SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
03-22-17, 05:39 PM | #1306 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
|
03-22-17, 09:47 PM | #1307 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,391
Downloads: 856
Uploads: 0
|
|
03-23-17, 03:40 AM | #1308 | |
Grey Wolf
Join Date: Jul 2011
Location: Verona, Italy
Posts: 924
Downloads: 1404
Uploads: 0
|
Quote:
This solution #2 had been left by Stiebler years ago as an option: http://subsim.com/radioroom/showthread.php?t=96547 post #5 Solution#1 You are sure is useful to advise deleting files without first discussing with Stiebler?
__________________
Parked under the balcony with my U-27 waiting Juliet finish makeup |
|
03-23-17, 03:48 AM | #1309 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
Quote:
That's why I post here. If Stiebler has something against this, let's discuss! As I stated, I don't know what's wrong with these files. I'm just saying that when deleted, it solves my problem. So, the question to Stiebler is : do these files bring something special to NYGM ? |
|
03-23-17, 04:08 AM | #1310 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
|
03-23-17, 06:16 AM | #1311 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,391
Downloads: 856
Uploads: 0
|
|
03-23-17, 06:59 AM | #1312 |
Fuel Supplier
|
@Benzin1973, Kendras,
Your mod lists show that you have troubles with versions of NYGM that are basic versions (NYGM2.5, NYGM3_New, NYGM_3.6F) that have been around since early 2015 at latest. They are completely stable versions, therefore you must have some other problem. Other problems fall into 4 categories: 1. Other mods that have also been installed onto this NYGM foundation. 2. Corruption of some of the game files in My Documents\SH3\.... 3. Corruption of your basic SH3 set-up by mis-use of JSGME. (You have changed some files in your setup that have been added with JSGME, and therefore they have not been removed.) 4. Corruption caused by misuse of SH3Commander. (Useful, but not required with NYGM.) Strategies for problems 1-4 above: 1. Remove non-NYGM mods from your mixture and try again. 2. Rename your My Documents\SH3\data\.... to My Documents\XXXSH3XXX\data.... This means you will start again with a completely fresh series of files, but you can if necessary recover your game-save data at a later date from the XXXSH3XXX\data folder. 3. Use JSGME to UNLOAD all your mods from your current set-up. At the end, you should be left with only the basic SH3 game files pre-dating the end of 2006 (I don't know about Steam versions, they might have later dates). Having established the integrity of these files, use JSGME to reload the basic NYGM components up to and including NYGM_2017 again. Test that this combination functions correctly. Then continue by adding your other preferred mods. 4. I have little knowledge of SH3Commander, so can't help much. Check the main SH3Commander thread. However, I recall that not unwinding past changes before starting new changes can cause a lot of problems. Adopting the above strategies will certainly get NYGM running for you properly again, at least up to the NYGM_2017A level. Stiebler.
__________________
NYGM Tonnage War Mod - More than a mod: it's an experience! |
03-23-17, 07:49 AM | #1313 |
Fuel Supplier
|
Other issues with NYGM_2017A
Concerning other issues raised above by users of NYGM, specifically new release NYGM_2017A.
In no particular order: 1. PO1B ship - the ship.tga appears to be blank. In PaintShopPro, the ship tga differs from most of the other ship tga files from IABL in that it has a vertical white stripe (whereas the others have a vertical black stripe). I have no idea what this signifies, but the PO1B ship looks fine in the Museum of SH3 (small transport). 2. 3rd Flotilla mod. I checked these before release and could see no real reason to change them. The en_menu.txt should be fine for the basic NYGM set-up, but will need to have further entries added if you are using the H.sie (and perhaps also the Stiebler4c) hard-code addons - see the documentation of the hard-code mods. 3. FuMB37XXIIINYGM mod for 1944-45. I've already checked this in tests, before anyone mentions it - it seems to be OK. No important files altered. 4. Someone writing recently in this thread - I forget whom - is using the Stiebler4C hard-code mod without first installing the H.sie hard-code mod! This will cause all kinds of strange results! 5. Kendras' new screen menu. It looks pretty good to me, although personally I prefer the original. No reason it shouldn't be an optional extra for NYGM - and there should be no copyright issues about this screen with Ubisoft, unlike alterations to the initial loading screen with its Ubisoft copyright logos. I think that's about it for now. Stiebler.
__________________
NYGM Tonnage War Mod - More than a mod: it's an experience! |
03-23-17, 10:21 AM | #1314 |
Swabbie
Join Date: Jul 2004
Posts: 9
Downloads: 337
Uploads: 0
|
Stiebler, could you explain how to re-enable the torpedo pistol dial of Hitman Optics, now that we can switch between magnetic and impact torpedoes again with your updated version? I'm using H.sie's hard-code fix with unreliable torpedoes.
As stated in the readme file of Hitman Optics NYGM 3.6: -Torpedo Pistol dial deleted, as per original NYGM settings. You can't switch from magnetic exploder anymore. -"Lock" button repositioned in the place where the torpedo pistol dial was. |
03-23-17, 11:02 AM | #1315 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
Quote:
- disabled all mods with JSGME - then testing without mods --> it worked (so, no corruption of the files, fresh install after all) - testing with only one new mod at once --> with the first NYGM, I couldn't repair some compartments. I don't use SH3 Commander. I believe you when you say that NYGM mods are stable. I will try to re-enable your damage.cfg files to be 200 % sure. Maybe Benzin1973 can confirm with his electric engine ? |
|
03-23-17, 11:15 AM | #1316 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
OK. I think I've found the problem.
I have compared the stock damage.cfg files with yours. The only differences between them : in your files, there is ";" at the beginning of the following lines : In damage_0.cfg : ;[ICON1] ; RadioSonar ;[ICON2] ; CommandRoom ;[ICON3] ; Diesel Engine ;[ICON4] ; Electric Engine ;[ICON5] ; Bow Torpedo In damage_1.cfg : ;[ICON1] ; Mini7Radio ;[ICON2] ; Mini7Command ;[ICON3] ; Mini7Diesel ;[ICON4] ; Mini7Electric ;[ICON5] ; Mini7BowTor ;[ICON8] ; Mini7SternTor In damage_2.cfg : ;[ICON1] ; Mini9Radio ;[ICON2] ; Mini9Command ;[ICON3] ; Mini9Diesel ;[ICON4] ; Mini9Electric ;[ICON5] Mini9BowTor ;[ICON8] ; Mini9SternTor Is it normal ? ... |
03-23-17, 11:28 AM | #1317 |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,344
Downloads: 475
Uploads: 0
|
The semicolon ( tells the program to ignore the following after the ; as you most likely know. Not sure why those files are like that.
Did notice that you have a missing ; after the ICON5 Mini9bowTor as below. Not sure if that is a problem. In damage_2.cfg : ;[ICON1] ; Mini9Radio ;[ICON2] ; Mini9Command ;[ICON3] ; Mini9Diesel ;[ICON4] ; Mini9Electric ;[ICON5] Mini9BowTor ;[ICON8] ; Mini9SternTor I have used NYGM since the beginning and seldom had any significant issues, mostly with add on mods and just need to get them in the correct order. I never experienced what you are currently seeing.
__________________
Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
03-23-17, 11:31 AM | #1318 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
Quote:
I don't know. I've downloaded the mod from the "official" page : http://www.subsim.com/mods1/nygm/ |
|
03-23-17, 01:33 PM | #1319 |
Fuel Supplier
|
@Kendras:
I've downloaded the existing version of NYGM_2.5 Tonnage War from the official SubSim-NYGM site and checked the damage files you showed. The icons that you mentioned are all commented out, for example as in damage_0.cfg : ;[ICON1] ; RadioSonar ;[ICON2] ; CommandRoom ;[ICON3] ; Diesel Engine ;[ICON4] ; Electric Engine ;[ICON5] ; Bow Torpedo Thus somehow you have installed a false copy of these damage_n.cfg files (and perhaps other files as well.) I suggest downloading the main NYGM files again and reinstalling. Incidentally, it was Observer, one of the founders of NYGM, who created the damage model. I have little knowledge of it myself. Anyway, I hope that helps, Stiebler.
__________________
NYGM Tonnage War Mod - More than a mod: it's an experience! |
03-23-17, 02:33 PM | #1320 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
Quote:
|
|
Tags |
torpedos through hull |
|
|