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10-27-09, 04:21 PM | #121 | |
Stowaway
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when i looked at it for GFO i found that people who didnt have a problem with eyes before were actually given the missing eyeball bug when i included these files. you probably have a better idea why that is then i do but it was something i found issue with. it seems some peoples computers get the bug and others dont and i even got comments that two people with the same hardware, one had missing eyes and the other didnt so i think drivers effect it too. i hope this info is usefull in some way |
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10-27-09, 04:26 PM | #122 | |
Born to Run Silent
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Agreed. It's not necessary to be sarcastic and rude to other members. Infraction given.
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10-27-09, 04:32 PM | #123 | |
Stowaway
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in rare cases it could be a video card issue, what video card are you using and what is the driver version you are using for it? |
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10-28-09, 05:44 AM | #124 |
Ocean Warrior
Join Date: Jan 2008
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rfxcasey, there are two files in use in TMO that mirror some funtionality in each other. The mod combines the extras that Ducimus put into TMO in the two files, which was something to do with the models in 1.5 being better defined. Having the extra file with this mod causes problems, due to the way the game will load everything up.
If you install the mod with JSGME, then the extra file will be deleted as it has an instruction for JSGME to remove the extra file. If you don't install the mod with JSGME, you will get duplicate IDs and it won't work the way it was intended. If you want to install the mod manually, you need to put the new file in place and remove the extra one by hand, I think it's called marine2.dat. Either way, there should only be one marine*.dat file in the directory. In short, installing with JSGME will remove the extra file for you and is much easier. You don't need a specific version of JSGME for Silent Hunter, as it's not tied to the game you use it on. If you need any more help, PM me.
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02-20-10, 07:39 PM | #125 |
Commodore
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Sorry to drag up an old thread, but I can't seem to find any reference to this bug apart from this one. Having recently installed UBM, I noticed that my watch crew are rather lacking in the visual department! I tried the mod listed here, but the result is all crew losing their eyes (poor bastards).
Does anyone have a fix, or know of one aside from this? I'd be grateful if you could point me in the right direction.
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"I must confess that my imagination refuses to see any sort of submarine doing anything but suffocating its crew and floundering at sea." - H. G. Wells
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02-21-10, 09:44 AM | #126 |
Ocean Warrior
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Did you take the individual folder out of the main one? E.G. there's one folder called 'Eye Patch Pack' and in that there are three sub folders. If your JSGME says 'Eye Patch Pack' then it isn't installed poperley.
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02-21-10, 11:10 AM | #127 |
Commodore
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I used the sub folder "Eye Patch for Stock", and installed using JSGME. As I said earlier, the result is missing eyes across my entire crew, whereas before it was just the watch. It's a damned odd bug, not game-breaking, but it does rather spoil the immersion.
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"I must confess that my imagination refuses to see any sort of submarine doing anything but suffocating its crew and floundering at sea." - H. G. Wells
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02-21-10, 11:24 AM | #128 |
Ocean Warrior
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There was talk of there being a 'no eyes' anti-piracy device, but apart from that and this problem here, where the eyes are still there, but just way back inside their heads, no idea. Sorry.
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02-21-10, 02:57 PM | #129 |
Commodore
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Weird. I didn't have this problem with 1.4, so it seems as if 1.5 introduced it, at least for me.
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"I must confess that my imagination refuses to see any sort of submarine doing anything but suffocating its crew and floundering at sea." - H. G. Wells
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02-21-10, 08:00 PM | #130 |
Seasoned Skipper
Join Date: Apr 2005
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This fix makes the eyes not disappear but has the problem that they don't do away >4x TC so while the sailor models go away, the eye stay at higher TC floating alone. Is this fixable?
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02-21-10, 09:46 PM | #131 |
Torpedoman
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Yes when I was using 1.4 it did that. If I went to time lapse the watch would disappear but his eyes would still be there. It was sort of funny. Felt like I was being watched. havent had the issue with the eyes since I went to 1.05.
IRISH4life |
03-01-10, 08:12 PM | #132 |
Watch
Join Date: May 2008
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Hi there, many thanks for this fix, it was really really bothering me and I was close to returning to the flight sim world beforehand!
I couldn't get the fix to work until I read some chap's post from a page or so back that mentioned that you have to delete marine2 file before applying the fix, perhaps this info should be added to the first post and readme. Cheers Dom |
03-03-10, 12:36 PM | #133 |
Bilge Rat
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Thanks for this patch. Really took care of something I found very annoying. : )
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03-12-10, 11:02 PM | #134 |
Commodore
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Location: England
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Right, it's dragging up time again, because I've still got this issue and it's damned frustrating!
Using this fix, my watch are given eyes (pure white, no other detail), but the rest of the crew have black pits. I have verified, by clipping into the models, that the eyes have been moved back into their heads. Now, I don't know what the hell's going on, the fix works for some, but not others. The problem was not present when I was using 1.4, as soon as I installed UBM, the problem appeared (along with missing gauges in most of the Fleet Boat bridges). Does anyone have any further solutions that may work? Because if not, it seems I'm going to have to shelve SH4 and go back to SH3, which at least does not have ridiculous graphical issues.
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"I must confess that my imagination refuses to see any sort of submarine doing anything but suffocating its crew and floundering at sea." - H. G. Wells
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07-20-10, 11:49 AM | #135 | |
Bosun
Join Date: Jun 2009
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Quote:
Last edited by rfxcasey; 07-20-10 at 12:01 PM. |
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