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Old 05-31-21, 09:19 PM   #1
Bubblehead1980
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Default Sh.sdl? (overwrite warning)

Just curious what the file "Sh.sdl" does? Was going to give TMO alternate engine sounds a try as liked how sounded when played outside sim, want to see how they do in the sim. I see it overwrites TMO and EAX sound. Always worried when this overwrite EAX sound. Just curious before get on patrol.

Thanks in advance.
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Old 05-31-21, 09:49 PM   #2
KaleunMarco
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Quote:
Originally Posted by Bubblehead1980 View Post
Just curious what the file "Sh.sdl" does? Was going to give TMO alternate engine sounds a try as liked how sounded when played outside sim, want to see how they do in the sim. I see it overwrites TMO and EAX sound. Always worried when this overwrite EAX sound. Just curious before get on patrol.

Thanks in advance.
that is the file that tells SH4 what sounds to play.
sounds such as responses to commands, battle stations, surface the boat, etc.
mind how you go when you change it.
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Old 05-31-21, 11:16 PM   #3
Bubblehead1980
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Originally Posted by KaleunMarco View Post
that is the file that tells SH4 what sounds to play.
sounds such as responses to commands, battle stations, surface the boat, etc.
mind how you go when you change it.

Thanks. Seems should activate the TMO alt engine sounds before EAX to eliminate that conflict.
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Old 06-01-21, 09:55 AM   #4
propbeanie
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If EAX has an engine sound, it will then overwrite your alternative sound. Just make a small "modlet" with "MyAltEngSnd (or whatever name) \ Data \ Sound \ AltEngSnd.wav (or whatever the file name)" and activate it last with JSGME. Do your experimenting in a SingleMission or something, if you're worried about possibly ruining a career, although it shouldn't. If you like it, keep it. If not, remove the "modlet" you created.
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Old 06-01-21, 11:09 AM   #5
Mad Mardigan
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Quote:
Originally Posted by propbeanie View Post
If EAX has an engine sound, it will then overwrite your alternative sound. Just make a small "modlet" with "MyAltEngSnd (or whatever name) \ Data \ Sound \ AltEngSnd.wav (or whatever the file name)" and activate it last with JSGME. Do your experimenting in a SingleMission or something, if you're worried about possibly ruining a career, although it shouldn't. If you like it, keep it. If not, remove the "modlet" you created.
propbeanie +1

uhm, yeah... what propbeanie said...

Did something a bit similar to that, what with fred's pre pearl start modlet... a bit of.. creative fidgeting about with it to have it work with 1 of the earlier on FotRS + vickers03 Interior modlet releases... happened to luck out off the rip.. can bet I'd not get so lucky yet again, on something like that...

M. M.

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