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Old 06-04-21, 03:50 AM   #46
Torpedo
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Hi vickers03 you did an outstanding work!
I ask you three questions:
- killflags appear only at port side and not starboard? (the GATO_CONNING_emblem is on both sides)
- are sampans and tugsboats to be considered as sunken merchant ships to manually update killflags?
- the files "SHIP_SUNK ..." what are they and where can they be seen?
- Can the killflags be automatically updated in the future, I don't mean in the open sea, but at least when you return to the base?
My submarine is a Gatoclass - Gato and I don't see the number but I believe it is number 212 and the activated MOD is FOTRSU 1.46.

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Last edited by Torpedo; 06-04-21 at 04:09 AM.
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Old 06-04-21, 04:11 AM   #47
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I ask you three questions: FIVE


- killflags appear only at port side and not starboard? (the GATO_CONNING_emblem is on both sides) YES


- are sampans and tugsboats to be considered as sunken merchant ships to manually update killflags? YOUR DECISION


- the files "SHIP_SUNK ..." what are they and where can they be seen? KILLFLAGS


- Can the killflags be automatically updated in the future, I don't mean in the open sea, but at least when you return to the base? NO


My submarine is a Gatoclass - Gato and I don't see the number but I believe it is number 212 and the activated MOD is FOTRSU 1.46.
USS GATO SS-212 IS IN THE FOLDER

Last edited by vickers03; 06-04-21 at 04:22 AM.
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Old 06-04-21, 04:21 AM   #48
vickers03
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your JSGME should look like this:


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Old 06-04-21, 04:49 AM   #49
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Quote:
Originally Posted by vickers03 View Post
your JSGME should look like this:


Thanks vickers3!
everything is fine!

Torpedo
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Old 06-04-21, 07:22 AM   #50
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Quote:
Originally Posted by vickers03 View Post
update 3.6.21
- next set GATO (10) added
- some famous battleflags now work as they should

Many thanks! Awesome work. Silversides for me....

Best regards.

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Old 06-04-21, 10:19 AM   #51
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I'm afraid I still need more detail. I don't know how to make the right example and left example rectify. I unzip the zips into the MOD folder, as usual, and I don't get what Torp gets when he activates his. What folder am I supposed to select? Am I supposed to be unzipping into that folder and not MODS?
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Old 06-04-21, 01:28 PM   #52
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Quote:
Originally Posted by Arlo
I'm afraid I still need more detail. I don't know how to make the right example and left example rectify. I unzip the zips into the MOD folder, as usual, and I don't get what Torp gets when he activates his. What folder am I supposed to select? Am I supposed to be unzipping into that folder and not MODS?
first unzip everything in a complete different folder (not MODS). then go into the (select_folder) and copy the one you need into your MODS folder so that it looks like in the pic.
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Old 06-04-21, 02:56 PM   #53
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Ah, I'm learning. (He can be taught!)


So, I've got my BF displayed in the wardroom (happy dance).




Nothing displays on the port or starboard exterior. Guessing either I screwed that up, it's not yet available or historically this boat didn't display there.

Thank you, though. This is pretty damned cool.

[edit] P.S. did a little digging online. This is Tambor at her decommissioning:
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Old 06-04-21, 04:37 PM   #54
vickers03
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Quote:
Originally Posted by Arlo
Nothing displays on the port or starboard exterior. Guessing either I screwed that up, it's not yet available or historically this boat didn't display there.
that's a FOTRSU problem (they are working on it), the Tambor uses a Gato tower so you can't see the emblem. This can be fixed by using my FOTRSU subskins in 4k mod https://www.subsim.com/radioroom/sho...d.php?t=249390 or
Flaminus' patch for FOTRSU 1.46 https://www.subsim.com/radioroom/sho...d.php?t=249492
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Old 06-04-21, 06:42 PM   #55
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Quote:
Originally Posted by vickers03 View Post
that's a FOTRSU problem (they are working on it), the Tambor uses a Gato tower so you can't see the emblem. This can be fixed by using my FOTRSU subskins in 4k mod https://www.subsim.com/radioroom/sho...d.php?t=249390 or
Flaminus' patch for FOTRSU 1.46 https://www.subsim.com/radioroom/sho...d.php?t=249492
If I kept up better when it comes to monitoring the threads I woulda known that. As it is, I'm thrilled my crew has a battle flag to keep score on. Does wonders for morale (they'll have 4 more merchants to tack on if I don't score any more on this patrol.)
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Old 06-05-21, 02:39 PM   #56
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Aug. 15, 1942 - Tambor returns to Brisbane from her 1st patrol. Sunk 1 destroyer, 6 merchants and 4 small craft (2 large Sampans, 1 fishing boat, 1 crab boat).

30,729 tons.

Awarded participation trophy.





I'm guessing because I'm playing at 80% game difficulty (no manual targeting and stabilize view not disabled).

I did take the liberty of modifying my battle flag screenshot (I added four smaller merchant flags for the small craft and a star denoting one patrol).

Yes, this does add an element for immersion.
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Last edited by Arlo; 06-05-21 at 06:44 PM.
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Old 06-05-21, 04:53 PM   #57
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Decided to give Flaminus' addition a try. Starting Lcdr. T.E.Sting's career over. Drew the 'Terrible T.'







This game just keeps getting better and better (thanks to the talented and dedicated members of this community).
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Old 06-05-21, 04:57 PM   #58
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Quote:
I did take the liberty of modifying by battle flag screenshot (I added four smaller merchant flags for the small craft and a star denoting one patrol).
nice! i think patrol stars should be in the mod
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Old 06-05-21, 05:28 PM   #59
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Curious if there is one for the Drum SS -228 yet?
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Old 06-13-21, 07:26 AM   #60
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*update 13.6.21*
- TENCH Class added
- TENCH Class optional sharkmouth added

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