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Old 03-20-10, 07:29 PM   #16
wamphyri
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Quote:
Originally Posted by Furia View Post
To make this MOD more real it would be nice to add the feature that while the process to reload using the externally stored torpedos, the sub could not dive, or that at least not mak an inmediate dive since this was one of the main dangers during such operations.
Just extending the reload time does not make it much of a challenge if you can crash dive any minute.

Could this be implemented?
I haven't found any way to do this.
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Old 03-20-10, 07:33 PM   #17
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Bowfin is right, JSGME warns about a clash when enabling your mod because the pitch & roll mod alters the same .sim files.

I'd also appreciate a combined version if possible?

Thanks a lot for the mod, anyway. Very much needed!
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Old 03-20-10, 07:56 PM   #18
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My apologies, I thought his mod changed one of the other submarine files. First post includes a version with them combined.
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Old 03-20-10, 10:35 PM   #19
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thank-you....
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Old 03-20-10, 11:52 PM   #20
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Quote:
Originally Posted by wamphyri View Post
Do please let me know if my math is off. I haven't been able to figure out what equation they use. but it seems to be right as far as I can tell.
Looks like your math is right. 95 minutes.
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Old 03-21-10, 01:40 PM   #21
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Quote:
Originally Posted by wamphyri View Post
My apologies, I thought his mod changed one of the other submarine files. First post includes a version with them combined.
Thanks a lot, wamphyri!

I noticed your combined version doesn't include the SeaParameters.cfg file in the 'Env' folder that comes with the pitch & roll mod. That file only changes the waves slightly, though. Also doesn't include fixes for the AI boats from that mod. I'm not bothered about those things myself (and understand why you wouldn't include them since you didn't modify those files), but thought others might like to know.

In order to have both mods active in full, you would need to enable the original pitch & roll mod first, then enable this mod and overwrite the other mod's .sim files for the player submarines.
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Old 08-19-10, 06:32 AM   #22
Der_KHAN
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the link is down. could someone do a re-up plz?
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Old 08-20-10, 05:40 AM   #23
Sepp von Ch.
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I would join the request. Please reupload this mod.
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Old 08-20-10, 06:20 AM   #24
binzy62
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Is the link broken or was it taken down for a reason .... i would love to have this mod
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Old 09-09-10, 07:24 AM   #25
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Bump

Had to bump this .... can someone put up a link for this please
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Old 09-12-10, 06:59 PM   #26
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anyone?
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Old 09-13-10, 10:26 AM   #27
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Try this one. It also includes external reload time. But I never tried it myself.
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Old 09-13-10, 02:48 PM   #28
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Thanks for the link my friend .... sorry for the bad english i am english
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Old 10-31-10, 06:11 AM   #29
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Really anyone?
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Old 10-31-10, 08:53 AM   #30
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Hi everyone.. I'm back. It's been around 6 months away from sh5 cause it was making me angry

I redid the links.. filefront deletes files if it hasn't been downloaded after a certain amount of time or some such. The problem is that these files are back from March.. and I highly doubt their compatible with any of the mods out there now.

I'm working on getting the latest and greatest mods out there and seeing if any of the ones I made are still needed. And if so to make them work with the ones out there now
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