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Old 04-09-10, 03:08 PM   #46
sport02
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thank you it's interesting , I shall work on this parameter .

also I note another parameter '' UnderwaterDownColor=1131600 '' , is it the color of the bottom sea ? and what different number for more dark color could be used ?
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Old 04-09-10, 10:47 PM   #47
Captain von Keldunk
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Originally Posted by sport02 View Post
thank you it's interesting , I shall work on this parameter .

also I note another parameter '' UnderwaterDownColor=1131600 '' , is it the color of the bottom sea ? and what different number for more dark color could be used ?
Google and download Paint.net it has color wheel that can show hex color code. for '' UnderwaterDownColor=1131600 '' copy and paste first six numbers
that is 11316 then you can see what color it is.
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Old 04-10-10, 04:18 AM   #48
t0maz
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Quote:
Originally Posted by Captain von Keldunk View Post
Hmm I think 7thSeal mod is OK. and Im not planning to change seaparameters.cfg
Yeah... I mean in future relases. And not to change seaparameters but make optional separate seaparam file compatible with ImpRollAndPtich.
But of course I can live without transaprency settings..
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Old 04-10-10, 09:10 AM   #49
Captain von Keldunk
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Default [REL] SH5EnvModV2.1

Hello This is my Sh5 Eviroment mod
V2.1
This update is about sunshine, hdr bloom, horizon mist.
FF D/L Link http://www.filefront.com/16081369/SH5EnvModV2.1.7z
First post updated
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Old 04-10-10, 09:49 AM   #50
Regio Sommergibile
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Thanks Kelk, i'll have a look asap
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Old 04-10-10, 09:51 AM   #51
7thSeal
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Quote:
Originally Posted by Captain von Keldunk View Post
Hello This is my Sh5 Eviroment mod
V2.1
This update is about sunshine, hdr bloom, horizon mist.
FF D/L Link http://www.filefront.com/16081369/SH5EnvModV2.1.7z
First post updated
Thanks Captain, you work fast and grabbing the new version now...
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Old 04-10-10, 07:57 PM   #52
7thSeal
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The HDR from the sun is a bit bright at times... early morning?
The horizon mist is excellent!
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Old 04-10-10, 11:58 PM   #53
Captain von Keldunk
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V2.2 is out

Hello This is my Sh5 Eviroment mod
V2.2
Sun hdr adjusted again, submarine sea motion adjusted, submarine surface draught adjusted.
FF D/L Link http://www.filefront.com/16087877/SH5EnvModV2.2.7z
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Old 04-11-10, 11:50 AM   #54
schurem
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very very nice. I really like 2.2

one question? why does the boat roll more when in the bunker than in a north-atlantic gale?
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Old 04-11-10, 12:01 PM   #55
Kromus
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Originally Posted by schurem View Post
very very nice. I really like 2.2

one question? why does the boat roll more when in the bunker than in a north-atlantic gale?
Because now it includes also pitch/roll mod under "Submarine" folder. Remove it and reenable mod if you don`t like new changes.
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Old 04-11-10, 06:07 PM   #56
7thSeal
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Quote:
Originally Posted by Captain von Keldunk View Post
Sun hdr adjusted again
Much better, and let me add that I was a 'clear blue water man' until I gave your new uderwater tint reversion a try. I've become attached to it (green tint) and well done.
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Old 04-14-10, 06:08 PM   #57
furby
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Thanks very much...loving it so far.

one thing that still bugs me though is the size of the sun...seems to me to be about 3 times the size it should be (nothing to do with the mod i know)...do you know anyway to adjust this?

thanks again
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Old 04-15-10, 10:40 AM   #58
Captain von Keldunk
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V2.3 is out

Hello This is my Sh5 Eviroment mod
V2.3
Sea/ship foam color, whitecaps.
Subsim link http://www.subsim.com/radioroom/down...=1758&act=down
FF D/L link http://www.filefront.com/16132039/SH5EnvModV2.3.7z
First post updated.
---------------------------------

............................................
furby "one thing that still bugs me though is the size of the sun".
Yes I know that many people like more realistic sun size, but also many
like larger size sun . I think there already is a mod that changes sun size
but I am not sure
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Old 04-15-10, 11:01 AM   #59
Regio Sommergibile
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MORE & MORE thanks
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Old 04-15-10, 11:23 AM   #60
furby
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cheers for the reply keldunk...understand that...do you know how i might change the size myself?
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