SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
08-08-08, 07:11 AM | #1 |
A-ganger
Join Date: Jul 2008
Posts: 77
Downloads: 34
Uploads: 0
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[REL]KMS Hipper
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08-08-08, 07:44 AM | #2 |
Captain
Join Date: Aug 2007
Location: Modena,Italy
Posts: 486
Downloads: 36
Uploads: 0
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very impressive as usual Yamato1...i hope to drive very soon all these monsters also on the North Atlantic
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"A hard drill makes an easy battle" Alexander V. Suvorov "When we realized that our clubbing and kickings were being administered by the burned, mutilated survivors of our handiwork, we found we could take it with less prejudice." Captain Richard "Dick" O'Kane-USS Tang http://www.youtube.com/user/willembrock |
08-08-08, 07:51 AM | #3 | |
A-ganger
Join Date: Jul 2008
Posts: 77
Downloads: 34
Uploads: 0
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Quote:
But how can we add this to mod (like North Atlantic.......) |
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08-22-08, 07:08 PM | #4 |
Swabbie
Join Date: Jul 2007
Location: Bremen / Germany
Posts: 11
Downloads: 118
Uploads: 0
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Hi, i really enjoy this awesome mod . But i´ve got a little Problem: Behind the Admiral´s Bridge are two sailors/watchman "flying" in the air . Is it possible to remove or delete them?:hmm:
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08-23-08, 03:19 AM | #5 | |
A-ganger
Join Date: Jul 2008
Posts: 77
Downloads: 34
Uploads: 0
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Quote:
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08-23-08, 10:47 AM | #6 | ||
Swabbie
Join Date: Jul 2007
Location: Bremen / Germany
Posts: 11
Downloads: 118
Uploads: 0
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Quote:
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08-23-08, 11:04 AM | #7 |
The Old Man
Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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after I release my next german ship the type 34A destroyer. im going to redo all his ships in terms of crew bridge placement
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08-23-08, 11:08 AM | #8 | |
Swabbie
Join Date: Jul 2007
Location: Bremen / Germany
Posts: 11
Downloads: 118
Uploads: 0
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Quote:
That sounds good, many thanks for your help. |
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08-23-08, 12:18 PM | #9 |
The Old Man
Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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no problem
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09-15-08, 08:09 PM | #10 |
The Old Man
Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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Loving the ship(s) yamato1! But I ran into 2 problems! For one when I use it with PE4 there is no engine sound! and my sad story! I was sailing at 26knts to the re-supply ships in the Atlantic ocean(as a test, see Kriegsmarine mod) having sunk 56,871 tons of allied shipping I was super-happy(not only is my mod slowly working, but I was doing great!) and I decided to use TC(here comes the killer) after 5 mins i noticed that the ship was moving on the map. so i went to external view to see what was up! and to my dismay the engines just stopped!!! I check the damage page and it read: 2%, and i had ~30% fuel left!!!! what happend!!! I had to restart my perfect campaign!!!:down :
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09-06-09, 03:25 AM | #11 |
The Old Man
Join Date: Mar 2009
Location: Norseland
Posts: 1,355
Downloads: 253
Uploads: 0
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Yamato1 can you reupload the Hipper?
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09-20-09, 12:01 PM | #12 |
Seasoned Skipper
Join Date: Nov 2008
Location: Colorado and California
Posts: 726
Downloads: 358
Uploads: 0
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Danke for him. Also he is missing, just get the Bismark now for this upload, can you please re load?
Salute
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06-05-10, 06:20 PM | #13 |
Watch
Join Date: Dec 2009
Posts: 20
Downloads: 55
Uploads: 0
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no more CA now, still only bismarck :C
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06-09-10, 05:02 PM | #14 |
Watch
Join Date: Dec 2009
Posts: 20
Downloads: 55
Uploads: 0
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yay that great to hear, hope its will be for soon ^^
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11-13-12, 03:17 PM | #15 |
Seaman
Join Date: Aug 2012
Posts: 34
Downloads: 158
Uploads: 0
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Aye, a re upload would be great
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