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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#121 |
Chief
![]() Join Date: Oct 2005
Posts: 312
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When I looked at gregs modells i realized that he made a Norfolk and Suffolk Class Heavy Cruiser, too. Now my question to u serge is if plan to convert that one too ?
I think it would be wonderful to have that Ship in the game cause it represents a whole class of British Ships which are missing from SH3 complely. Especialy when u think about the important role those heavy cruisers played in the first 3 years of the war and in the Operations against the scandinavian based Parts of the Kriegsmarine.
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HMS Ceramic ready for DL. : http://rapidshare.de/files/9536028/HMS_Ceramic.zip.html All Downloadable Ship Modells For SHIII |
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#122 | |
Pacific Aces Dev Team
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-Adjusting gun properties for the ships -Looking for lucking ship characteristics, such as RPM, etc. -Looking for sensor characteristics -Trying to find out how to have animations for the gun crew for new German guns Last edited by sergbuto; 08-25-06 at 07:40 AM. |
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#123 | |
Pacific Aces Dev Team
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I doubt they will be ever used in NYGM due to quite perculiar understanding of "Leading Edge Realism" by the NYGM team from my point of view. |
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#124 | |
Pacific Aces Dev Team
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#125 |
Sparky
![]() Join Date: Jul 2006
Location: Eesti Estonia
Posts: 153
Downloads: 1
Uploads: 0
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any news from the mod?
i think this will be a very nice mod! ![]() |
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#126 |
Chief
![]() Join Date: Oct 2005
Posts: 312
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I hope u will release this one asap, couse its the mod I am looking forword to the most atm. Great Work so far.
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HMS Ceramic ready for DL. : http://rapidshare.de/files/9536028/HMS_Ceramic.zip.html All Downloadable Ship Modells For SHIII |
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#127 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Same as Chris
The game urgently needs a minesweeper |
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#128 |
Sparky
![]() Join Date: Jul 2006
Location: Eesti Estonia
Posts: 153
Downloads: 1
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yeah it realy does. i have hitted mine like hundreds of times.
it would be cool that you could call one to find mines on front of you ![]() ,but i dont know how realistic is that. sorry for my bad english ![]() |
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#129 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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Multipurpose Just one of the smaller ships the game is missing |
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#130 |
Sparky
![]() Join Date: Jul 2006
Location: Eesti Estonia
Posts: 153
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but what happens when it finds a mine.
will he just send a radiomassage about it or will he detonate it somehow? |
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#131 |
Chief
![]() Join Date: Oct 2005
Posts: 312
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I dont think that the engine of SH3 allows such a behavior by an AI unit.
__________________
HMS Ceramic ready for DL. : http://rapidshare.de/files/9536028/HMS_Ceramic.zip.html All Downloadable Ship Modells For SHIII |
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#132 |
Stowaway
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Its an Irish Minesweeper. Detects the mine by impact! Mine is now destroyed, your clear to move forward!
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#133 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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#134 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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I have downloaded several new ship models, including H.M.S. Hood, I was wondering if I'm likely to run into these new ships in the Campaign? I have the Greywolves Mod by the way.
I wanted to take the opportunity to thank those people who take the time and effort to create these wonderful Mods. ![]() |
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#135 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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GroupName=Hood (Revenge7) <------------ Delete the (Revenge7) CommandUnitName=Hood Category=0 RandStartRadius=0.000000 DeleteOnLastWaypoint=true EvolveFromEntryDate=true [Group 6.Unit 1] Name=Hood Class=BBRevenge <------ Change to BBHood Type=11 Origin=British Side=1 Commander=0 CargoExt=-1 CargoInt=-1 CfgDate=19380101 DeleteOnLastWaypoint=true DockedShip=false GameEntryDate=19410524 GameEntryTime=327 GameExitDate=1941052 Go thru the scr making changes to all entries as above for the Hood |
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