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04-30-10, 01:55 AM | #1381 |
Black Magic
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got the sonar notepad working again:
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04-30-10, 02:35 AM | #1382 |
Chief
Join Date: Apr 2005
Location: France
Posts: 311
Downloads: 51
Uploads: 2
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Woot !!!!! You are a genius !
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________________________ Gimme tons of patches ! Athlonic's MCCD "More Crew Commands by Dialog" MOD for Silent Hunter 5 Version 1.04 SH5 1.2.0 Ready Athlonic's TSAF Mod : Torpedo_Speed_Abilitie_Fix_for_TDC |
04-30-10, 02:42 AM | #1383 |
The Old Man
Join Date: Mar 2002
Location: Ayr,Scotland,UK
Posts: 1,384
Downloads: 79
Uploads: 0
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Truly amazing, that's not even on devs 1.2 patch list! Well done.
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"The action is simulated...the excitement is real!" Microprose Simulation Software. Last edited by Sonarman; 04-30-10 at 01:52 PM. |
04-30-10, 02:50 AM | #1384 |
The Old Man
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Very Nice!
The clock, gages and dials at that station kind of reveal how importat a functioning sonar station is. |
04-30-10, 06:54 AM | #1385 | |
Canadian Wolf
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Quote:
Anyway, I am going to play around with it some more. Probably deactivate all of the mods I have running and just run this to see what happens. |
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04-30-10, 07:55 AM | #1386 |
sim2reality
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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04-30-10, 03:39 PM | #1387 |
Gunner
Join Date: Mar 2010
Location: Brighton, UK
Posts: 91
Downloads: 127
Uploads: 0
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TDW has been very quiet for the last few hours... I feel an update coming up...
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04-30-10, 03:51 PM | #1388 |
The Old Man
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Nah, I think he crashed coming down off a 3 day cafine rush.
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04-30-10, 04:13 PM | #1389 |
Black Magic
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nope, rewriting all the code that used polling to monitor items to event driven. Also making the options file a repository for all the persistent settings used and adding accessor methods (get/set) for all the user options so that I can implement a page in the game's options page that will allow the user to change settings on the fly.
Finishing up on the notepads for all the scopes also... Did anyone notice that the 2 draggable compasses I added to the nav map are upside down?? I flipped them so they are correct now in v2.1.0 |
04-30-10, 04:21 PM | #1390 |
Black Magic
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04-30-10, 04:28 PM | #1391 |
Seasoned Skipper
Join Date: Dec 2008
Location: Arizona
Posts: 665
Downloads: 104
Uploads: 0
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Yep, noticed that one but was too tired.. saved game and went to bed.. and then haven't used them so forgot about it.
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04-30-10, 04:33 PM | #1392 | |
Samurai Navy
Join Date: Mar 2010
Posts: 592
Downloads: 199
Uploads: 0
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Quote:
Or is this down the road a bit? |
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04-30-10, 04:33 PM | #1393 |
Ace of the Deep
Join Date: May 2008
Posts: 1,231
Downloads: 92
Uploads: 0
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2.1.0 Wow looking forward to this
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04-30-10, 04:46 PM | #1394 |
Black Magic
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I'm trying for 2.1 but it might get pushed to 2.2 due to all the changes I've made to 2.1. It (2.1) is more like a total rewrite of the code and thus needs to be fully tested (and hopefully the errors will be of a small number)
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04-30-10, 04:49 PM | #1395 |
Gunner
Join Date: Mar 2010
Location: Brighton, UK
Posts: 91
Downloads: 127
Uploads: 0
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Tags |
dbrn, favorite, new ui |
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