SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Closed Thread
 
Thread Tools Display Modes
Old 03-08-10, 11:52 PM   #1
Ailantd
Bosun
 
Join Date: Apr 2005
Location: Ganimedes
Posts: 64
Downloads: 10
Uploads: 0
Default [REL] Ail mods: Smoke, Clouds, Moon, DeckWave

Current versions:

Ailsmoke 1.7
Ailclouds 3.0
Ailmoon 1.5
AilDeckwave 1.0

---------------------------------------------------------------------

I have released 4 very small mods that improve the game general looking.

UPDATES:

AilClouds updated to v3.0:
Yes, even better clouds!
Increase texture number from 8(vanilla) 10(Ailcloud2.0) to 16, the maximum alowed.
Removed cloud shapes that could be repetitive sometimes when possible.
Removed remaining textures not mine from prior version.
Download from web.

AilSmoke updated to v1.7:
Improved lower smoke and sparks and fixes torpedo explosions boxes caused by previous version.
Download from web.

AilMoon updated to v1.5:
Added real size moon option, 0,5º - 1º in sky.
Less spectacular, but more real.


AilClouds v 2.0 - Update the vanilla ugly clouds. Have the sky living now!







AilMoon (updated version from my Hi res Moon from SH III )




AilSmoke






AilDeckwave - Small improvement on water falling from hull.



All this of course is better looking ingame that in this small screenshots!

You can download these from - http://www.shmods.ailantd.com/
__________________
Ailantd
www.Ailantd.com

Last edited by Ailantd; 03-30-10 at 09:55 AM. Reason: Update
Ailantd is offline  
Old 03-08-10, 11:56 PM   #2
rsvette12
Lieutenant
 
Join Date: Mar 2007
Posts: 263
Downloads: 132
Uploads: 0
Default

Super job, thanks so much.

Rich
rsvette12 is offline  
Old 03-09-10, 12:08 AM   #3
Baleur
A-ganger
 
Join Date: Mar 2010
Posts: 78
Downloads: 22
Uploads: 0
Default

Omg! Allmoon + Allclouds + Allsmoke + Capthelms Lighting Effects = why the heck couldnt PAID developers do this? Its.... beautiful.
Baleur is offline  
Old 03-09-10, 12:23 AM   #4
quad5
Soundman
 
Join Date: Nov 2008
Location: Russia
Posts: 147
Downloads: 581
Uploads: 0
Default

Ailantd Fine work!!! Bravo!!!
quad5 is offline  
Old 03-09-10, 12:24 AM   #5
CCIP
Navy Seal
 
Join Date: Apr 2005
Location: Waterloo, Canada
Posts: 8,700
Downloads: 29
Uploads: 2


Default

My word that looks glorious

Thanks a lot. Those are some jaw-droppingly good clouds.
__________________

There are only forty people in the world and five of them are hamburgers.
-Don Van Vliet
(aka Captain Beefheart)
CCIP is offline  
Old 03-09-10, 12:25 AM   #6
Capt.Warner
Lieutenant
 
Join Date: Apr 2009
Location: Somewhere in the Atlantic Ocean
Posts: 262
Downloads: 60
Uploads: 0
Default

That's nice man,thanks!
__________________


Capt.Warner is offline  
Old 03-09-10, 12:29 AM   #7
ingsoc84
Navy Dude
 
Join Date: Mar 2010
Posts: 173
Downloads: 26
Uploads: 0
Default

Great looking! I'd like to use the smoke mod especially due to single core issues using the multi core to produce smoke/explosions/gun muzzle flash, will the smoke mod work better (ie faster) for those using single core? Its the one big drawback for those with even very fast single cores which otherwise renders all the graphics quite well! thanks!

I followed the link, is this the file Im looking for?

U-Boot_7bDas_Wasser_den_Rr.rar

I see "swastika file" real german speech, and one more, but just want to make sure.
ingsoc84 is offline  
Old 03-09-10, 12:50 AM   #8
Ailantd
Bosun
 
Join Date: Apr 2005
Location: Ganimedes
Posts: 64
Downloads: 10
Uploads: 0
Default

Quote:
Originally Posted by ingsoc84 View Post
Great looking! I'd like to use the smoke mod especially due to single core issues using the multi core to produce smoke/explosions/gun muzzle flash, will the smoke mod work better (ie faster) for those using single core? Its the one big drawback for those with even very fast single cores which otherwise renders all the graphics quite well! thanks!

I followed the link, is this the file Im looking for?

U-Boot_7bDas_Wasser_den_Rr.rar

I see "swastika file" real german speech, and one more, but just want to make sure.
The smoke file is AilSmoke.rar

This mods only replace textures files, so there are no impact in fps, not betther, no worse. You will retain the same fps you have now even with all this mods instaled.
__________________
Ailantd
www.Ailantd.com

Last edited by Webster; 03-26-10 at 01:47 PM.
Ailantd is offline  
Old 03-09-10, 01:44 AM   #9
ncorpuz34
A-ganger
 
Join Date: Sep 2008
Posts: 72
Downloads: 118
Uploads: 0
Default

nice work. Using the moon, cloud and wave textures. For some reason the smoke mod makes my fire/smoke animations look blocky
__________________
ncorpuz34 is offline  
Old 03-09-10, 02:27 AM   #10
W_clear
Ace of the Deep
 
Join Date: Apr 2005
Posts: 1,142
Downloads: 111
Uploads: 0
Default

Clouds is good.But moon...


Why not choose a more realistic figure?



And Deckwave not good,Its error is speed, not a pattern

W_clear is offline  
Old 03-09-10, 02:55 AM   #11
Decoman
Frogman
 
Join Date: Sep 2005
Location: Oslo, Norway
Posts: 306
Downloads: 24
Uploads: 0
Default

! I noticed an inconsitency with other mods.

When I extraced the packed files, it dumped the files without a containing folder. Other mods so far has contained a named folder that can simply be extracted without creating double set of folders.

With these files I had to use the command "extract to xxx" instead of "extract here".

And nice clouds!

Edit: I noticed an issue while playing where the smoke sprite seem to be lit up by the fire sprite or something. Not sure what it looks like. The screenshot was taken when looking through the binoculars.



Mods enabled: Game v.1.1.5, Radeon 5850, Catalyst 9.11
EngineSoundsImproved
AccurateGerman Flags
impurity blue
Less Annoying Footsteps
No crosshair
Slower Walking, Faster running v1.0
MoraleMod
Command Keys 1.02
RemoveLogoIntroTheDarkWraith
ImprovedAtlanticWaves
Capthelms SH5 Audio Mod
MightyFine Crew Mod 1.0
Pascal-sh5-graphics
Menu -DasBood Departure THeme
AilClouds
AilMoon
AilSmoke

Last edited by Decoman; 03-09-10 at 03:48 AM.
Decoman is offline  
Old 03-09-10, 07:15 AM   #12
McHibbins
Seasoned Skipper
 
Join Date: Feb 2008
Location: Good old Germany
Posts: 739
Downloads: 80
Uploads: 0
Default

I´ll try the clouds, they´re looking fantastic
__________________
McHibbins is offline  
Old 03-09-10, 07:22 AM   #13
Will-Rommel
Chief
 
Join Date: Jan 2008
Posts: 320
Downloads: 81
Uploads: 0
Default

Should these mods be installed before or after ''Capthelms Lighting Effects mod for sh5''.

JSGME reports a conflict with the "Thumbs.db" file if i try to enable them after. Whats is this file and what may i expect to lose from the previous mod if i overwrite it?

Thanks for your nice work btw !
__________________
-Fighting is a lifestyle-
Will-Rommel is offline  
Old 03-09-10, 07:49 AM   #14
mr chris
Silent Hunter
 
Join Date: Apr 2005
Location: Herefordshire, England
Posts: 3,562
Downloads: 216
Uploads: 0
Default

Great mods.
I remember your ones from the early days of SH3, great stuff as always.
__________________
mr chris is offline  
Old 03-09-10, 08:13 AM   #15
lumat83
Frogman
 
Join Date: Sep 2005
Posts: 307
Downloads: 121
Uploads: 0
Default

Quote:
Originally Posted by Decoman View Post
! I noticed an inconsitency with other mods.


Edit: I noticed an issue while playing where the smoke sprite seem to be lit up by the fire sprite or something. Not sure what it looks like. The screenshot was taken when looking through the binoculars.


Hi all

First, congratulations for this mod

I noticed the same problem than you, Decoman.

Any idea about this ?
lumat83 is offline  
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:50 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.