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Old 05-13-12, 01:26 PM   #1
Rongel
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Default [REL] Reworked Morale & Abilities

Reworked Morale and Abilities v.1.1

So another ability mod!?

The reason for this mod is to make the broken morale system in SH 5 to have real function and to make the game more exciting. Now a long depth charge attack or a unsuccesfull patrol will cause crews morale to drop, so that they can't give that extra input. SH 5 doesn't have any actual efficency that drops when the crew is exhausted so the effect has to be made with the special abilities (by denying them). The special ability and skill values are somewhat similiar than in "Reduced Abilities" mod and "No Magic Skills" mod.

-Morale degenerates faster now, especially especially if you are in Battle Stations or in other action state. If your crew doesn't have any morale left, it can't perform special abilites, like boost repairs, or pump the water out. If you have good, short patrol, you won't see any problems. When there is difficulties, the morale will drop too.

-You get more morale by achieving goals, sinking war ships, talking to the crew, and also from the Bosun who can generate more morale to the crew every four days. Also the Cook can prepare special meal once a week that gives back morale.

-You don't get more points in morale pool or leadership points by talking to the crew. Their morale can go up like before, but the actual number of the morale points in the pool doesn't increase.

-Battlestations, Silent Running, and manning the guns doesn't cost morale points, but they do increase the morale degeneration rate.

-Almost every ability is toned down and some unrealistic, or broken abilities have been replaced with new ones (with new icons).

-Morale increase from talking to the crew is reduced and also no more morale points for sinking merchant ships. It was still too easy in previous version to have a high morale even after a long patrol.

Change log:

v.1.1

-Removed morale increase from destroyed merchant ships
-Removed morale increase from several dialogue lines
-Tweaked values further, now active abilites reduce less morale
-Added support to OH II 1.9 Monsun Gruppe campaign

v.1.01

-Removed all TorpedoSpeed entrys in Special Abilities that were causing errors in TDC.


Special Abilities list:

Code:
CHIEF

Repair Destroyed Items
MoraleCost= 5
Cooldown=24h

Increase Repair Rate  
RepairSpeed +20 %, CrewMoraleDegenerationRate +7000 % , TorpedoLoadingTime +200 %, EnginesNoiseSignature +50 %, CrewMorale -1
MoraleCost= 1
Activation=OnOff

Reduce Flooding Time
AbilityType=PumpSpeed +20 %, CrewMoraleDegenerationRate +7000 %, TorpedoLoadingTimeSimple +200 %, EnginesNoiseSignature +50 %
MoraleCost= 1
Duration= 15 min
Cooldown= 15 min

EXECUTIVE OFFICER

Battle Stations        
AffectUpTime +20%, AffectPassiveBonuses +30 %, CrewMoraleDegenerationRate +1200 %, RepairSpeed +10 %, GunsReloadTime -10 %, TorpedoLoadingTime -10 %
MoraleCost= 0

Silent Running
SilentState 1, CrewMoraleDegenerationRate +500 %
MoraleCost= 0

MOTOR OFFICER

Faster Repairs
RepairSpeed +3%, +6%, +9%, +12%, +15%                      

Faster Battery Recharge
BatteryRecharge -3%, -6%, -9%, -12%, -15%      

Sound Coating
EnginesNoiseSignature -3%, -6%, -9%, -12%, -15%                  

Overcharge Diesel Engines
SurfaceSpeed +10%, +20%, +30% FuelConsume +20%, +30%, +50%        
MoraleCost= 2, 2, 3
PointsCost= 2, 2, 3
Duration= 10 min, 15 min, 24 min
Cooldown= 72 min, 48 min, 24 min

Overcharge Electric Engines
SubmergedSpeed +10%, +20%, +30% BatteryConsume +20%, +30%, 50%   MoraleCost= 2, 2, 3
PointsCost= 2, 2, 3
Duration= 10 min, 15 min, 24 min
Cooldown= 72 min, 48 min, 24 min

NAVIGATOR

Expert Navigator
FuelConsume -2%, -4%, -6%, -8%, -10%                    
PointsCost= 1, 1, 1, 1, 1

Crush Depth
MaxDiveDepth 3, 6, 9, 12, 15  

Maneuvering
RudderAngle +3%, +6%, +9%, +12%, +15% RudderSpeed +3%, +6%, +9%, +12%, +15%          

TORPEDOMAN

Warheads Specialist
TorpedoDamage +2%, +4%, +6%, +8%, +10%  

Torpedo Loading Drills
TorpedoLoadingTime -3%, -6%, -9%, -12%, -15%

Torpedo Maintenance
TorpedoMalfunctions -2%, -4%, -6%, -8%, -10%

Pre-heat Torpedo
TorpedoDamage +10%, +20%, +30% 
MoraleCost= 1, 1, 1
PointsCost= 2, 2, 2
Duration=10 min, 10 min, 10 min
Cooldown=60 min, 48 min, 24 min

Overcharge Torpedo
TorpedoRange +5%, +10%, +15% TorpedoMalfunctions +15%, +10%, +5%        
MoraleCost= 1, 1, 2
PointsCost= 2, 2, 2
Duration=10 min, 10 min, 10 min
Cooldown=60 min, 48 min, 24 min

BOSUN

Confident Officer
CrewMoraleDegenerationRate +40%, +38%, +36%, +34%, +32%
PointsCost= 0, 1, 1, 1, 1

Rationalize Oxygen
CO2LevelIncreaseRate            
AbilityValue= -3%, -6%, -9%, -12%, -15%

Emergency Morale Boost
CrewMorale +2, +2, +3, CrewMoraleDegenerationRate +5000%, +4000%, +3000%        
MoraleCost= 1, 1, 1
PointsCost= 2, 3, 3
Duration=2h, 2h, 2h
Cooldown=7 days, 6 days, 5 days

Crew Maintenance
TorpedoLoadingTime +60%, +50%, +40%, CrewMorale +1, +1, +1, GunsReloadTime +50%, +40%, +30%        
PointsCost= 0, 1, 2
Duration=1h, 45 min, 30 min
Cooldown=4 days, 4 days, 4 days

COOK

Good Cook
CrewMoralePool  0, 1, 1, 2        
PointsCost= 0, 1, 2, 2

Special Meal
CrewMorale 1, 1, 1, AffectPassiveBonuses -30%, -20%, -10%, EnginesNoiseSignature +40%, +40%, 40%                
MoraleCost= 1, 1, 1
PointsCost= 2, 3, 4
Activation=OnDemand
Duration=20 min, 20 min, 20 min
Cooldown=7 days, 6 days, 5 days

SOUNDMAN

Direction Finder - Hydrophone
SonarRange +3%, +6%, +9%, +12%, +15%

Medic
HealSpeed +50%, +100%, +500%, +1000%, +2000%
PointsCost= 1, 1, 2, 2, 2

Reveal Hidden Enemies
RevealEnemyConvoys 20km, 50km, 100km, EnginesNoiseSignature +20%, +50%, +100%                  
MoraleCost= 2, 2, 3
PointsCost= 2, 2, 2
Duration=10 min, 10 min, 10 min
Cooldown=12h, 12h, 12h

Total Revealing
SonarContactsAsVisual
MoraleCost= 2, 2, 2
PointsCost= 2, 2, 2
Duration=6h, 12h, 24h
Cooldown=12h, 12h, 12h

RADIOMAN

Boost Radio
+3%, +6%, +9%, +12%, +15%  

Boost Radar
RadarRange +3%, +6%, +9%, +12%, +15%

Safe Communications
EnemyRadioDFAirstrikeChance -15%, -30%, -60%
MoraleCost= 1, 2, 2
PointsCost= 2, 2, 2
Duration=10h, 10h, 10h
Cooldown=72 min, 48 min, 24 min

GUNNER

Precision Drills
GunsAccuracy +6%, 12%, +18%, 24%, 30%, GunsDamage +6%, 12%, +18%, 24%, 30%, GunsRange +6%, 12%, +18%, 24%, 30%, ShellDrag +6%, 12%, +18%, 24%, 30%, ShellSpeed  +6%, 12%, +18%, +24%, +30%    
PointsCost= 1, 1, 1, 2, 2

Reload Drills
GunsReloadTime -4%, -8%, -12%, -16%, -20%        
PointsCost= 1, 1, 1, 1, 2

WATCH OFFICER

Man the Deck Gun
ManTheDeckGun 1, CrewMoraleDegenerationRate +800%      
MoraleCost= 0

Man the Flak Gun
ManTheFlakGun 1, CrewMoraleDegenerationRate +800%
MoraleCost= 0


Install with JSGME.


Compatible with OH II v.2

Download link 1: http://www.gamefront.com/files/22122...ities+v.1.1.7z
Download link 2: http://www.mediafire.com/?8y113pp86nmd6pz

This mod is all about finding a good balance, so all suggestions are welcome!

Last edited by Rongel; 11-17-12 at 08:29 AM.
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Old 05-13-12, 03:27 PM   #2
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Thanks Rongel!

Yesterday translated Sober's SAS special abilities simplified V4 SH5

Now I'll download and try in game yours creation

EDIT: OH-II's files overwrite these files?
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Old 05-13-12, 05:02 PM   #3
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Quote:
Originally Posted by Rongel View Post
Reworked Morale and Abilities v.1.0

So another ability mod!?
Why not?
Well done Rongel!
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Old 05-13-12, 09:35 PM   #4
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Thxs. To fix the moral-bug is essential and a must have for manuell targeting.
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Old 05-13-12, 11:18 PM   #5
THE_MASK
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Awesome work , i didnt know how to add new special abilities so this is great . Downloading now .
The only thing i would change is the first cooks special ability costs 0 points , what do you think ?

Last edited by THE_MASK; 05-14-12 at 12:32 AM.
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Old 05-14-12, 12:33 AM   #6
Rongel
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Quote:
Originally Posted by volodya61 View Post

EDIT: OH-II's files overwrite these files?
It's okay, the mod is built on MMM 0.5 mod, and it uses Open Horizons too. All the campaign files change is that you won't get any new morale points to morale pool by talking with the crew (needs a campaign restart in order to work!).
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Old 05-14-12, 12:50 AM   #7
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Quote:
Originally Posted by sober View Post
Awesome work , i didnt know how to add new special abilities so this is great . Downloading now .
The only thing i would change is the first cooks special ability costs 0 points , what do you think ?
Good point, it could be activated from the start (or cost zero points). I guess the cook already knows his job. Maybe its just radically poorer skill than the next upgrade (cool down time is 10 days or something).
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Old 05-14-12, 05:38 AM   #8
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Hi Rongel!

Another couple of questions..
Quote:
Reveal Hidden Enemies
RevealEnemyConvoys 20km, 50km, 100km, EnginesNoiseSignature +20%, +50%, +100%
MoraleCost= 2, 2, 3
PointsCost= 2, 2, 2
Duration=600, 600, 600
Cooldown=43200, 43200, 43200
600 and 43200.. What does it mean? seconds? minutes?
Quote:
Warheads Specialist
TorpedoSpeed +2%, +4%, +6%, +8%, +10%
...
Pre-heat Torpedo
AbilityType=TorpedoDamage .... TorpedoSpeed -10%, -20%, -30%
Does this mean, we need Athlonic's Torpedo Speed Abilitie Fix for TDC SH5 v120, again?

Another thought..

May be you can make a few levels of difficulty.. (like low,high,normal)
For example.. in Sober's SAS special abilities all passive abilities are disabled.. it's like high difficulty level

PS: Sorry my bad English.. I hope you can understand me
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Old 05-14-12, 07:40 AM   #9
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Hi Rongel - this looks great, thanks very much

volodya has a good point - will the TDC take into account these torp speed changes
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Old 05-14-12, 08:45 AM   #10
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Hi, good points again!

I wasn't that aware of the torpedo ability speed bug, but now I realise that it needs small adjustments. I think the TorpedoSpeed entry must be disabled completely, so that the speed stays the same. Will make a quick fix soon, it doesn't require restart if you apply it.

Quote:
600 and 43200.. What does it mean? seconds? minutes
Yep, thats seconds, seems I have missed translation on that one. So it's 10 minutes and 12 hours.

Quote:
May be you can make a few levels of difficulty.. (like low,high,normal)
For example.. in Sober's SAS special abilities all passive abilities are disabled.. it's like high difficulty level
That is good idea too, I thought about that. But right now all passive abilities are tuned down pretty much, so I think it's already medium. But maybe later. Right now I'm thinking about those unrealistic special abilities, show convoys and contacts as visual. I would like to get better ones to replace them.
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Old 05-14-12, 09:38 AM   #11
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Quote:
Originally Posted by Rongel View Post
...Right now I'm thinking about those unrealistic special abilities, show convoys and contacts as visual. I would like to get better ones to replace them.
It would be cool

Another question..
Is file UPCLocalization.tsr from the Equipment_Upgrades_Fix_v1_4_byTheBeast? Because I started to make the translation (for sukhoi.ru) and it doesn't look like the stock's edited file..

EDIT: Sorry.. No more questions Equipment_Upgrades_Fix is too from MMM
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Old 05-14-12, 07:12 PM   #12
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I included a revised file
Silent Hunter 5\data\UPCDataGE\UPCCrewData\Ranks

Not sure how it relates to the game . Did you look at this file ?
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Old 05-14-12, 09:47 PM   #13
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Quote:
..You don't get more points in morale pool.. ..by talking to the crew
I still get the points by talking to the crew.

I don't use the MCCD, so the dialog-box should not contain unnecessary lines.. But the chief's dialog-box contains follow lines:
Quote:
Stop recharging batteries, I want the best speed!
Resume batteries recharging.
These are from MCCD.. and any other dialog-boxes are OK
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Old 05-15-12, 12:16 AM   #14
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Sorry for the wait, my internet died yesterday evening, and now of to work, quick reply:

Quote:
Originally Posted by volodya61 View Post
I still get the points by talking to the crew.

I don't use the MCCD, so the dialog-box should not contain unnecessary lines.. But the chief's dialog-box contains follow lines:

These are from MCCD.. and any other dialog-boxes are OK
You need to restart the campaign that the no-additional-points-by-dialogue changes start to work. Everything else works, but the campaign changes require fresh start (or you need to advance to next campaign).

I guess I should make a stock version too, I thought that everyone was using MCCD!

Quote:
I included a revised file
Silent Hunter 5\data\UPCDataGE\UPCCrewData\Ranks

Not sure how it relates to the game . Did you look at this file ?
I haven't really checked that file up, I guess that the stock rank system works a bit strangely. What was your fix?

The torpedo speed fix is coming hopefully today!
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Old 05-15-12, 06:38 AM   #15
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Hi Rongel!

Quote:
Originally Posted by Rongel View Post
..You need to restart the campaign that the no-additional-points-by-dialogue changes start to work. Everything else works, but the campaign changes require fresh start (or you need to advance to next campaign).
I started new campaign.. Well, I started a new career again (to make sure I deleted SH5 folder from Documents).. and... it's still not working



Quote:
Originally Posted by Rongel View Post
..I guess I should make a stock version too, I thought that everyone was using MCCD!
Sorry, as always, I was not paying attention and have not looked into the mods folder and didn't see the file DT_Chief_all.aix
If you make a version for stock it will be good, because a lot people in Russia don't use MCCD.. (For example, I use the keyboard for these commands)

Quote:
Originally Posted by Rongel View Post
..The torpedo speed fix is coming hopefully today!
Glad to hear it
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