the mod out, I put two torps into the side of a tanker which left him burning but still chugging along so I just followed while waiting. I experienced multiple secondary explosions and they sound sweet. I was close enough to hear the splashes from the debris hitting the water after flying through the air while in flames and the explosions kept coming ever so often. Really adds to the immersion of the game. I also got the chance to try the deck gun and got pretty much the same results while waiting for the ship to sink. Really good stuff.
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Old 09-06-10, 09:48 AM   #34
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Originally Posted by 7thSeal View Post
This really helped the mod out, I put two torps into the side of a tanker which left him burning but still chugging along so I just followed while waiting. I experienced multiple secondary explosions and they sound sweet. I was close enough to hear the splashes from the debris hitting the water after flying through the air while in flames and the explosions kept coming ever so often. Really adds to the immersion of the game. I also got the chance to try the deck gun and got pretty much the same results while waiting for the ship to sink. Really good stuff.
now do that again and hop on the hydrophone and listen
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Old 09-06-10, 10:03 AM   #35
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Originally Posted by TheDarkWraith View Post
now do that again and hop on the hydrophone and listen
I'm going to wait till I hit a convoy and try it... I can imagine what that's going to sound like.
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Old 09-06-10, 10:04 AM   #36
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When ver.1.0.0?
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Old 09-06-10, 10:23 AM   #37
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Quote:
Originally Posted by TheDarkWraith View Post
I'll make it compatible with BARF. It's very simple to do. I'll make the changes and upload fix to post #1 here very soon.

EDIT:

For users using BARF, install this after the FX_Update mod:
http://www.filefront.com/17267115/FX...1-BARF-Fix.7z/
Wow! You're awesome!!! Thanks for doing this. Any special order for the BARF mod in relation to this one and the UI mod? Thanks again for your help and work on all of this.
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Old 09-06-10, 10:39 AM   #38
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Originally Posted by 609_Avatar View Post
Wow! You're awesome!!! Thanks for doing this. Any special order for the BARF mod in relation to this one and the UI mod? Thanks again for your help and work on all of this.
It would go in this order:

BARF
FX_Update
FX_Update_BARF_Fix
TDW_NewUIs_TDC_xx
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Old 09-06-10, 01:52 PM   #39
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Another nice mod, thank you.
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Old 09-06-10, 02:02 PM   #40
DavyJonesFootlocker
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Way cool!

BARF? What's that?
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Old 09-06-10, 04:07 PM   #41
Abd_von_Mumit
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Since I installed this mod (together with IRAI 0.0.23) my watch crew often doesn't come out on the bridge, also they refuse to follow the order when I call them to come up. This didn't happen before (though it happened to be able to open hatch under water or to have watch crew after submerging). Could this be related to your mod?



EDIT: Problems are accumulating: although I'm surfaced the game doesn't think so, so fresh air doesn't get in, my CO2 level is rising. I know these can be just stock bugs, just asking.

EDIT 2: Also weather reports are stuck - weather improved, but the reports still say "wind 15 kts" (where it is 5 kts at most in reality).
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Last edited by Abd_von_Mumit; 09-06-10 at 04:49 PM.
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Old 09-06-10, 04:57 PM   #42
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You obviously alt-tabbed, these symptoms you are reffering to, are all stock game bugs (no crew in connig tower, CO2 rising when surfaced), save and reload game.

And about weather reports, it happens if you reload game (not always but sometimes does).
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Old 09-06-10, 05:31 PM   #43
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Quote:
Originally Posted by Kromus View Post
You obviously alt-tabbed, these symptoms you are reffering to, are all stock game bugs (no crew in connig tower, CO2 rising when surfaced), save and reload game.

And about weather reports, it happens if you reload game (not always but sometimes does).
Yes, I tried reloading to get rid of those, but only full restart helped. And yes, I alt tab a lot. These bugs are not fun.

Thanks for help.

EDIT: Now CO2 is not accumulating when submerged... ARGH!

EDIT2: Just submerged to attack a BB... can't silent run cause my first doesn't know we are submerged. More and more fun.
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Long, hard, wet and full of seamen. My precious.
SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring
My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch
Links: SH5 mods I use, FileFront, Manual plotting how-to

Last edited by Abd_von_Mumit; 09-06-10 at 06:49 PM.
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Old 09-06-10, 07:26 PM   #44
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Quote:
Originally Posted by TheDarkWraith View Post
It would go in this order:

BARF
FX_Update
FX_Update_BARF_Fix
TDW_NewUIs_TDC_xx
Thank you sir!
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Old 09-06-10, 07:48 PM   #45
ncorpuz34
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Default Awesome mod

Great start to an awesome mod. Seems like its meant to go hand and hand with the BARF mod once your is fully completed - it will be the realistic damage model SH5 was supposed to be.

Just a couple suggestions/requests you may want to look into for future updates:

  • Dynamic Lighting (fire and flares light up surrounding area, Also fire should have reflections on the water esp. at night)
  • Smoke shadows (Large opaque column of smoke rising should block out some light)
  • More debris!! (Bodies, cargo, oil spills, life boats...ala Sh4)
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