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Old 04-12-08, 12:12 AM   #121
bratwurstdimsum
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Personally I would just like to see the darn thing released as simply as possible. We heap Xan in praise and bow before his programmatic skills, then talk about the more obscure possibilities otherwise this thing aint ever going to get out!!!!
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Old 04-12-08, 12:28 AM   #122
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Quote:
Originally Posted by bratwurstdimsum
Personally I would just like to see the darn thing released as simply as possible. We heap Xan in praise and bow before his programmatic skills, then talk about the more obscure possibilities otherwise this thing aint ever going to get out!!!!
No fun playing with an unfinished mod maybe still full of bugs ...Let him the time he needs! And when it will be finished,we will have the sensation of playing a new game !!! This is the fun!
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Old 04-12-08, 02:35 AM   #123
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Linerkiller I understand your point and actually agree but to put in all the functionality that people are asking for would take ages and is not necessarily needed for the first release just as long as the bugs are taken care of.

Even Xantrokoles says it:

Quote:
I am working on other things...
later we'll see
New functionality = new bugs so we should keep these to the most important ones first...do the rest in a later release...just my 10c worth as an IT (computer software) project manager.
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The convoy lights are dead ahead
The merchantmen lay in their bed
The thump of diesels hammers down
In the oily sea-the killing ground
His knuckles white his eyes alight
He slams the hatch on the deadly night
A cunning fox in the chickens lair
A hound of hell and the devil dont care

-Iron Maiden
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Old 04-12-08, 05:49 AM   #124
Xantrokoles
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The ship smoke is working now
But I didn't find a file, like the eqipment file for the flag...


Quote:
Quote:
Originally Posted by linkiller

Quote:
Originally Posted by Bratwurstdimsum
Personally I would just like to see the darn thing released as simply as possible. We heap Xan in praise and bow before his programmatic skills, then talk about the more obscure possibilities otherwise this thing aint ever going to get out!!!!


No fun playing with an unfinished mod maybe still full of bugs ...Let him the time he needs! And when it will be finished,we will have the sensation of playing a new game !!! This is the fun!
Quote:
Originally Posted by Bratwurstdimsum
Linerkiller I understand your point and actually agree but to put in all the functionality that people are asking for would take ages and is not necessarily needed for the first release just as long as the bugs are taken care of.

Even Xantrokoles says it:

Quote:
I am working on other things...
later we'll see

New functionality = new bugs so we should keep these to the most important ones first...do the rest in a later release...just my 10c worth as an IT (computer software) project manager.
I agree with linekiller, that I need time for a bugfree and realstic version
But I also agree with Bratwurstdimsum, that I shouldn't waste time with this extra things.
i.e.
I can't do test with a plane which is starting, when I didn't have guns, tropedoes or so
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Old 04-12-08, 06:28 AM   #125
MMarques
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The ship is looking good, we're now working on the gun angles so they dont turn 360 degrees around trough the ship lol.
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Old 04-12-08, 11:02 AM   #126
Xantrokoles
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Quote:
Originally Posted by Mikhayl
Hi Xantro, for the flag I think that you can "copy/paste" the german flag from the flag.dat in the library directly into your .dat :hmm:
Hello Mikhayl!
Thanks for this tipp ,
but I tested it, and the flag was only visible from one side, the other doesn't work..
And also the textures didn't work

Do u know where it is written, that a special flag goes to the cfg#FLG node?
And how did u have problems using the *.zon files for ur Sboat?

Thank you in advance
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Old 04-13-08, 02:27 AM   #127
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When I understood ur post right, I think u got the sam problem

Although thank u for your help

The thing with the zon file are cleared
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Old 04-13-08, 11:34 AM   #128
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looking good keep up the good work.
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Old 04-13-08, 11:35 AM   #129
Will-Rommel
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Yeah keep pushing!
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Old 04-13-08, 03:59 PM   #130
Xantrokoles
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I recommend myself
http://www.subsim.com/radioroom/showthread.php?t=135025

This way u should imagine our BB(only a lil bit bigger and some guns more)
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Old 04-14-08, 03:13 PM   #131
haegemon
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First the basic functions, later you'll got time to figure how to improve the things up. The cannons, torpedoes, crewmen and rooms, are the later part. Just put the nodes in the dat file.

Did you try to edit a stock game ship? Just curious
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Old 04-16-08, 02:07 AM   #132
Jake Nukem
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Cant wait for this mod at all it looks so Epic!

Just a question, whats the ETA on this epicly epic mod?
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Old 04-16-08, 03:36 AM   #133
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My own rough guess would be 2 weeks at minimum, regarding the issues there are nwo with the mod.. But i'll stick with the playable Fubuki Mod for now, although the gunners are too dumb to shoot farther then 5 km.. But keep up the good work.

*Edit* figured how to change ranges for the gunners myself. Should work with this mod also.

Last edited by W4lt3r; 04-16-08 at 01:38 PM.
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Old 04-16-08, 01:31 PM   #134
MMarques
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Not long now guys, just working on a nice skin for it and trying to make the gun angles work better, also the 5km range issue is fixed on the PBB.
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Old 04-16-08, 01:33 PM   #135
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You figured it out also sailor, or did you happen to read my post on the DD thread?
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