SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
04-07-09, 12:34 PM | #1261 |
Nub
Join Date: Apr 2009
Posts: 2
Downloads: 17
Uploads: 0
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Thanks Sonicfire, I hadn't seen the part of having to modify a command in the Commands.cfg file to have it work in the original post, but found it now.
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04-08-09, 06:46 AM | #1262 | |
Engineer
Join Date: Mar 2009
Posts: 213
Downloads: 61
Uploads: 0
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Same here. Loading Bar full, you expect to see ships next, but you're transfered right to desktop. (Hope this is the "more information" you were asking for). Noticed another thing: I can use decoys on my Type VIIB (current date is December 1940) although no decoylauncher installed. these phantom-decoys work pretty well. DDs circling above it, i'm miles away. Someone said the DDs were too easy: they find me from about 6km distance. i'm not moving, silent running, depht 50m. Something to do with OM? My current Mods: TMO 1.7 + Maxoptics RSRD + Patch 2A OM V700 + Patch P3 |
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04-08-09, 07:11 PM | #1263 | ||||||
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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All uboats get a "basic" Bubble generator from the start of the war and are upgraded to more advance decoys later on |
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04-08-09, 10:56 PM | #1264 |
中国水兵
Join Date: Jan 2009
Posts: 279
Downloads: 20
Uploads: 0
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Hi!
I'm not sure if this is a bug or not. I've done the right thing and reported contact with a task force and been ordered to "inflict heavy losses". OK, I'll try that-in huge seas with 3 torps left. Not much luck (though I did get one hit on a Fiji class cruiser) so I sailed away, returned to base, reloaded and went out hunting again. I aked for a new mission and got the "Proceed with current mission and maintain silence for 12 hours"....but, Uncle Karl, the taskforce is three days away, I don't think I could even find it let alone inflict heavy losses, I just fluked onto it! I completed my patrol and asked for a new assignment.....same deal. Waited twelve hours, asked again, same result. I might be wrong, but I think I used to get new missions when I blew an intercept mission. I'm on TMO 1.7, RSRD and the latest patched OM.
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HMAS Sydney III "Thorough and Ready" |
04-09-09, 02:21 PM | #1265 | ||||||||||
Engineer
Join Date: Mar 2009
Posts: 213
Downloads: 61
Uploads: 0
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Originally Posted by spike12 noticed a problem,the game CTDs whenever i try to access the museum. I think there's something wrong with one of the ships.But other than that no problems.(this is on "clean"with OM 700 BTW) So no TM below spikes version of OM. But who needs a museum anyways. The Yamato is much more impressive in "real life". Quote:
Just out of curiosity: what would happen if a stock UBM-savegame would be loaded with the player-sub being a XVIII? Last, not least, i cant stress enough how much i love this mod. u did great work. |
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04-09-09, 07:17 PM | #1266 | ||||
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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I guess you didn't see my response to spike12 about 5 post down from the one you quoted http://www.subsim.com/radioroom/show...postcount=1186 ----------------- My response was based on your comments: Quote:
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http://www.subsim.com/radioroom/down...do=file&id=976 FYI that CTD fixes corrects this problem, not your museum load problem http://www.subsim.com/radioroom/show...postcount=1041 ----------------------- Quote:
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04-11-09, 04:47 PM | #1267 | ||
Watch Officer
Join Date: Nov 2007
Location: Montreal, QC
Posts: 345
Downloads: 614
Uploads: 10
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I had the same question when I started playing with OM. Since then I've found the mod Enemies of Germany and it suits my needs. It shows you in the Help which countries Germany was at war with at a particular time. Check it out. http://www.subsim.com/radioroom/show...ies+of+germany
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11 War Patrols / 56 ships sunk or damaged for 212,022 tons Zero casualties throughout the war Scuttled on 8 May, 1945 in Sonderburg Bay, after German surrender |
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04-17-09, 03:35 PM | #1268 |
Engineer
Join Date: Mar 2009
Posts: 213
Downloads: 61
Uploads: 0
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T H A T is exactly what i meant. awesome. thanks.
Havent tried it, am on RFB right now. but JSGM knows its there.
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https://towardsdatascience.com/how-s...s-f28f0fab3cb3 |
04-22-09, 02:25 PM | #1269 |
Eternal Patrol
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WOW!
I didn't play SH4 until just recently, mainly because my crappy old computer plays it so poorly. I finally decided to go ahead anyway, because the basic platform is such an improvement on SH3. I ended up with RFB and RSRDC, but avoided OpsMonsun because the Pacific u-boat war seemed so limited to me. Then I downloaded it and found out I could run a Type II, Type VII or even a Type IX right at 1939! Awesome! There are some things I'll miss from SH3, especially the GWX stuff in the harbors. But this is stable, hasn't crashed on me yet once (well, once, but that was because I put in a mod that didn't like another one. And with JSGME and SH4's fast loading times it's not really a problem anyway). I was immediately turned off by the American voices, though, and since I did the DBSM conversion for SH3 I thought I'd pay Lurker and all back the favor of giving us this great mod by doing it for SH4 as well. So if you love this mod and love the movie, here ya go! http://www.subsim.com/radioroom/showthread.php?t=150955
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“Never do anything you can't take back.” —Rocky Russo |
05-01-09, 12:57 PM | #1270 |
Samurai Navy
Join Date: Dec 2008
Location: Ontario,Canada
Posts: 550
Downloads: 105
Uploads: 0
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I just downloaded OP MONSON and the patch,.......I cant wait to play this MOD....I tried to find a copy of SH3 around town and could not, so I am looking forward to playing U-Boats with SH4..............A BIG THANK YOU to all for this contribution to an incomplete game.
Hopefully UBI will get it right with SH5. |
05-03-09, 11:36 AM | #1271 |
A-ganger
Join Date: Jul 2002
Posts: 75
Downloads: 26
Uploads: 0
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Ok, so here's one for you.
So for the past several days I've been enjoying this mod with great effect. (haven't had a working computer in over one and a half years now, so I'm trying to play catchup with all the new stuff) Really enjoying areas of operation that I've never seen before, like the Black Sea. I tried to find my specific problem in this thread, but it's 64 pages and I think I got to about 10 or 12 before I decided that I must be unique. 1. CTD when starting any campaign with a Type VIIC (normal). No option to pick the Type VIIC in the single missions, and it really only shows up in the campaign. My Submarine folder doesn't have the VIIC listed. I downloaded the mod a second time, thinking somehow some files were missed, but with the same result. Any suggestions? Or did I miss something where the VIIC just isn't avaliable? There is mention in the first page about the Type VIIC so I thought it was in. 2. Type II interior is missing. Originally, I thought maybe it was just left out because I don't expect miricles (though that torpedo room thread is making me rethink that), but the Type 23 has an interior similar to the Type II, so now I'm questioning that. If it isn't in there, that's fine (after all, it plays without it), I was just questioning my assumption what with the missing VII and all that. |
05-03-09, 02:29 PM | #1272 | |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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You need to follow these steps to ensure a good install http://forums.ubi.com/eve/forums/a/t...5/m/5181035206 |
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05-03-09, 03:05 PM | #1273 |
Lucky Jack
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Lurker, I tried OM for the first time today. Nice work!! Made my first attack...I think I'm the only uboat that was struck by a circle runner
Need to find that German voice pack now
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
05-03-09, 10:39 PM | #1274 |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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New Version of OM
There is a new version of OM up. Go to the first post for download links and info
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05-03-09, 11:08 PM | #1275 | |
A-ganger
Join Date: Jul 2002
Posts: 75
Downloads: 26
Uploads: 0
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And NOW there's a new one. |
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