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08-30-19, 09:40 AM | #1456 |
CTD - it's not just a job
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Did you empty your Save folder after de-activating GWX and activating WAC? If you did not clear C:\Users \UserName \Documents \SH3, then you are playing a mix of GWX and WAC.
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08-31-19, 03:30 AM | #1457 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,391
Downloads: 856
Uploads: 0
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I think he's using separate sets from GWX & WAC.
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08-31-19, 06:21 AM | #1458 |
Helmsman
Join Date: Oct 2008
Posts: 103
Downloads: 349
Uploads: 0
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Can somebody tell me, which files from WAC 5.0 are needed to get the SH5 fire and smoke in game?
WAC is to heavy for my computer and I would like SH5 effects in my GWX installation. |
08-31-19, 09:42 AM | #1459 | |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,391
Downloads: 856
Uploads: 0
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Quote:
- Materials.dat - Particles.dat - Particles.dsd - Whistles_Horns_shells.dat - Whistles_Horns_shells.sim - Whistles_Horns_ships.dat - Whistles_Horns_ships.dsd - Whistles_Horns_ships.sim improved textures mod's files in \data\Textures\TNormal\tex More detail https://www.subsim.com/radioroom/sho...49&postcount=1 |
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08-31-19, 11:35 AM | #1460 |
CTD - it's not just a job
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- Where are the spawn-in locations for the player's submarine stored though, Flotillas.upc in the Data / Cfg, correct?...
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09-07-19, 08:40 AM | #1461 |
Watch
Join Date: Oct 2011
Location: Paris
Posts: 17
Downloads: 50
Uploads: 0
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SH3 Generator
Hello,
Really great great mod. First time I can play SH3 with a supermod along with SH Commander (GWX before but often CTDs) since new adapted computer with Win10. What an improvement since original SH3 !!! I really enjoy playing this mod and I'm still discovering new features. Everything seems to work perfectly + H.sie & wide GUI + voice German + 52 % Realismus : -SH3 + patch 1.4 + 4GB patch - WarAceCampaign 5.0 - WarAceCampaign 5.0 Patch 5.2 - detection gwx for wac5 - WAC5.2 H.sie Supplement to V16B1 (JSGME) - Optimized WAC5.2 WideScreensGUI 1920x1080 Ahnenerbe - O2-Gauges v2 - Musique Menu Gwx - FULL MAP for Optimized WAC5.2 WideScreensGUI 1920x1080 Ahnenerbe + SH Commander 3.2.0 - WAC 5.0 Commander light Only Complete Sound for WAC5 won't load via JSGME. Perhaps PC not powerful enough ? I only missed a greater Message traffic concerning intelligence or special mission within the patrol. But I'm only at begin of 1940 in the carreer I play (4th patrol). I got CTD each time I try to reload the last saved patrol ? So for instance when I started a patrol I managed to finish it in Basis. 3 questions : - Will be there the Panama canal for future ? - What are planned improvements or new features for future too ? - Does SHGen works well with WAC 5.2 ? I made tries but cannot see if changes really occured. Need a good tuto. Many thanks to WAC crew for this mod. |
09-07-19, 12:34 PM | #1462 |
Samurai Navy
Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
Uploads: 0
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Hi,
complete sound for wac5 : In jsgme you have only to wait : it is very long from left to right Sh3gen works fine with wac5.2 ! Tuto here : https://www.designmodproject.de/foru...rt=270#1447948 :-) |
09-07-19, 04:28 PM | #1463 |
Watch
Join Date: Oct 2011
Location: Paris
Posts: 17
Downloads: 50
Uploads: 0
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Thank you Ericlea ,
The link for SH3Gen helps me a lot even for Tatuk-GIS and now it works. Will try again later for Complete Sound. And best regards from an old sailor Last edited by SW1899; 09-07-19 at 05:01 PM. Reason: Errors |
09-08-19, 07:10 AM | #1464 |
Samurai Navy
Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
Uploads: 0
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09-08-19, 04:10 PM | #1465 |
Nub
Join Date: Jul 2017
Location: Europe
Posts: 4
Downloads: 38
Uploads: 0
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I would really like to try the mod but my computer is too old to support it. Can I somehow extract the campaign of WAC (with the historical events and radio messages) and add it as a mod to my LSH3? Does anyone know if this is possible and by which files? Many thanks.
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09-08-19, 11:14 PM | #1466 | |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,391
Downloads: 856
Uploads: 0
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Quote:
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09-09-19, 03:49 PM | #1467 |
Gunner
Join Date: Feb 2008
Posts: 95
Downloads: 18
Uploads: 0
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09-10-19, 02:47 AM | #1468 |
Gunner
Join Date: Feb 2008
Posts: 95
Downloads: 18
Uploads: 0
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Folks, i have a problem with Black Sea campaign. First problem is, that on my standard settings on which all other SH3 campaigns work (WAC 5.2 Mediterranean inclusive) the in-game menu is very small, like the resolution is different. Then when i start to load the first mission on 1st october 1942 the "Black Sea campaign" picture is suddenly ok. But after that, the game stops at "Ran an den Feind" screen and its over.
Interesting is that the Mediterranean campaign works without problems on same setting and mods combination. Here are my mods: |
09-10-19, 04:14 AM | #1469 | |
Watch
Join Date: Oct 2011
Location: Paris
Posts: 17
Downloads: 50
Uploads: 0
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Quote:
- some ports from GWX - Panama & Suez canal - Maunsell forts - Swimming dock - whales & dolphins During play I noticed that there is no renown for sinking ennemy sub (not counted as warship ?). For Pennants in WAC 5.2 : is it Ctrl+PageUp (using azerty) within 500m of basis when in harbour itself or near mark when selecting "begin patrol at see" ?
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09-10-19, 11:43 AM | #1470 |
Gefallen Engel U-666
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welcome aboard!
SW1899! AFTER AN EIGHT YEAR SILENT RUN!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
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