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Old 06-15-2021, 07:43 AM   #76
Onkel Neal
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From Artur @ Iron Wolf studios...
Dear Destroyer fans,
it is with great sadness that we announce the news that our demo has not made it through
our parent company QA and has been consequently postponed until the Autumn edition of
Steam Next Fest. The reason given was that ‘the game is too realistic and hardcore for the
average player and that the demo must not be released without a fully interactive tutorial’.
The demo was submitted on time, with high-quality graphics and audio, and - most of all
- with complete, entertaining and bug-free gameplay. While we regret the decision having
been made, we accept it and treat it as a chance to deliver an even better demo.
We will now focus on doing everything we can to make it up to you, and to that end, we will
be releasing gameplay and tutorial videos, so that you can see what we have achieved thus
far and evaluate the game’s complexity level yourselves.

We are currently looking into the possibility of making the demo available for outside testers
in order to gain more comprehensive feedback.

Please stay tuned for more updates as the situation develops.

Originally Posted by Artur Salwarowski View Post

All the simplifications that we are going to introduce will be optional. You will be able to pick and choose which components of the game you would like to handle yourself, and which you would like to have automated (that especially applies to the DRT, the OSC, and the TRR).

That sounds like heaven.

A reel shocker:
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Old 06-16-2021, 03:01 AM   #77
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That indeed sounds wonderful !!!!!
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Old 06-16-2021, 05:20 AM   #78
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Doesn't surprise me, Playway made money with that game, Mechanic Simulator, made it a franchise, and it's basically one of those "I'mma DLC queen" of game, it's not like they know how to actually make good games, just a quick cash grab and if turns out decent it just happened... Look at U-Boat, the game is gonna be great just because of modders basically, the base game is so lacking, and that's just because Playway doesn't want to invest on a decent sized crew to work on it.
Anyway, my suggestions here are:
- make "difficulties" optionals, like if a guy's a noob or doesn't want to dip into the real stuff, make those processes automated or extremely easy.
- make it moddable so much that it can be easily made more realistic/immersive.
Good Luck.
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Old 06-17-2021, 06:44 AM   #79
les green01
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with playway it dont surpise me at all question is how they definded average player i got the game on my wishlist but odds of me buying it is like hitting the lotto two reasons playway and the dlcs you might have to buy 10 dlcs before you know it you could have 100 dollars or more and not counting the price in the main game i have been burn on a couple of playway games i would love to try the demo or least Neal try it
"Tomorrow is the most important thing in life. Comes into us at midnight very clean. It’s perfect when it arrives and it puts itself in our hands. It hopes we’ve learned something from yesterday."John Wayne
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Old 06-18-2021, 09:35 AM   #80
EAF274 Johan
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Just wanted to add my vocal support here. Looking forward to playing this!

I pray that the developers will be allowed to make the game that they envisioned. Design by committee always ends up dissapointing everybody.
Rock 'n' roll is the only religion that will never let you down
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Old 06-18-2021, 10:51 AM   #81
Gefallen Engel U-666
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Default Welcome back!

EAF274 Johan! It's all a plot to bring you to the surface after an 8-year silent run!
"Only two things are infinite; The Universe and human stupidity; And I'm not too sure about the Universe"
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