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Old 09-03-12, 04:24 PM   #1231
TheDarkWraith
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Quote:
Originally Posted by gap View Post
These ones are just perfect!

What do you think TDW?
I'll make 5 entries available for when a dispatched sub spawns. The game will randomly pick from these 5 and send the radio message to the player. You all can customize them and when we all finally agree on them I'll update the patch file to reflect it. How's that

I'll do the same thing for when a dispatched sub starts following waypoint 2 (heading back to where it came from)
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Old 09-03-12, 04:25 PM   #1232
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Originally Posted by SilentOtto View Post
This is the error I'm getting, I tried with a fresh sh5.exe to be sure...



Uploaded with ImageShack.us

It's not the same kind of trouble as I had before, 'cause then I couldn't load any menu option without getting the error. Now I can select the file to patch, the path, and then i get the error (after confirming the changes in size to the exe file).
The only thing different would be I'm compiling for any cpu (can be x64 or x32). Before I was restricting the app to a 32bit app only
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Old 09-03-12, 04:47 PM   #1233
gap
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Quote:
Originally Posted by TheDarkWraith View Post
I'll make 5 entries available for when a dispatched sub spawns. The game will randomly pick from these 5 and send the radio message to the player. You all can customize them and when we all finally agree on them I'll update the patch file to reflect it. How's that

I'll do the same thing for when a dispatched sub starts following waypoint 2 (heading back to where it came from)
Can't you do the same for when a dispatched sub takes position (when it reaches waypoint 1). Messages like the ones posted by Trevally would fit in quite well, and they would warn us that there is going to be some action, in case our watch crew/sonar man missed to do it
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Old 09-03-12, 04:54 PM   #1234
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SilentOtto ,have you not forgot to apply the UBI 1.2 patch after your new install
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Old 09-03-12, 05:02 PM   #1235
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Originally Posted by gap View Post
Can't you do the same for when a dispatched sub takes position (when it reaches waypoint 1). Messages like the ones posted by Trevally would fit in quite well, and they would warn us that there is going to be some action, in case our watch crew/sonar man missed to do it
When the sub spawns I'll have it send out a radio message (it's following waypoint 1 at that time)
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Old 09-03-12, 05:22 PM   #1236
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Originally Posted by TheDarkWraith View Post
When the sub spawns I'll have it send out a radio message (it's following waypoint 1 at that time)


in my opinnion, after our request of getting reinforcements, it would be better getting just one message by BdU, confirming that several U-boote have been dispatched to our area, bla bla bla.

Since -as we have discussed- you are planning to make those subs to spawn at different ranges from us, the interval between their spawning and their joining the attack could greatly vary. With this in mind, I would prefer having individual U-boats signaling their presence just before they reach waypoint 1.

If BdU could also inform us on the number of dipatched U-boats with its 1st message, we would have all the information we need.
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Old 09-03-12, 05:50 PM   #1237
TheDarkWraith
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Originally Posted by gap View Post


in my opinnion, after our request of getting reinforcements, it would be better getting just one message by BdU, confirming that several U-boote have been dispatched to our area, bla bla bla.

Since -as we have discussed- you are planning to make those subs to spawn at different ranges from us, the interval between their spawning and their joining the attack could greatly vary. With this in mind, I would prefer having individual U-boats signaling their presence just before they reach waypoint 1.

If BdU could also inform us on the number of dipatched U-boats with its 1st message, we would have all the information we need.
The messaging system will work as it currently does: when you send in a contact report Bdu will determine if they will honor your report. If they honor it they will send out a reply within an hour. As far as letting you know how many subs I'll have to figure out how to add formatting using the game provided functions.

Now when each sub spawns it will also send out a radio message to you saying "Hey, I'm here!"

When each sub starts following waypoint 2 (heading back to where it came from) it will send you a radio message saying "Hey, I'm bugging out!"
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Old 09-03-12, 06:34 PM   #1238
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Originally Posted by TheDarkWraith View Post
The messaging system will work as it currently does: when you send in a contact report Bdu will determine if they will honor your report. If they honor it they will send out a reply within an hour.
Okay
For increasing variety maybe you could also give B.d.U. a little probability of answering just for letting you know that your request had been denied

Quote:
Originally Posted by TheDarkWraith View Post
As far as letting you know how many subs I'll have to figure out how to add formatting using the game provided functions.
Yes, we have already discussed it

Quote:
Originally Posted by TheDarkWraith View Post
Now when each sub spawns it will also send out a radio message to you saying "Hey, I'm here!"
What's its use? I don't see the reason for them to inform us that they have been spawned, since:

a) BdU has already informed us that U-boats had been dispatched to our position;
b) In real life they would have started their passages toward us shortly after receiving the command by BdU, or they wouldn't have done it at all (if they were evading an attack, if they were attacking another convoy, etc);
c) If you accepted my idea to make them to spawn more or less at once (for avoiding that the last spawned subs get our updated position with no need of us sending status reports every so often), we will get in a short while x similar messages that will add little information to what we already know.

The only use I could see for those messages would be if only they could give us an extimated arrival time for each unit based on its distance from us. Anyway I would rather move them to when each sub is about to reach waipont 1, because it is only by then that real action will start, and it would be logical for a soldier informing his command and his comrades that he is already there and that he is taking position in the battlefield.

Do you want us to mistake our reinforcements for enemy subs? Don't forget that some of us are playing with no map contacts, no external cam and with your real navigation enabled. We are total blinds and we will be relying on the messages you will be passing to us for coordinating with our comrades the best we can

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When each sub starts following waypoint 2 (heading back to where it came from) it will send you a radio message saying "Hey, I'm bugging out!"
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Old 09-03-12, 06:57 PM   #1239
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Generic Patcher v1.0.70.0 available here: http://www.mediafire.com/?th33p6njaxilh1t


bad download link its says...


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Old 09-03-12, 07:18 PM   #1240
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Hey, does sending regular contact reports increase the chances of getting a wolfpack and/or the number of boats?
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Old 09-03-12, 07:21 PM   #1241
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Originally Posted by 9thinfSword View Post
Generic Patcher v1.0.70.0 available here: http://www.mediafire.com/?th33p6njaxilh1t

bad download link its says...
Link at post #1 updated with v1.0.71.0
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Old 09-03-12, 11:29 PM   #1242
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What mods do i need to enable in the MODS folder found in the TDW_GenericPatcher . thanks .
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Old 09-03-12, 11:34 PM   #1243
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What mods do i need to enable in the MODS folder found in the TDW_GenericPatcher . thanks .
None. They are there for testing purposes.
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Old 09-03-12, 11:55 PM   #1244
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Quote:
Originally Posted by TheDarkWraith View Post
None. They are there for testing purposes.
Whoops , ok thanks .
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Old 09-04-12, 02:30 AM   #1245
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Quote:
Originally Posted by TheDarkWraith View Post
Here is version 1.0.71.0: http://www.mediafire.com/?suulknbpwwr3bg8

Removed the hard coded messages from my data section. Replaced them with menu.txt entries. 5 random Bdu responses are now possible when you send in a contact report.

You will have to edit your menu.txt file and make the following changes:
...


By using menu.txt entries this allows other users to translate these messages into their own language (or totally change them to whatever they want).
TDW,

Confusing, have to improve my knowledge of english.

maybe a little bit stupid question I have there still:

Can i edit the menu.txt of ruby´s "deutschmod" and put this mod at last in my list? Or must i translate the menu text manual after enabling the patch.

At the moment i understand the menu.txt will be updated in the future by the patcher, so my thought is when i have to translate so the game and the patched subs work as they should.

Sorry for this questions, with better english i think i can solve it by myself, but googlenglish is a little bit puzzling.

Last edited by Kalleblom; 09-04-12 at 03:16 AM.
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