SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-04-10, 12:11 PM   #16
etheberge
Watch Officer
 
Join Date: Nov 2007
Location: Montreal, QC
Posts: 345
Downloads: 614
Uploads: 10
Default

Bloody good show R-T-B! Well done sir.
__________________

11 War Patrols / 56 ships sunk or damaged for 212,022 tons
Zero casualties throughout the war
Scuttled on 8 May, 1945 in Sonderburg Bay, after German surrender
etheberge is offline   Reply With Quote
Old 03-04-10, 12:26 PM   #17
gutted
The Old Man
 
Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,353
Downloads: 470
Uploads: 10
Default

Thank you!!!!

One question:

With this they always obey orders.. but does morale still have an effect though? .ie High morale they perform it quicker/better, low morale (or none) they perform slower/worse?
gutted is offline   Reply With Quote
Old 03-04-10, 05:16 PM   #18
R-T-B
Sparky
 
Join Date: Aug 2008
Posts: 150
Downloads: 324
Uploads: 5


Default

Quote:
Originally Posted by gutted View Post
Thank you!!!!

One question:

With this they always obey orders.. but does morale still have an effect though? .ie High morale they perform it quicker/better, low morale (or none) they perform slower/worse?
I wish I knew the answer to that. I think it probably effects performance, but have yet to confirm that... One could hope.

Glad everyone likes it, it was quite the simple text edit really as one guy noted.
R-T-B is offline   Reply With Quote
Old 03-04-10, 08:25 PM   #19
jlederer
Bosun
 
Join Date: Jun 2005
Posts: 63
Downloads: 47
Uploads: 0
Default Wow, you fixed the game breaker

With morale broken, game was only good for "fooling around". At least now we can actually *try* to play it. Thanks!
jlederer is offline   Reply With Quote
Old 03-04-10, 08:40 PM   #20
Cptn_Enth
Watch
 
Join Date: Apr 2007
Location: NY, NY
Posts: 29
Downloads: 52
Uploads: 0
Default

Thank you again, R-T-B, for making this mod!
__________________
Cptn. Enth
USS Drum
Squadron 98 "Blackwater Pirannahs"
Pearl Harbor, HI
Cptn_Enth is offline   Reply With Quote
Old 03-04-10, 11:20 PM   #21
TopcatWA
Navy Dude
 
Join Date: Sep 2004
Location: Downunder W.A. Sth.of the River
Posts: 174
Downloads: 36
Uploads: 0
Default

Thanks.
__________________
Run Silent Run Deep!!!!
01.NSM4 Classic/.RFB v.1.52.1024+Patches
02.RFB Radar HotFix/RSRDC_RFBv15_V420+Patch2
03.Sobers_Better_Rocks & Sand
04.Small_Nav_Tools_w_Chrono
05.Brit_MkVIII_US_Mk28_Torps
06.ROW Sound effects.v.9/Enviromental 5.0
O/S Win10 Pro 64-Bit/Intel 64xQuad Core
CPU i7-4790+3.60 Ghz 32gig RAM
nVidia GeForce GTX-1650 Ti
TopcatWA is offline   Reply With Quote
Old 03-04-10, 11:49 PM   #22
remowilliams
Loader
 
Join Date: Mar 2010
Posts: 90
Downloads: 16
Uploads: 0
Default

One thing I've noticed is that non Fkey mapped special abilities (i.e. those requiring crew conversation) still will not work - such as Reduce Flooding, etc.
remowilliams is offline   Reply With Quote
Old 03-04-10, 11:50 PM   #23
R-T-B
Sparky
 
Join Date: Aug 2008
Posts: 150
Downloads: 324
Uploads: 5


Default

Quote:
Originally Posted by remowilliams View Post
One thing I've noticed is that non Fkey mapped special abilities (i.e. those requiring crew conversation) still will not work - such as Reduce Flooding, etc.
Really? "Man/secure the deck gun" seems to work for me, for example. Isn't it crew conversation only?
R-T-B is offline   Reply With Quote
Old 03-05-10, 12:05 AM   #24
remowilliams
Loader
 
Join Date: Mar 2010
Posts: 90
Downloads: 16
Uploads: 0
Default

Quote:
Originally Posted by R-T-B View Post
Really? "Man/secure the deck gun" seems to work for me, for example. Isn't it crew conversation only?
No, it's mapped to F5. Just like F6 is Flak gun, F7 is Battle Stations, F8 is Silent Running, etc.
remowilliams is offline   Reply With Quote
Old 03-05-10, 12:07 AM   #25
R-T-B
Sparky
 
Join Date: Aug 2008
Posts: 150
Downloads: 324
Uploads: 5


Default

Wow, I guess map keys then if you want commands to work. I'd probably need the source code to fix that...

Then again, there's nothing to stop you from mapping it to some shift hotkey you'd never use if you want to have the immersion of giving orders via people.

Just out of curiosity, how do you know it's not working? I used that "Radio stealth" ability with my navigator, and I'm right off the british coast. Haven't been bombed out of the water yet.
R-T-B is offline   Reply With Quote
Old 03-05-10, 12:09 AM   #26
remowilliams
Loader
 
Join Date: Mar 2010
Posts: 90
Downloads: 16
Uploads: 0
Default

Quote:
Originally Posted by R-T-B View Post
Just out of curiosity, how do you know it's not working?
At some point after the morale drops to zero for the individual crew members, I can't even select their special abilities via dialog, which is why I use the F keys.

Last case my boat was flooding something fierce, with no way to ask for 'Reduce Flooding'
remowilliams is offline   Reply With Quote
Old 03-05-10, 12:25 AM   #27
R-T-B
Sparky
 
Join Date: Aug 2008
Posts: 150
Downloads: 324
Uploads: 5


Default

Quote:
Originally Posted by remowilliams View Post
At some point after the morale drops to zero for the individual crew members, I can't even select their special abilities via dialog, which is why I use the F keys.

Last case my boat was flooding something fierce, with no way to ask for 'Reduce Flooding'
That I might be able to fix.

Let's see.
R-T-B is offline   Reply With Quote
Old 03-05-10, 01:32 AM   #28
R-T-B
Sparky
 
Join Date: Aug 2008
Posts: 150
Downloads: 324
Uploads: 5


Default

No luck finding where dialogs are managed. Anyone have any pointers?
R-T-B is offline   Reply With Quote
Old 03-05-10, 02:37 AM   #29
R-T-B
Sparky
 
Join Date: Aug 2008
Posts: 150
Downloads: 324
Uploads: 5


Default

http://www.subsim.com/radioroom/down...o=file&id=1568

Try this file people. It's a test file, and may do terrible, unspeakable things as well as not fix the problem. But more than likely it will just work, not work, or CTD with no damage to your savegame.

I can't reproduce the behavior above so if someone wants to try my "best guess fix" this may be what your looking for.
R-T-B is offline   Reply With Quote
Old 03-05-10, 06:16 PM   #30
remowilliams
Loader
 
Join Date: Mar 2010
Posts: 90
Downloads: 16
Uploads: 0
Default

Looks like I can access the Chief Engineer, XO, and Watch Officer special abilities now via dialog, after all morale is zeroed out. Yay! I can accelerate repairs and getting the water out

The Sound/Radar and Torpedo officers still have their abilities greyed out, but I'm also not really sure if there are restrictions on how or when their abilities can be used...
remowilliams is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:26 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.