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Old 06-20-22, 03:59 AM   #4771
Mad Mardigan
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Originally Posted by hunter301 View Post
Been using the T key to bring it online and all though the crew member /narrator of the game tells me it's online when I go to it I see nothing in the scope.

Was able to download and save your .pdf to my external HD I keep for game videos and such will read it at work tomorrow...LOL.

As for refueling in ports under normal circumstances how would this take place?
Believe that (as well as the reprovisioning of AA & DG ammo/torps...) is getting in close until you see a pop up menu, that asks if you wish to refit... as I recall.

If you are at your home base/port... that pop up menu should also include an option to dock, if you so choose to do so...

Again, if I am remembering that, correctly...








M. M.
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Old 06-20-22, 07:19 AM   #4772
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Originally Posted by Mad Mardigan View Post
Believe that (as well as the reprovisioning of AA & DG ammo/torps...) is getting in close until you see a pop up menu, that asks if you wish to refit... as I recall.

If you are at your home base/port... that pop up menu should also include an option to dock, if you so choose to do so...

Again, if I am remembering that, correctly...








M. M.
I was pretty close to the docks.
Any closer and I would have been drydocked..lol.
Maybe because I slipped in unannounced around 1:00 am and everybody was asleep.
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Old 06-20-22, 07:22 AM   #4773
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As for Wounded Bear, if I remember correctly (not at the game right now) is mid-1942, and Darwin was bombed into oblivion in February, and would still be out of service as far as a base for fueling goes.
For a base bombed into oblivion it was in pretty good looking shape when I came in. Or is that not modelled accurately?
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Old 06-20-22, 08:26 AM   #4774
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Answering all your questions hunter301 (unless oldmanitis strikes and I forget one... ), but with the SD radar, it does NOT show on the radar screens... I can hear you with a "say whuh?? Why would you guys do that???" and the reply is, that is the way the game is built, for whatever reason. Even though you do not have SJ radar at the time of the Hunt For Wounded Bear patrol, the "consoles" are still visible. So you see the A-Scope view, with the green screen, and the PPI screen view, with the orange circle and the degree markers, and you have to pretend that those pieces of equipment are NOT in your conning tower, even though you accidentally run into them every time you try to move around the periscopes, AND... the stations are "manned"... The only display indication for the SD radar is on the NavMap, which if you want to run with Map Contacts off, really cripples your ability to conduct anti-aircraft operations by avoidance... "Radar contact bear-..." "CRASH DIVE!!!" "Yes sir! yes sir! yes sir!!!" There is no easy-to-see indicator for the SD radar condition either, as to whether it is on or off, except by that text box prompt. This is one (of several) areas of the game where Silent Hunter (the original SSI game) was light years ahead of SH4.

As for re-fueling at ports, the US subs in SH4 can only fuel at US Naval Bases, indicated by the Anchor icons, with your Home Port being the "fouled" anchor, with the rope tangled in it, and the anchor sitting at an angle. You cannot find fuel anywhere else, even if holding the port master at gun point, and no matter the hour that you slip into the harbor. Fuel and ammunition is available only at Naval Bases for the player.

As for the Darwin port itselfe, it is very difficult to "model" any port in the game. I was for a while, making clones of ships, but in a "sunken" condition to pepper about the harbor, but then there are the docks that do not take damage, and the cranes continue to function ad infinitum ad nauseum, and personnel and vehicles wandering about the place, remarkably unconcerned about the Japanese bombers that had attached, or could potentially attack again at any moment. So the "sunken" ships, with smoke or not, look a bit ridiculous, so I quit attempting to do that. For a hint of what it looks like, do a start in Pearl Harbor at the very beginning of the war, and while you'll see the four battleships in sunken states on Battleship Row, nothing else around is damaged, with all sorts of dock activity going on all about the place. It is what it is because of the way the game is built, so we just removed most of the ships (hopefully) at Darwin, and then filter them back in over time. You'll notice that the NavalBase anchor is there at the start of the game (Career Mode), but is just a "plain" harbor then from 19th February, 1942 (the day of the IJN Strike Force attack) until near the end of August, 1943. These are definitely "pay no attention to that man behind the curtain!" moments...

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Old 06-20-22, 08:41 AM   #4775
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Fortunately I run with map contacts on so from what you are saying that automatically gives me air contacts.
As for the anchors indicating friendly bases I was not aware of this.
Thanks for the heads up.
It has been a few years since I played the game. I saw a Youtube video on the FOTRS mod and just had to try it.
The oceans in the daytime are incredible and being able to move around in the sub at will makes it all that much more real. Can't remember that being a feature in the original game. It has brought a whole new light to the game.

I can fully understand the issues and difficulties with the modelling of bases.
Probably has a lot to do with source codes that we have no access to.
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Old 06-20-22, 08:51 AM   #4776
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Yes, and the controllers for the animations. It would be nice to set it up to where a crane does not move unless a ship is docked near it, and perhaps have a way to trigger the vehicle movements somehow, but alas... complexity, and Ubi wanted the game out the door... lol - I think you just helped come up with another idea... My art skills are sadly lacking though... but it might just work.
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Old 06-20-22, 10:35 AM   #4777
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Default IJN Ships in Manila June 9 ,1945

Hey Guys,

Why am i getting chased out of Manila Bay by IJN Destroyers in early June 1945? (lol)

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Old 06-20-22, 12:44 PM   #4778
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Say whuh?? KM? June of 1945, and the shore guns are red also... - it looks like we took a step back in time on the Jap_CoastalBattery in the area, to the Stock game days... As for the Jap_HarborTraffic, it is supposed to all end by 1st of February 1945... There are apparently a few "loop" settings too many... dig dig dig. Thanks for the heads-up!
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Old 06-20-22, 03:11 PM   #4779
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Originally Posted by propbeanie View Post
Say whuh?? KM? June of 1945, and the shore guns are red also... - it looks like we took a step back in time on the Jap_CoastalBattery in the area, to the Stock game days... As for the Jap_HarborTraffic, it is supposed to all end by 1st of February 1945... There are apparently a few "loop" settings too many... dig dig dig. Thanks for the heads-up!
Sounds like the makings for a new update..
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Old 06-20-22, 04:48 PM   #4780
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Originally Posted by propbeanie View Post
Say whuh?? KM? June of 1945, and the shore guns are red also... - it looks like we took a step back in time on the Jap_CoastalBattery in the area, to the Stock game days... As for the Jap_HarborTraffic, it is supposed to all end by 1st of February 1945... There are apparently a few "loop" settings too many... dig dig dig. Thanks for the heads-up!
lol.
i was heading full steam into Manila to check out the concrete battleship, which i had never noticed previously, when all of a sudden i'm getting ship sighted reports. i was not looking at the Nav Map at the time and i keep getting these reports. i move to the Nav Map and, it took a couple of seconds for the RED icons to register in my brain. Time to di-di.
as we were GFOT, i remembered to snap a screen so's i could tweek your tail feathers about it.
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Old 06-22-22, 08:23 AM   #4781
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Say whuh?? KM? June of 1945, and the shore guns are red also... - it looks like we took a step back in time on the Jap_CoastalBattery in the area, to the Stock game days... As for the Jap_HarborTraffic, it is supposed to all end by 1st of February 1945... There are apparently a few "loop" settings too many... dig dig dig. Thanks for the heads-up!

You guys added Hiroo Onoda to the game!!! You rock
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Old 06-22-22, 10:22 AM   #4782
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... and a few of his IJN buddies too!

We conducted an exorcism early this morning... nearly burnt down the house with the candles when I fahrted (that's old-man talk for 'oh so much more than a fart'), but the groups, which were a mixture of mostly smaller merchant vessels with some appropriate escort types do not stay beyond their appointed demise (hopefully) for the (again, hopefully) soon-to-be-released next version, of which we must thank all of the mod users, especially KaleunMarco and torpedobait for more than capably filling cdrsubron7's "issue-finder" shoes... Currently performing final checks, but I do still have to give our "bug-reports" section another going over to make certain we didn't miss something else that was already reported...
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Old 06-22-22, 05:26 PM   #4783
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You guys added Hiroo Onoda to the game!!! You rock
this went over my head....i had to look it up.
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Old 06-22-22, 05:30 PM   #4784
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of which we must thank all of the mod users, especially KaleunMarco and torpedobait for more than capably filling cdrsubron7's "issue-finder" shoes.
maybe i should change my title from Ocean Warrior to something like yours:

Finding holes....it's not just a job.

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Old 06-23-22, 09:48 AM   #4785
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I often experience the double cursor(gold and white) glitch.It's not much a problem but frustrating.
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