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02-15-17, 06:06 AM | #1261 | |
Fuel Supplier
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@Justaman:
Quote:
As JO313 has already said, disable the Sabotage and Malfunction options in SH3Commander. The NYGM super-mod has Der Teddy Bar's original fix that causes the U-boat to sink slowly when stationary at any depth. You should not sink at slow speed. The Stiebler patch provides additionally a separate slow-sinking function that is hard-coded, and operates only at 100m or deeper. It is a fudge-fix, that simply drags the boat down a little below these depths, and will always occur at slow U-boat speed. Thus, when attacked by escorts, you have to decide whether to keep sinking slowly and silently, or to go briefly and noisily to half-speed to restore your correct depth. This can cause some tricky decisions for the player - stay silent and sink a bit more, or recover depth by making some noise from the propellers at half-speed. Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
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02-15-17, 01:05 PM | #1262 |
Swabbie
Join Date: Apr 2012
Posts: 8
Downloads: 19
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Stiebler, thx for your reply. I am going to give you an exact account of a test patrol I did today.
I quit my carreer, disabled the sabotage and malfuntions option in commander and started a new carreer. Type IXC, 1940. First patrol started ok. Did some testing in deep waters. This time the boat kept periscope depth while silent running. After that I did an crash test dive and even this gave me no problems. At minimal speed I kept 80m depth for more than 30 minutes. A few days later(in the game) I got a contact report for a convoy. I raced my sub to intercept it about 12 hours later. Dived to 30 meters, did a soundcheck (convoy was closing). Decided to stay at periscope depth and manouvred my sub inside the convoy. Fired 6 torpedos (2hits2miss2duds) dove to 30 meters and came back to periscope depth behind the convoy. Escorts were looking in the wrong place. I resurfaced and started reloading while getting back in attack position. This time a did a surface attack, sunk a large tanker and I was discovered by a escort. I decided to to a crash dive and THAT is when I encountered the problem. The crash dive did nog stop at 80m, the boat kept dropping and could only rise at minimum of 5rpm with straight rudder. Even when I rised to 60 meters it kept dropping back. I had no damage to my sub and I was not hit by the escort. 3 times I tried to blow ballast only to rise 10 meters before going back down at a rate of 1m/3seconds. Because I had no change of evading in silent running a let my sub rest at the bottom at 138meters. I had to go to work so I saved the game a few times and will continue tonight. Do you have a clue as to what triggers this extreme sinking behaviour? Seems to be triggered by the crash dive but only during the convoy attack... not during my first test crash dive. Blowing ballast in this case does not help? If I survice the attack I am going to do some more testing. My realism settings are all checked exept for realistic repair time (becuase this is already in the patch) and external view. All advice is welcome |
02-15-17, 04:45 PM | #1263 |
Fuel Supplier
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@Justaman:
Your problem seems like an extreme example of the 'Crash-dive blues'. If you make a crash-dive, and then interrupt the dive (eg, by levelling off) before reaching 80 metres, the U-boat will continue to sink. The problem is that the U-boat has not settled to an even keel, as it should, and the only long-term solution is to return to the surface and crash-dive again. If you crash-dive, allow the U-boat to settle off at 80 metres before diving deeper. Use a crash-dive if attacked by aircraft, when you can level off safely at 80m. Otherwise, dive deep without a crash-dive. Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
02-16-17, 03:22 AM | #1264 |
Commodore
Join Date: Oct 2009
Location: Helsinki, Finland
Posts: 614
Downloads: 135
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And 'Crash-dive blues' can be fixed with h.sie-fix...
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02-16-17, 03:27 AM | #1265 |
Swabbie
Join Date: Apr 2012
Posts: 8
Downloads: 19
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Thx for the answers. I have the h.sie fix installed with the stiebler patch. I found a work arround for the problem for now... I gave full power to go from 120 to 60 meters and then gave the order to crash dive again... it went to 80m and finally levelled of.
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02-24-17, 10:09 AM | #1266 |
Swabbie
Join Date: Feb 2017
Location: In A Yellow Submarine
Posts: 7
Downloads: 14
Uploads: 0
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Can't seem to get NYGM working..
Hello,
i have downloaded NYGM, and it seems that i cannot get it to work. The 2.5 works perfectly, but when i put the New6.7z and 6F.7z it crashes when it is trying to load the menu. need help. |
02-24-17, 10:29 AM | #1267 |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,344
Downloads: 475
Uploads: 0
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Below is a copy of part of my mods. I am showing just the NYGM related mods. On the download section Stiebler lists the correct sequence in which to load the mods here ... http://www.subsim.com/mods1/nygm/
NYGM Tonnage War V2.5 – Stand Alone Version NYGM3_New NYGM3_6F Hitman 1.2 Optics NYGM 3.2 IABLShipsforNYGM_New_Thomsen 3rd Flotilla Mod Supplement to V16B1 (JSGME) NYGM_HiRes_Submarines_3_6F Stiebler4C_SubsFlag Kapstadt Blockade NYGM3.3 Ahnenerbe WideGui 1920 x 1080 Final - FILES for NYGM v3.6D Are you installing zip files into your Mods folder? You need to unzip the files before inserting into the game. You may want to reinstall a new copy of 3_New and 3_6F as you may have a corrupt files. Also try installing each one, one at a time. Install the first and start up SH3. If everything is working install the next mod and test SH3 to insure every thing is working as it should. Good Hunting FUBAR295
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
03-08-17, 04:38 PM | #1268 |
Swabbie
Join Date: Apr 2012
Posts: 8
Downloads: 19
Uploads: 0
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GWX vs NYGM
Dear members after some trial and error I finally succeeded in getting the Shie and stiebler patches working. Thx for the quick reply's and advice here.
I tested one carreer starting in 1944 and patrolled near freetown, to guantamo and back to lorient without spotting any enemy ships. Worried that it my have been a bug, so next patrol run for the closest English port and was hunted to death within 10minutes of being dedected. Problem solved. Sure as hell it was no bug. I now started a carreer in 1939, Sunk 6 ships and had 4 dud torpedo's(loved the realistic torp crisis). Blew up one diesel engine while running at full speed. After 6 years of GWX, I cant help but say that I love NYGM more than GWX. I only miss the open hatch mode and the no medals on crew part of GWX although these are only details. Thx for all the help |
03-08-17, 04:53 PM | #1269 | |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,344
Downloads: 475
Uploads: 0
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Quote:
Good Hunting, FUBAR295
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
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03-08-17, 06:39 PM | #1270 |
Gefallen Engel U-666
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welcome aboard!
TheBadCaptainOfAU-Boot!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
03-18-17, 05:19 AM | #1271 |
Fuel Supplier
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NYGM_2017 released
I have placed a copy of 'NYGM_2017' onto the NYGM web-page here at SubSim (http://www.subsim.com/mods1/nygm/). (Or click on my signature below.)
It contains a series of small mods added over the past three years onto my own system. These include an updated version of Anvart's FM30_UpDown_NYGM (which Anvart kindly sent to me in 2014...); a series of small changes to the campaign files; my latest version of EnvSim10.act that cures almost all the weather problems of SH3, and which has been available for separate download since 2016; and the results of my efforts to improve scripted aircraft over the Bay of Biscay, as well as Hitman's clever idea to have an invisible moving air-base travelling around the Bay of Biscay during most of 1943 and early 1944. (See http://www.subsim.com/radioroom/showthread.php?t=229807). For those who wish only to download the NYGM_2017 mod itself, click this link: http://www.subsim.com/mods1/nygm/NYGM_2017.7z (This mod overlays NYGM2.5+NYGM3_New + NYGM_3.6F.) For those who wish to have the wide-screen 1920x1080 experience, WYGM (VanJast's and SeeAdler's work adapted by BlitzKrieg and BigWallEye for NYGM) is also available as a separate download from the main NYGM web-site stated above. Also check the NYGM main web-site to find the correct order of installation of all the official NYGM mods. NYGM has always aimed to be the most accurate SH3 simulation for game-play. That is, you are most likely to have the results experienced by real U-boat commanders. Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! Last edited by Stiebler; 03-18-17 at 05:34 AM. |
03-18-17, 05:43 AM | #1272 | |
Grey Wolf
Join Date: Jul 2011
Location: Verona, Italy
Posts: 924
Downloads: 1404
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Quote:
NYGM is always more realistic mod simply The Best
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Parked under the balcony with my U-27 waiting Juliet finish makeup |
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03-18-17, 09:48 AM | #1273 | |
Commodore
Join Date: Oct 2009
Location: Helsinki, Finland
Posts: 614
Downloads: 135
Uploads: 0
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Quote:
Envsimact10 is a nice addition. Trailing convoys during bad weather is worth to try now. Sometimes it even changes weather immediately aftet leaving the port. However save, exit and reload forces the game to change weather. Cheat if you do it during rain or is this intentional? Still nothing to report using h.sie's longer repair times option. Anyway thanks for the update. I'll throw in an admission fee to Vesikko if you're ever visit this part pf the world. Hell, guess I add ferry fare and bewerage or two...
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Himmel, sukeltakaa! Last edited by Obltn Strand; 03-19-17 at 01:14 PM. |
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03-19-17, 07:17 AM | #1274 | |
Fuel Supplier
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@Obltn Strand:
Quote:
If you don't like the change of weather during save/reload a game, then avoid saving the game until the weather is good and you are far from any other ships (which is wise anyway, to avoid CTDs). Most importantly, if you think it is unfair to cheat with the weather by saving and reloading, then don't cheat! Incidentally, most of the CTDs that are caused by game saves are due to previous corruption of data stored in RAM. This is as a result of too much data being written to RAM, corrupting previous data. It is really a problem caused by all the mods - especially for new ships - that have been added to SH3 since the game was originally released. If two large convoys spawn next to the U-boat, then a huge amount of new data is written. The original stock game only caused CTDs very rarely. Happily, however, modern computers have much more RAM than in 2005 (release date of SH3), so the problem is becoming rarer again. Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
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03-19-17, 01:17 PM | #1275 | |
Commodore
Join Date: Oct 2009
Location: Helsinki, Finland
Posts: 614
Downloads: 135
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Quote:
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torpedos through hull |
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