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Old 09-17-07, 02:29 PM   #16
K Gunz
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Default Racerboy's mod drive-thru

Nice one RB,

This is great .

All you Other Karleuns out there, this guy never ceases to amaze me .
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Old 09-18-07, 01:15 PM   #17
Hitman
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Link to this thread added in the sticky

Good job RB
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Old 09-18-07, 01:19 PM   #18
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Quote:
Originally Posted by Hitman
Link to this thread added in the sticky

Good job RB
well thank you. I never thought I would make something that was worthy of a 'sticky'. Thank you all!
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Old 09-21-07, 03:34 PM   #19
Gexmo
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Default Thanks!



Although reading the forum and testing mods for a while now, finally my first post. A big "thanks" for all your effort. Awesome work!

Cheers,

Dirk
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Old 11-27-07, 03:39 AM   #20
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Hi Racerboy,

thanks for your great work.

Please tell me, that are the actual versions of your mods, or are there another?

Thanks,
Paco.
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Old 11-27-07, 10:21 AM   #21
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Quote:
Originally Posted by Racerboy
Exhaust mods:


XXI SH3 1.4b version: coming soon....

XXI SH3 GWX version: coming soon....

Wow...never thought you'd spend time on that one too...awesome~!
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Old 12-05-07, 09:48 AM   #22
sparkomatic
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I especially appreciate the SH4 effects, great idea!
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Old 12-08-07, 02:46 PM   #23
Dutchtub
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Quote:
Originally Posted by Paajtor
Quote:
Originally Posted by Racerboy
Exhaust mods:


XXI SH3 1.4b version: coming soon....

XXI SH3 GWX version: coming soon....

Wow...never thought you'd spend time on that one too...awesome~!
Any word when ? :hmm:
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Old 12-16-07, 04:40 PM   #24
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sub exhaust for XXI I will hopefully have available by next weekend (Dec. 23rd).

V2.03 of my SH4 effects (and more) for SH3 is ready and available and can be found here: http://www.subsim.com/radioroom/show...49&postcount=1
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Old 12-16-07, 05:27 PM   #25
Koondawg
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Thanks RB...now go sink some...
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Old 12-16-07, 08:27 PM   #26
rascal101
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This is good news from a prolific modder, thanks for all your work.
At the risk of sounding a bit dumb, can you confirm if the mods listed below are GWX 2 compatable.

I have been away from SH3 for a while, been mucking about with SH4 so I am out of sorts with whats what and whose who in terms of SH3

Quote:
Originally Posted by Racerboy
In an effort to be more forum friendly when I release new version of my mods and to make my mods centrally located I have thus created this drive-thru. All these links will take you to the latest version of the mod unless noted otherwise.

Exhaust mods:

TIIA SH3 1.4b version: http://www.subsim.com/radioroom/show...46&postcount=1

TIIA GWX version: http://www.subsim.com/radioroom/show...35&postcount=1

TIIB (GWX AI sub): http://www.subsim.com/radioroom/show...14&postcount=1

TIID SH3 1.4b version: http://www.subsim.com/radioroom/show...28&postcount=1

TIID GWX version: http://www.subsim.com/radioroom/show...61&postcount=1

VIIb SH3 1.4b version: http://www.subsim.com/radioroom/show...15&postcount=1

VIIb GWX version: http://www.subsim.com/radioroom/show...84&postcount=1

VIIc SH3 1.4b version: http://www.subsim.com/radioroom/show...39&postcount=1

VIIc GWX version: http://www.subsim.com/radioroom/show...75&postcount=1

VIIc/41 (GWX AI sub): http://www.subsim.com/radioroom/show...80&postcount=1

IXb SH3 1.4b version: http://www.subsim.com/radioroom/show...66&postcount=1

IXb GWX version: http://www.subsim.com/radioroom/show...86&postcount=1

IXc SH3 1.4b version: http://www.subsim.com/radioroom/show...97&postcount=1

IXc GWX version: http://www.subsim.com/radioroom/show...99&postcount=1

IXD2 SH3 1.4b version: http://www.subsim.com/radioroom/show...50&postcount=1

IXD2 GWX version: http://www.subsim.com/radioroom/show...86&postcount=1

XXI SH3 1.4b version: coming soon....

XXI SH3 GWX version: coming soon....


Flags & Pennants:

This is still a WIP and can be found here: http://www.subsim.com/radioroom/show...79&postcount=1

Official releases:
http://www.subsim.com/radioroom/show...17&postcount=1


SH4 effects (and more) for SH3:

official release (v2.03):
http://www.subsim.com/radioroom/show...49&postcount=1

Members mods tweaked by me:

These are not my mods but I have tweaked them to my taste:

Reece's 16km scene with more reflections (JSGME ready):
http://dodownload.filefront.com/8577...9bad71f9c07173


My custom GUI:

this is a compilation of mods from forum members to make a custom GUI. It includes FLBSale's 6 dials mod and others. The only thing original from me is the layout and tweaks done to make it all work. JSGME ready.

Racerboy's custom HUD (GUI):
http://dodownload.filefront.com/8090...9bad71f9c07173
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Old 12-16-07, 08:37 PM   #27
TheDarkWraith
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Quote:
Originally Posted by rascal101
This is good news from a prolific modder, thanks for all your work.
At the risk of sounding a bit dumb, can you confirm if the mods listed below are GWX 2 compatable.

I have been away from SH3 for a while, been mucking about with SH4 so I am out of sorts with whats what and whose who in terms of SH3
The exhaust mods should work no problemo as I packed all the code into the .val files. The rest I would have to say no because they either replace a .dat file or are missing new events from GWX. Wait until I have a chance to review and revise what needs to be revised for GWX 2.0
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Old 12-16-07, 08:43 PM   #28
Kptlt. Neuerburg
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I can give a conformation that the Flags and Pennants work with GWX 2.0 even though they where made for GWX 1.03.Oh RB I have to ask is your newest version of the effects mod GWX 2.0 compliant or are there still some bugs that need to be worked out?
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Old 12-16-07, 08:51 PM   #29
TheDarkWraith
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Quote:
Originally Posted by Kptlt. Hellmut Neuerburg
I can give a conformation that the Flags and Pennants work with GWX 2.0 even though they where made for GWX 1.03.Oh RB I have to ask is your newest version of the effects mod GWX 2.0 compliant or are there still some bugs that need to be worked out?
No. GWX 2.0 changed the zones.cfg file and thus added new 'events' that I do not have in the particles.dat file. You will more than likely get a CTD using my FX mod with GWX 2.0. I'll be updating the FX mod so that it will be compatible though
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Old 12-16-07, 08:59 PM   #30
Samwolf
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Quote:
Originally Posted by Kptlt. Hellmut Neuerburg
I can give a conformation that the Flags and Pennants work with GWX 2.0 even though they where made for GWX 1.03.Oh RB I have to ask is your newest version of the effects mod GWX 2.0 compliant or are there still some bugs that need to be worked out?
Good news Now if we can get this mod for the other subs. (hint, hint)
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