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06-25-10, 04:42 PM | #1276 |
Sea Lord
Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
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Well Kameraden,
With my hat in my hand I have to tell you I screwed up. The mistake was mine. I need you to download the file again. I fixed it and am sorry for all the hassle. Humbled but not broken, ZW PS: Not this time Morty! |
06-26-10, 01:19 AM | #1277 |
Loader
Join Date: May 2010
Location: Cannes France
Posts: 86
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hello everybody
I'm back after a journey in Rome
Frinik, j'ai repris mon apprentissage de l'éditeur, mais je perds beaucoup de temps j'aurais aimé que Zeewolf me fasse un cours. Je suis entrain de recommencer ce qu'il a fait depuis un an. Avec la version originale en russe, j'arrive à me débrouiller et à comprendre pas mal de choses et du coup je suis moins présent sur le forum... je pense mettre prochainement une visualisation de ce que je peux déjà faire... |
06-26-10, 01:35 AM | #1278 | |
Loader
Join Date: May 2010
Location: Cannes France
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Quote:
I did not understand what it was ... What file? What mistake? |
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06-26-10, 11:31 AM | #1279 | |
Sea Lord
Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
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Quote:
it is the one I sent out to very resent Project ZeeWolf members. Although get ready for a new update file that will include all the stuff I've been working on through June PLUS Kursk Mission 2 Vorwärts Kameraden! ZW |
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06-26-10, 10:40 PM | #1280 |
Grey Wolf
Join Date: Dec 2009
Posts: 897
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Salut Priscalan!
Felicitations pour ce voyage a Rome Priscalan! Comme j' aimerais y etre!
Au sujet de l'editeur de mission il faut comprendre que ZeeWolf en a plein les bras et qu'il travaille, de son propre aveu, 14 heures par jour libre sur TvsT et tous ses temps hors du travail il les consacre a fignoler le jeu, creer de nouveaux modeles, nouvelles cartes et missionsIl doit bosser aussi pour ses 50 membres qui ont paye et attendent des resultats...S' il avait une equipe comme les moddeurs de Steel Fury alors il pourrait consacrer du temps a montrer des choses.Neanmoins envoie/lui un Pm pour lui demander s'il ne pourrait pas t'envoyer un petit cours de base sur les trucs qui t' interessent... Montre nous ce que tu a appris ce serait interessant. Salut |
06-27-10, 02:55 AM | #1281 |
Loader
Join Date: May 2010
Location: Cannes France
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salut Frinik
je ne vais pas embêter Zee, avec tout le boulot qu'il a... Son travail me fais comprendre que certaines choses sont possibles, mais qu'il faut du temps pour les assimiler. Le problème c'est que j'ai tendance à me disperser un peu (beaucoup même...), mais j'y arriverai, je ne me décourage pas. A présent je peux modifier une mission, changer des éléments (textures, arbres, herbes...)et parallèlement je cherche à modifier l'éditeur afin de de pouvoir créer une mission en partant de zéro et là c'est pas triste ... quant à l'apprentissage de java et des différents scripts, il y a encore du travail mais je sens que ca vient |
06-29-10, 06:21 PM | #1282 |
Ocean Warrior
Join Date: Jan 2005
Location: Minnesota
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Looking forward to the next update ZW!!
__________________
Don't mistake my kindness for weakness. I'm kind to everyone, but when someone is unkind to me, weak is not what you are going to remember about me. Al Capone |
06-29-10, 06:48 PM | #1283 |
Sea Lord
Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
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June Update
Great eddie,
I just finished the final test on the new Kursk Mission 2. And I plan on having it along with some other important fixes, like the swamp effect is now history. The flying Tigers are now history too. Included will be new trees for a better looking forest. I have decided to dedicate July to new vehicle models that will be in Kursk Mission 3. Although I did take some time off at the beginning of June, I am now back in full production mode. Which means the July update will be substantial. So, things are looking good for Project ZeeWolf. ZW |
07-01-10, 02:42 PM | #1284 |
Sea Lord
Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
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Kursk Mission 2 "The Gantlet" w/ June's final Update!
June has been the month I took a couple weeks off. But I was still productive, as
a matter of fact I am very delighted to report the swamp effect is now history as well as the flying Tigers and the tank ant hill that occurs at the end of the waypoint path. On top of that- the range accuracy for the Tiger and T34's main Gun has been re-calibrated. The HUD graphics on the Tiger has some new and improved features too. For instance the brake indicator is more of an aid that informs you in a very clear manner when the brake is engaged with a clear - "Brake On" message. And of course I have to mention the improvements in the forest, with new trees and the ability now to add more plants and trees in which I am very excited about. Also a small utility that will add to the registry the new ZITADELLE Campaign to the T34 vs Tiger Reg Key. This will enable the missions in all campaigns to be viewed in the menu. It's called "Zitadelle_.reg". All you do is double mouse click on it one time, that's it!. The location is: <drive>\Lighthouse Interactive\T34vsTiger\Zitadelle_.reg This is the best way I could come up with that will add what is needed. Nonetheless, the main thing for you guys is Kursk Mission 2. It starts out very early in the morning with a new Sky. Your task is simple: Reach the end of the valley alive. And hold the area until following forces arrive in Kursk Mission 3. You will have the experience of surviving a few Red Army Artillery Killzones - which is unreal man. But fear not the SS 13th Heavy Panzer Company will be at it's best. Vorwärts Kameraden! ZW |
07-02-10, 02:45 AM | #1285 |
Grey Wolf
Join Date: Dec 2009
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Blood, Sweat and Zeears
ExZeelent news! More artillery barrages and plenty of tabnks to kill!
Yeah Zee in the name of all the tank simasochists thank you for the pain and agony!!!! |
07-02-10, 03:21 AM | #1286 |
Loader
Join Date: May 2010
Location: Cannes France
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very good
Zee, i test this immediately
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07-02-10, 03:39 AM | #1287 |
Loader
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Location: Cannes France
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Humour
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07-02-10, 05:01 AM | #1288 |
XO
Join Date: Jul 2007
Posts: 431
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kURSK MISSION 2
Hi ZW and fellow Panzerkameraden!
first of all i want to emphasies the great work ZW is doing. I said it many times and will repeat it ,we can count on him every time. THANK YOU ZW!! I appreciate this. Thanks for your enthusiasm. For the first ten minutes of the new mission i am speaking for myself. It s no critisizm i want to show you my way of thinking. Maybe that i am too old for that game or i had taken in February a really serious hit i dont know but for me its too dark. Is it especially possible for me to make the first mission two hours later? Maybe 06:30 hour. So i can see those enemies and your great work on the envirionment. I know its not accurate but i was only driving, touching around and didnt see anything. I was hit here and there but didnt see those enemies but i really like to kill those tanks. Please dont see it as critisizm. I know its fantastic but i will see what is hapening. Maybe SOME FLARES would be nice if not possible to make the missions " in a brighter daytime. I have hit something in the dark and then i realised it was a KO KV 1. Itwas smoking!!! For the good side i must say the mission runs very well, the lowest fps was around 5 or 6. Raelly great improvement. No stumbling like me. Later i will have more time and will test it until the end so i can see all improvments. Thank you guys have a nice day LC |
07-02-10, 12:54 PM | #1289 | |
Sea Lord
Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
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Quote:
Kursk Misson 3 will be at 6:30 am for the attack on Dubrova. But the best thing to remember is that tank 1302 is a Gruppenführer (Group Leader) and you should try staying just ahead of the other Tigers to see the enemy better. I create these missions with the ability for you to follow or take charge of the whole Tiger Company by leading them into battle. If you stay up with the forward units the game will seam completely different too you Kamerad. Vorwärts Kameraden! ZW |
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07-02-10, 12:57 PM | #1290 |
Sea Lord
Join Date: Aug 2007
Location: The Great NorthWest
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Downloads: 58
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