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Old 01-12-2019, 09:07 PM   #1
Ace of the Deep
Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,005
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Default ShipControlColl.dll

Hi Team,

Just wanted to find out what the ShipControlColl.dll file's purpose is that is located in the NON_NUKE_SUB folder in DWX mod?

Thanks in advance.

Comp Specs:
Dell i7; 8gb ram; 1Tb hdd; AMD Graphics 2gb; Win10
My current Mod setup.
Ralles RealModPack V1.2full, 2.2 RMP V1.3 Bubblehead`s Ship_Compilation
Captain Midnights CBS NEWS Sound Mod, CSL Custom Map Colors, and career playable surface ship
Dangerous Waters - DWX 1.46
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Old 01-14-2019, 03:56 PM   #2
Girt by Sea
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Join Date: Mar 2015
Posts: 207
Downloads: 79
Uploads: 8

I could be very wrong here - but I think it's the helm screen, plus details on the snorkel position and operation (not sure about the other masts) and maybe some other details (PD and snorting depth??)

I managed to 'patch over' the Seawolf helm screen onto the Collins (by unpacking the graphics and repacking with the Seawolf - but the snorkel mast 'failed' every time I raised it (at right depth and speed) and it was in the wrong position on the external model.

I managed to do that with just cmputil and some copy/paste renaming of hex editing...but because it didn't work properly, I reverted back to the 'old' helm screen (Russian Akula) ...

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