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10-10-17, 03:23 PM | #1381 |
Grey Wolf
Join Date: Sep 2011
Posts: 955
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10-15-17, 02:15 PM | #1382 |
Commander
Join Date: Apr 2013
Location: Buenos Aires
Posts: 456
Downloads: 159
Uploads: 0
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Any time some one has built a black sea or Indic camping for nygm?
Many question was solved reading all the manuals frmo older to new version but some remains: in 3.6 say that random campaing file is most generic for the incorporation of MFM ships (3.3 is the newest). In early manual it talks about serius changes. Its a bad interpretation i have made or the waypoint speed and other improvement are still there and the generic is only about ship composition?
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Having a HARD TIME with CONSOLIDATE GRANMA MOD... Last edited by Aquelarrefox; 10-18-17 at 06:27 AM. |
10-23-17, 12:23 PM | #1383 |
not dead yet
Join Date: May 2017
Location: Romania
Posts: 193
Downloads: 130
Uploads: 1
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i like the mod but i find the anti-hummingbird feature too brutal and inconsistent , especially in a type IX -there are situations when silent running 2knt and 100 rpm is not enough, for some reason the sub sinks , if there are escorts pounding you this is really nasty , not to mention that we can kiss goodbye the 0.5 kn / 50 rpm tactics .
I had moments when a type IXB will continue to sink for any speed lower than 4knt, also a type VIIC needed ahead-one-third 2-3knt/150 prm otherwise it continued to sink . I would love a mod that alters this feature, for example you sink only at full stop or something like that . |
10-23-17, 02:08 PM | #1384 | |
Commander
Join Date: Apr 2013
Location: Buenos Aires
Posts: 456
Downloads: 159
Uploads: 0
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Quote:
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Having a HARD TIME with CONSOLIDATE GRANMA MOD... |
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10-23-17, 02:46 PM | #1385 |
not dead yet
Join Date: May 2017
Location: Romania
Posts: 193
Downloads: 130
Uploads: 1
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NO, i don't have any of those two mods I'm still trying to understand this, i started two campaigns for testing, one with a type IXC and the other with a VIIc/41 and they both maintain depth (100 m+) without problems not only at 2knt/100 rpm but even at 1kn/50 rpm .
I dont understand why my IXB in the main campaign that i'm in right now is such a mule and sinks like a brick at speed under 4knt . |
10-23-17, 06:19 PM | #1386 |
Commander
Join Date: Apr 2013
Location: Buenos Aires
Posts: 456
Downloads: 159
Uploads: 0
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they are not mod, are patchs, the fix errors in game and add new things.
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Having a HARD TIME with CONSOLIDATE GRANMA MOD... |
10-28-17, 07:08 AM | #1387 |
Grey Wolf
Join Date: Sep 2011
Posts: 955
Downloads: 247
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Mid 1940 in a VIIB and I've somehow lost all my reloads after taking an engine upgrade. Not just external reloads - all of them.
Any ideas how to fix this? |
10-29-17, 04:38 AM | #1388 | |
Fuel Supplier
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Quote:
If you *interrupt* a crash-dive before the U-boat has reached its proper depth (usually 80 metres), then the U-boat will not level out properly. Therefore it will continue to try to sink quite quickly. The solution is this: rise to a depth of 20 to 50 metres, and then crash-dive again. Allow the U-boat to reach its correct depth for the crash-dive (80 metres) before you dive deeper. Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
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11-03-17, 12:11 PM | #1389 |
Chief
Join Date: Jun 2005
Posts: 313
Downloads: 60
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hartmuthaas.nomore -ip i think
I try to import some files to NYGM from others moods, let see i was doing the same using as base wac.5 CTD |
11-03-17, 04:04 PM | #1390 | |
Commander
Join Date: Apr 2013
Location: Buenos Aires
Posts: 456
Downloads: 159
Uploads: 0
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Quote:
Use sh validator. Don't mix sun files, don't mix needed library folder files. Read carefully and you will find wish should Neff from every mod. Land, terrain and scripted files should came from same mod. Some roster files should be changed because of conflict. If you want to use the plane Catalina with magnetic sensor, should add this to wac files, they are more complete. Some unit type definition have to be changed (4or 5, manually in cfg and camping files. I prefer nygm as base, better features as support for steibler patch, better sensor, random speed in random camping file.
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Having a HARD TIME with CONSOLIDATE GRANMA MOD... |
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11-22-17, 05:52 AM | #1391 |
Commodore
Join Date: Oct 2009
Location: Helsinki, Finland
Posts: 614
Downloads: 135
Uploads: 0
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Does 1st, 2nd, and 7th flotillas change their name for example from Flotilla Weddigen to 1st flotilla? In my game they doesn't and I just figured it out after years of gaming with this mod.
Doesn't affect gaming. Only very minor inconvenience.
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Himmel, sukeltakaa! |
11-22-17, 06:43 AM | #1392 |
Commander
Join Date: Apr 2013
Location: Buenos Aires
Posts: 456
Downloads: 159
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i thinks need to run commander for that, but sometimes it gets some buggy becose appears the 2 names in menu, with magui 34 ws. on the rest of screens inplay patrol are right. try commander in early war with nygm files.
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Having a HARD TIME with CONSOLIDATE GRANMA MOD... |
11-22-17, 07:45 AM | #1393 |
Commodore
Join Date: Oct 2009
Location: Helsinki, Finland
Posts: 614
Downloads: 135
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I use SH3 Commander with correct files.
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Himmel, sukeltakaa! |
11-22-17, 06:15 PM | #1394 |
Commander
Join Date: Apr 2013
Location: Buenos Aires
Posts: 456
Downloads: 159
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well i dont know sometimes it loads it some other times it dont load it. i bealive its a minor problem
Think in this, i use JFO and commander sometimes dont updates the files with 20min of loading... now im loading as separate mod in order as diferent folder...
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Having a HARD TIME with CONSOLIDATE GRANMA MOD... |
11-23-17, 01:56 PM | #1395 | |
Commodore
Join Date: Oct 2009
Location: Helsinki, Finland
Posts: 614
Downloads: 135
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Quote:
Quess I figure it out eventually...
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Himmel, sukeltakaa! |
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torpedos through hull |
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