SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-29-10, 05:45 PM   #46
emtguf
Machinist's Mate
 
Join Date: Oct 2005
Posts: 128
Downloads: 44
Uploads: 3
Default

Added aspect ratio patch for 16:9
emtguf is offline   Reply With Quote
Old 03-29-10, 06:46 PM   #47
Frederf
Seasoned Skipper
 
Join Date: Apr 2005
Posts: 665
Downloads: 79
Uploads: 1
Default

The same document also mentions that periscopes varied quite a lot over the course of the war. It would be nifty to use the renown/upgrade system to be able to pick a bi-ocular periscope for more light gathering but losing the stadimeter.
Frederf is offline   Reply With Quote
Old 03-29-10, 06:48 PM   #48
emtguf
Machinist's Mate
 
Join Date: Oct 2005
Posts: 128
Downloads: 44
Uploads: 3
Default

yeah it would be great. not sure how all that is setup in the game though. Could do it by releasing different file but nothing using renown.
Now if someone figures it out I would be all over modding some differing optics for them
emtguf is offline   Reply With Quote
Old 03-30-10, 08:03 AM   #49
mobucks
Seasoned Skipper
 
Join Date: Jan 2010
Posts: 713
Downloads: 209
Uploads: 0
Default

thanks this works nice

Last edited by mobucks; 03-30-10 at 08:23 AM.
mobucks is offline   Reply With Quote
Old 03-30-10, 04:35 PM   #50
emtguf
Machinist's Mate
 
Join Date: Oct 2005
Posts: 128
Downloads: 44
Uploads: 3
Default

At this point I feel the mod is pretty complete. Plan on updating again with a better UZO but beyond that not sure where to take it.

Any opinions on the matter? Things you would like to see?
emtguf is offline   Reply With Quote
Old 03-30-10, 08:15 PM   #51
7thSeal
Samurai Navy
 
Join Date: Mar 2010
Posts: 592
Downloads: 199
Uploads: 0
Default

Quote:
Originally Posted by emtguf View Post
Any opinions on the matter? Things you would like to see?
I guess the only thing left that I could think of is having the range lines green during night. I know you've already looked for a solution but just hopeful that someday it well come.

I'm very much enjoying it and salute you for all the hard work you've put into this.
7thSeal is offline   Reply With Quote
Old 03-31-10, 04:07 PM   #52
Redlance88
Sailor man
 
Join Date: Mar 2010
Posts: 44
Downloads: 67
Uploads: 0
Default a semi educated guess?

in regards to the comments about a single vertical line uzo, my guess is that being as the bridge mounted optics are part of a system for bearing and the like and that I think the real thing didn't move vertically any other lines would be mostly useless. I may be totally off the mark on that but that is my guess as to why the uzo may have had less in terms of marks and cross hairs .
Redlance88 is offline   Reply With Quote
Old 03-31-10, 06:41 PM   #53
Arclight
Navy Seal
 
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
Default

Later war UZO did have a bit of a reticle, but it wasn't much.
Quote:
A graticule is provided in the right limb. It consists of a vertical line which gradually thickens from the centre to the outside of the field.
http://uboatarchive.net/U-156BlakeleyReport.htm

The reason for little to no marks is given in Hitman's doc; the attacks on the surface being conducted with little to no parallax, as to minimize visible profile.

Getting the lines green in darkness, I think, requires it to be hardcoded, like the scales in stock (they aren't part of the menu page and you can't move or change them).

Using different masks might be possible through scripting, changing resourcess used on the fly at specific times or under specific circumstances.
__________________

Contritium praecedit superbia.
Arclight is offline   Reply With Quote
Old 04-01-10, 10:36 AM   #54
emtguf
Machinist's Mate
 
Join Date: Oct 2005
Posts: 128
Downloads: 44
Uploads: 3
Default

Yeah I believe scripting is the only option for the green lines.
Of course they probably wouldn't "glow" like the current green lines.
Still wondering why those arent a part of the menu system.....
emtguf is offline   Reply With Quote
Old 04-04-10, 02:23 PM   #55
funkster319
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Can you calculate range with these scopes? If so how?

Is it the same as arclights? i.e

OBS

@1.5 Mast Height x 100/Bars= Range
@6 ast Height x 400/Bars= Range

Attack Scope

@1.5 Mast Height x 50/Bars= Range
@6 ast Height x 200/Bars= Range

???
  Reply With Quote
Old 04-04-10, 09:02 PM   #56
emtguf
Machinist's Mate
 
Join Date: Oct 2005
Posts: 128
Downloads: 44
Uploads: 3
Default

yes exactly the same.

I find the easiest however is to use the actual marks counted and multiply by 100 instead of 1000.
emtguf is offline   Reply With Quote
Old 04-05-10, 04:14 AM   #57
Danevang
Helmsman
 
Join Date: Oct 2009
Location: Copenhagen, Denmark
Posts: 109
Downloads: 160
Uploads: 0
Default

Great mod, it really adds a more realistic feeling! I was wondering, should there be a patch for 16:10 screens too, or is that fine as it is?
__________________
Danevang is offline   Reply With Quote
Old 04-05-10, 09:50 AM   #58
keith_uk
Torpedoman
 
Join Date: Apr 2008
Posts: 114
Downloads: 101
Uploads: 0
Default

Just one or two things i don't understand...

I have a wide screen monitor, does this mean i need the 16:9 patch?

Do i have to put the patch in a folder before adding it to the mods folder, as it won't show up in JSGME as it is when its downloaded.

I see the free cam tweak 1.1 is included in this mod. Does this mean i have to, or can remove my free cam tweak mod before i enable this mod?

And last question, the free cam tweak mod i have been using is the narrow view version. Which version is the one in this mod, or does that depend on the patch?

Thanks,

Keith.
__________________
i7-3930k CPU
16GB RAM
GeForce GTX 670
Samsung SSD 830 Series
Windows 7 Ultimate 64-bit
keith_uk is offline   Reply With Quote
Old 04-05-10, 09:59 AM   #59
emtguf
Machinist's Mate
 
Join Date: Oct 2005
Posts: 128
Downloads: 44
Uploads: 3
Default

Quote:
Originally Posted by keith_uk View Post
Just one or two things i don't understand...

I have a wide screen monitor, does this mean i need the 16:9 patch?

Do i have to put the patch in a folder before adding it to the mods folder, as it won't show up in JSGME as it is when its downloaded.

I see the free cam tweak 1.1 is included in this mod. Does this mean i have to, or can remove my free cam tweak mod before i enable this mod?

And last question, the free cam tweak mod i have been using is the narrow view version. Which version is the one in this mod, or does that depend on the patch?

Thanks,

Keith.
Ok lets see...

1) Doesnt mean you use 16:9 look at the resolution you have set in game it should tell you the aspect ration on the side in () i.e. 1024 x 768 (4:3)

2) The patch is applied after you install the base mod. I believe the readme state the install instructions.

3) Also included in the read me. You do not use free cam tweak anymore as it is part of the mod. so uninstall it.

4) I am not using the narrow view it is the other one. I would have to make a patch for the narrow view one.
emtguf is offline   Reply With Quote
Old 04-05-10, 10:00 AM   #60
emtguf
Machinist's Mate
 
Join Date: Oct 2005
Posts: 128
Downloads: 44
Uploads: 3
Default

Quote:
Originally Posted by Danevang View Post
Great mod, it really adds a more realistic feeling! I was wondering, should there be a patch for 16:10 screens too, or is that fine as it is?
I can look at that later. I believe it works with 16:10 without a mod but will check later to be sure.
emtguf is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:54 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.