SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
07-19-19, 03:06 AM | #1426 |
Sea Lord
|
Tiny error
In Kiel with 7 flottila. Your crew is looking the wrong way. Would be best just to make the crowd appear on the difffrent side. |
08-05-19, 02:44 PM | #1427 |
Ensign
Join Date: Apr 2008
Location: San Diego, CA
Posts: 231
Downloads: 364
Uploads: 0
|
Tiny Error
Niume,
Same is true with Ace's "Men on Deck" mod. They face the right (correct) way when coming into the harbor, but not when setting sail. Apparently you can't have it both ways. David I PS: The Crew on Deck in WAC looks more like the photos I've seen rather than Ace's that has the whole crew on deck. No doubt inspired by the scene in Das Boat when the Captain inspects the whole crew while the boat is stationary in the bunker. DI |
08-09-19, 08:58 AM | #1428 |
Lieutenant
Join Date: Aug 2009
Posts: 266
Downloads: 971
Uploads: 0
|
Hello
How is the AI dds in WAC5.2? Is it realistic? |
08-09-19, 02:24 PM | #1429 |
Lieutenant
Join Date: Aug 2009
Posts: 266
Downloads: 971
Uploads: 0
|
IA dds ?
|
08-10-19, 01:05 AM | #1430 |
Sea Lord
|
Yeah
|
08-11-19, 06:59 AM | #1431 |
Silent Hunter
Join Date: Nov 2002
Location: London. UK
Posts: 4,140
Downloads: 278
Uploads: 0
|
@Hans, or any knowledgeable sailors,
Is there a mod that is WAC compatible that will stop ships floating above the horizon ? Like that in GWX. I would post a screenie to explain what I mean but unfortunately Ctrl F11 does not work Best regards Fubar |
08-11-19, 07:28 AM | #1432 |
Sea Lord
|
MEP V6 and Optional - ShipVanishingHull for MEP v6
|
08-11-19, 07:41 AM | #1433 |
Silent Hunter
Join Date: Nov 2002
Location: London. UK
Posts: 4,140
Downloads: 278
Uploads: 0
|
Thanks mate Any clue as to why Ctl F11 does not work?
|
08-11-19, 01:19 PM | #1434 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,391
Downloads: 856
Uploads: 0
|
https://www.subsim.com/radioroom/dow...o=file&id=1092 5)... please note this mod disables the Ctrl + F11 function, you must use PrtScr https://www.subsim.com/radioroom/sho...d.php?t=201592 |
08-16-19, 11:17 AM | #1435 |
Silent Hunter
Join Date: Aug 2005
Location: Figueira da Foz, Portugal
Posts: 4,499
Downloads: 109
Uploads: 0
|
I am trying Wac for the first time, but the patrol does not load. It becomes stuck in the loading image, with the red bar not going to the end.
Mods: Generic Mod Enabler - v2.5.0.150 [D:\SH3WAC\SH3Wac\MODS] WarAceCampaign 5.0 WarAceCampaign 5.0 Patch_5.2 WAC5.0 Full_Interior O2-Gauges v2 M.E.P v6 Optional - FSF for MEP v6 Optional - ShipVanishingHull for MEP v6 M.E.P v6 - VisualSensors for WAC v5.2 WAC5.2 H.sie Supplement to V16B1 |
08-16-19, 12:39 PM | #1436 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,391
Downloads: 856
Uploads: 0
|
Don't jump to conclusions. Wait.
Downloading is very,very long. |
08-16-19, 03:49 PM | #1437 | |
Silent Hunter
Join Date: Aug 2005
Location: Figueira da Foz, Portugal
Posts: 4,499
Downloads: 109
Uploads: 0
|
Quote:
More than 15m? |
|
08-16-19, 05:13 PM | #1438 |
Weps
|
For me WAC load times are typically >20-minutes (plus the time taken to get to the main menu) so I seldom bother.
-C |
08-17-19, 01:20 AM | #1439 |
Sea Lord
|
is there a mini mod which fixes the tonnage on some of the ships. Like fast merchant is worth 17000 GRT and others.
|
08-17-19, 03:56 AM | #1440 |
Silent Hunter
Join Date: Aug 2005
Location: Figueira da Foz, Portugal
Posts: 4,499
Downloads: 109
Uploads: 0
|
Never thought of such patrol loading times. Will see how much time will it take here.
|
|
|