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#166 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,900
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Zee, I have found a few more books you might be interested in. My stepfather, another german armor enthusiast, dug up some eBooks on Kursk.
I have: -Images of Kursk - July 1943 -Ww2 - 4Th Panzer Division Kursk 1943 - Militaria Armor 097 -Soviet Defensive Tactics Ww2 -Soviet Order Of Battle - Volume I - The Deadly Beginning - Soviet Tank, Mech, Mot Divisions and Brigades of 1940 to 1942 (Ocr) -Soviet Order Of Battle Vol.II - School Of Battle - Soviet Tank Corps and Tank Brigades January 1942 to 1945 (Ocr) AS well as a (U.S. Army) report on Nazi ordnance from the smallest shell to the largest. I just browsed but it seems to be an interesting bit to add to the collection. I even have a book on squad and platoon-level infantry tactics if that would be of any use. I can lock these up into a .rar and shoot them over if you would like.
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#167 | |
Pacific Aces Dev Team
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I would happily pay for the different upgrade packs if they follow this simple guidelines: -A first major upgrade pack as base for all future add-ons -Strict bug fixes and code improvements released for free separately from new units&missions. This should be considered exclusively as the normal support to the user. -Per pay addition of maps, AI units, player units, missions, campaigns in thematic expansion packs. -The upgrade packs should be done in a manner -if possible- that the user does not need one to enable other previous packs to play the stock game+1st upgrade release. For example, one pack adds a bunch of AI units, but the player control of them with specific new interiors is a separated pack. Or a new pack adds a set of AI units and comes with revised existing missions that now add them (F.e. new artillery support, etc.). This would also give a nice variation to the existing scripted missions, because playing them with the new units added would be different. In all, this approach would allow the user to "customize" his game expansion to a certain extent and better manage the money he is willing to spend ![]()
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One day I will return to sea ... |
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#168 |
Officer
![]() Join Date: Jan 2007
Location: england
Posts: 241
Downloads: 117
Uploads: 0
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hi zee were are you geting the info for the playable tanks interiors from? [when you get to do them] also i dont like the crew in the tanks i think it is better with out them anybody else think this.
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#169 | |
Sea Lord
![]() Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
Uploads: 1
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![]() ZeeWolf |
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#170 | |
Sea Lord
![]() Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
Uploads: 1
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TvT uber alles, ZeeWolf |
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#171 | |
Sea Lord
![]() Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
Uploads: 1
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![]() These are excellent guidelines, I will adopt them as a general policy starting immediately. The simple lay out and concise manner is very appreciated and would be welcomed to anyone as busy as I am. ![]() I will reference you post henceforth, ZeeWolf |
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#172 | |
Sea Lord
![]() Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
Uploads: 1
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![]() Thanks Kamerad, ZeeWolf Last edited by ZeeWolf; 12-08-09 at 03:53 PM. |
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#173 |
The Old Man
![]() Join Date: Mar 2008
Location: Phx. Az
Posts: 1,458
Downloads: 24
Uploads: 0
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I want the crew interior crew. And this is really going well!
![]() Alles fur TvT! |
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#174 | |
Sea Lord
![]() Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
Uploads: 1
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Thanks, I have allot of these on the proverbial drawing board already ![]() ZeeWolf |
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#175 |
Sea Lord
![]() Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
Uploads: 1
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Here's another Red Army Unit that was available and fighting in 1943
![]() and soon to be in testing. ZeeWolf SU122 at the factory ![]() |
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#176 |
Grey Wolf
![]() Join Date: Dec 2009
Posts: 897
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Wow Zee Wolfe! Congratulations for the outstanding work! Considering that you were alone with God( it must have been Ares/Mars the God of battle who was by your side) doing all the modding and resurrecting single-handedly a game that was left for dead is nothing short of a miracle!
I have spread the Good Word on other fora( Panzer Elite, the French-speaking forum of simulations and the Steel Fury one) and I seem to have generated interest.Tank SIM fans are excited and more than willing to reward you financially( that includes me) and otherwise for your efforts. Before I ask you a few questions which have been fielded to me, I have a few wishes or rather hopes of my own about your upcoming New Reborn T vs T: 1) Game immersion(i.e battlefield atmosphere) one the many drawbacks of the old T vs T was the lack of of battlefield immersion( you felt that you were alone fighting in your tank ) compared to a SIM graphically a step behind like Steel Fury but which offered you that authentic feeling tha you were in war( rattling of machine guns, infantrymen shouting, explosions, shells crashing, artillery booming etc. Can we expect that this problem has been addressed in your game? 2) Variety of terrain/landscapes; while T vs T is graphically very attractive the terrain tends to be monotonous and repetitive.Just compare it to Panzer Elite with its variety of conditions, Winter in the Soviet Union, Desert fighting in Tunisia, the rugged Italian landscapes and villages, the Normandy bocage and hills etc and even Steel Fury gives you variety of Ukrainian landscapes which give flavour to the game.Can we expect a bit more variety with the new T vs T? 3)Special effects(ballistic and otherwise); again compared to Panzer Elite with its 10 years of improvement on all aspects and Steel Fury with its terrific graphic and realistic ballistics can we expect a similar improvement in your game? Lastly, I just want to ask a few more practical questions which address the fears or concerns of interested fans. The legal aspect.The defunct Lighthouse which had the exclusive rights to the English release of T vs T probably passed the rights to creditors etc. While I expect that the creditors would be delighted that the game is reborn and that your Kursk mod would actually result in a resurging interest in the game and make people buy it, nevertheless are you reasonably assured that they would not try to stop you from releasing your project or force you to stop the release and all subsequent mods, addons and patches that you have in mind? Also for fans who have versions of T vs T in languages other than English;i.e. German, French or Russian are they going to be able to install your sequel/mod onto thewir version of the game? My last question would be how do you expect to release the game? Online?How would people pay you?Will you offer technical support with installation and a user manual? Best wishes for your exciting plan!And kudos! Frinik |
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#177 | |
Sea Lord
![]() Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
Uploads: 1
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Thank you very much Frinik for you kind words and very practical questions. Yes, I too believe miracles are a found in realty, but there is only one god of miracles who conquered death, hell and the grave. ![]() I will paste your questions below one by one with my response to questions below each of them. 1) Game immersion(i.e battlefield atmosphere) one the many drawbacks of the old T vs T was the lack of of battlefield immersion( you felt that you were alone fighting in your tank ) compared to a SIM graphically a step behind like Steel Fury but which offered you that authentic feeling tha you were in war( rattling of machine guns, infantrymen shouting, explosions, shells crashing, artillery booming etc. Can we expect that this problem has been addressed in your game? I am not as of yet fully focused on the sound aspect. All though I will be, it must be said that sound immersion is an absolute necessity to any simulation. My wish list (in part) is to hand that to real professionals. But I have to tell you I have made some major changes in the sound files them selves that aid their fast execution. And added new and unique sounds to the Artillery, field guns and rocket as well as tweaked explosions effects more to my liking. More is needed but I have replaced the Tiger's engine sounds that are pleasant to the ear and the immersion factor shot up dramatically for me. 2) Variety of terrain/landscapes; while T vs T is graphically very attractive the terrain tends to be monotonous and repetitive.Just compare it to Panzer Elite with its variety of conditions, Winter in the Soviet Union, Desert fighting in Tunisia, the rugged Italian landscapes and villages, the Normandy bocage and hills etc and even Steel Fury gives you variety of Ukrainian landscapes which give flavour to the game.Can we expect a bit more variety with the new T vs T? There is no stopping me on the terrain/landscape issue, I will go all out for the changes needed here (fall, winter a must, etc. etc..). Most time spent since TvT's release has been in figuring out HOW to do something in TvT, now as of around July the next phase transition began as - WHAT to do in TvT. The creation of new tertian maps is very labor/time intensive. Putting to use the vast landscape data in free D.E.M.(Digital Elevation Modules) files was a goal from the start, where success has prevailed. 3)Special effects(ballistic and otherwise); again compared to Panzer Elite with its 10 years of improvement on all aspects and Steel Fury with its terrific graphic and realistic ballistics can we expect a similar improvement in your game? In my work? Yes. Lastly, I just want to ask a few more practical questions which address the fears or concerns of interested fans. The legal aspect.The defunct Lighthouse which had the exclusive rights to the English release of T vs T probably passed the rights to creditors etc. While I expect that the creditors would be delighted that the game is reborn and that your Kursk mod would actually result in a resurging interest in the game and make people buy it, nevertheless are you reasonably assured that they would not try to stop you from releasing your project or force you to stop the release and all subsequent mods, addons and patches that you have in mind? Also for fans who have versions of T vs T in languages other than English;i.e. German, French or Russian are they going to be able to install your sequel/mod onto thewir version of the game? As for the legal aspect, All copyrights will be adhered to. As for speculating what others will or will not do - I do not know. As for "reasonably assured" yes I am. As for Fans who are non English speaking, please be patient. Sincerely, ZeeWolf |
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#178 |
Watch
![]() Join Date: Nov 2009
Posts: 28
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It would be great if you could also stop the AI units from being able to see through thick forests too! They seem to have x-ray vision!
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#179 | |
Sea Lord
![]() Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
Uploads: 1
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and hit the 'g' key then (still in the Command seat) hit the F5 key and as you look where you think the enemy is press the fire main weapon key. This will alert the auto-gunner and he'll dust'em for you. ![]() ZeeWolf |
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#180 |
Grey Wolf
![]() Join Date: Dec 2009
Posts: 897
Downloads: 0
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Thank you very much for answering my quesiton so quickly Zee Wolfe. What about the last one?
My last question would be how do you expect to release the game? Online?How would people pay you?Will you offer technical support with installation and a user manual? I will relay your answers to other fora where your project has generated a lot of excitement. And btw everybody was of the opinion that your honest labour deserves a honest reward! You mentioned releasing yoru sequel before Xmas.Are you still optimistic that it can be done? Cheers! Frinik |
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