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05-10-20, 04:23 AM | #13126 |
Navy Seal
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@fitzcarraldo and GrenSo,
Unfortunately, everything campaign related require campaign restart or advancement to the next campaign chapter. This is common for all SH games...
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
05-10-20, 08:02 AM | #13127 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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05-10-20, 12:22 PM | #13128 |
Torpedoman
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Hi Vecko!!!
OUTSTANDING work! Torpedo |
05-10-20, 03:08 PM | #13129 |
Swabbie
Join Date: Jul 2017
Posts: 5
Downloads: 69
Uploads: 0
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MY auto target ID isnt working, any help? Yes I do have the right things loaded on JSGME
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05-10-20, 05:26 PM | #13130 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Hi Ian, I think Vecko disabled this command because XO always identifying the target in a fraction of second and with encyclopedic precision, wasn't too realistic. If memory serves, someone in the past had created a TwOS patch which re-enabled the auto-ID command, but I have no idea where it can be found nor if it is still compatible with the current TWoS version.
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05-10-20, 08:08 PM | #13131 | |
Argentinian Skipper
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Quote:
There is an addon mod in TWoS for Auto target ID. See in JSGME. Regards. Fitzcarraldo
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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05-10-20, 08:20 PM | #13132 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Thank you for integrating my answer Fitz, my bad for not knowing TWoS addon mods
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05-10-20, 08:23 PM | #13133 |
Commander
Join Date: Oct 2004
Location: Harrisburg, PA
Posts: 304
Downloads: 276
Uploads: 0
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I was wondering if the VII C/41 with the 4 minelayer tubes was in the bow modeled in this mod. They don't have to be operational I'm just hoping that it is there.
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05-10-20, 08:42 PM | #13134 |
Swabbie
Join Date: Dec 2014
Location: Frequently in the North Sea off the English Coast, sometimes the N. Atlantic, mostly at Bremen.
Posts: 5
Downloads: 52
Uploads: 0
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I can only sail in reverse while submerged
Title says it all-
While submerged, currently on first mission off Danzig, I can only sail my submarine in reverse. Any ahead commands are met with the number being highlighted, but with no engine action, sound, or propeller movement. Using Wolves of Steel only. Thanks for the help * update* I found that sailing ahead underwater is odd- the only control that seems to work is ahead standard (3). However, it orders the boat into maximum speed (5). Meanwhile, 5 reduces down to all stop (0). Essentially no speed controls underwater. Only on or off. Meanwhile, reverse seems to be similar in that it is back emergency or nothing (4 or 0). I could use some help or guidance. Should I just reinstall everything? Last edited by OltzS Dobenecker; 05-10-20 at 09:17 PM. |
05-11-20, 06:20 AM | #13135 | |
Chief
Join Date: Mar 2004
Location: Peoples Republic of West Yorkshire
Posts: 325
Downloads: 70
Uploads: 0
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Quote:
ok, here. you might need to do a full deinstall + registry clear and then reinstall SH5 and reapply a new download of TWoS 2.2.18
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Running subs aground since SH1 and Silent Service Running SH5 @ 100% difficulty + TWoS 2.2.19(RealNav + BDU + port smoke + food) + Carotio_IntercontinentalRadioPack tweaked + The Little Ships of SH5 - Coaster Pack |
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05-11-20, 07:18 AM | #13136 | |
Argentinian Skipper
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Quote:
Regards. Fitzcarraldo
__________________
My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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05-11-20, 08:23 AM | #13137 | |
The Analyst
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Quote:
Do you use the keyboard or mouse click to command the speed? |
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05-11-20, 09:35 AM | #13138 |
Navy Seal
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__________________
Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
05-11-20, 09:36 PM | #13139 |
Stowaway
Posts: n/a
Downloads:
Uploads:
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Ok, so great mod... Ok. Just 1 campaign anything, ok. Some harbours defended by mines and coastal, but have no ships, some defended nothung and you can pumoping your tonnage that way is no reality, so much years of work and still those BUGS, no destroyers near port, but if you damaged coastal from long distance, first shot - you in ass (sorry for this word). Ugly environment. I understand sh5 is broken game form begin, but there are few things that easy can make game better. TWoS? it's - 1 (from five), i respect your work, but wrote the truth. Don't blame me. Reaaly just one man worked for sence here - he is DarkWraith, who been work wrom sh3 as Raserboy
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05-11-20, 10:27 PM | #13140 |
Commander
Join Date: Oct 2004
Location: Harrisburg, PA
Posts: 304
Downloads: 276
Uploads: 0
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I gather nobody knows about the type VII C/41 then?
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