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10-07-10, 12:16 PM | #121 |
Navy Seal
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Excellent
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10-07-10, 11:48 PM | #122 | |
Admiral
Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
Uploads: 0
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Quote:
I thank you for your endeavors in modding SHV. I consider you to be one of the top three leading Hardcore Modders developing mods in the realm of SHV. Your subject knowledge is far superior than most modders lurking within the SHV shadowy depths.....including me.......keep up the good work, you are very much needed in the long term survivability of the SHV franchise. Kind Regards Venatore |
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10-08-10, 09:40 AM | #123 | |
Black Magic
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Quote:
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10-08-10, 10:50 AM | #124 |
Black Magic
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Here is the FX Update v0.0.4 NLL demo: http://www.filefront.com/17364431/FX...4-NLL-Demo.7z/
When you unzip it be sure to read the documentation in the \Documentation folder before enabling the mod/making changes This will give you an idea of what my live AI ships idea is all about. It will also enable you, if you're so willing, to make new sounds for the mod for the ship's whistle/announcements and horns |
10-08-10, 12:19 PM | #125 |
中国水兵
Join Date: Mar 2010
Location: 47°46′46″N, 37°14′51″E
Posts: 271
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Report, the sound was heard in the distance as soon as I started to shoot, but the flares are not seen.
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10-08-10, 03:44 PM | #126 |
Admiral
Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
Uploads: 0
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I could supply you with some very unique sounds that the SHV community has never heard before. I'm unable to understand the documentation (very well written) however; my knowledge in this area is 0%
I'll create a folder, dump sounds into it, send it to you, thus; you can go through them at your leisure and if it's done by you at least you know it's done to your standard and correctness. Sorry for the basic help that I can give, but; the sound gathering is were I'm extremely well conversed in........this I can help you with Kind Regards Venatore |
10-08-10, 03:54 PM | #127 |
Navy Seal
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I have been finding it difficult to find good sounds for this Venatore, so if you could upload them that would be great.
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10-08-10, 04:01 PM | #128 |
Admiral
Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
Uploads: 0
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10-08-10, 05:10 PM | #129 |
The Old Man
Join Date: Dec 2007
Location: Stink Drunk in Trinidad
Posts: 1,572
Downloads: 138
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Just tested this out in Campaign mode and the merchant I hit with the deck gun started to whistle like a tea kettle and sent out a bright white light. Looks and sounds pretty neat.
__________________
"Silence means death. Stand on your feet. Inner fear your worst enemy."- Sepultura. My Silent Hunter 5 mantra is this......"Torpedo missed, sir!" A P-400 is a P-40 with a Zero after it. A proud member of the Wikipedia Haters Club |
10-08-10, 05:39 PM | #130 |
Admiral
Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
Uploads: 0
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12 x sounds already captured and still going
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10-08-10, 05:44 PM | #131 |
Navy Seal
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If it would help, I could upload a data\sea folder with all the ships folders containing the .eqp updated with the equipment nodes (NULL).
It would then be a case of selecting the right sounds (from Venatore) to the ship type, and starshell if required. |
10-08-10, 06:27 PM | #132 |
Black Magic
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wish it were that easy but it isn't. I have to add the M96-M99 nodes to all the ships. That takes time as I have to place them where the 'lookout' is on each ship. Currently I've only done the NLL ship for demo purposes.
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10-08-10, 06:35 PM | #133 |
Navy Seal
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ah, ok I see
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10-08-10, 06:44 PM | #134 |
Black Magic
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for those making sounds for this, here's what I was thinking:
- for civilian ships: a whistle possibly followed by some kind of announcement - for military ships: possibly a whistle, followed by a GQ announcement, followed by the GQ alarm (dong-dong-dong, general quarters, general quarters, dong-dong-dong). Remembering back from the days I was in the Navy. For horns: - some medium-to high pitched ones for small ships - some low sounds for those big, monstrous cargo ships and tankers |
10-08-10, 07:21 PM | #135 |
The Old Man
Join Date: Dec 2007
Location: Stink Drunk in Trinidad
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Downloads: 138
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Pardon me for saying this TDW but is it worth the trouble? (I mean the alarms) since the likelihood of actually hearing them from afar off, and later on these merchants are armed so surfacing isn't always likely. It is a neat concept in SH5 but especially with having no exterior views on the player may not get the chance to hear these alarms. Don't get me wrong I like the effects but if it is really troublesome why give yourself the headaches when the likelihood we may not hear them at all?
__________________
"Silence means death. Stand on your feet. Inner fear your worst enemy."- Sepultura. My Silent Hunter 5 mantra is this......"Torpedo missed, sir!" A P-400 is a P-40 with a Zero after it. A proud member of the Wikipedia Haters Club |
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