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#1231 |
Black Magic
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I'll make 5 entries available for when a dispatched sub spawns. The game will randomly pick from these 5 and send the radio message to the player. You all can customize them and when we all finally agree on them I'll update the patch file to reflect it. How's that
![]() I'll do the same thing for when a dispatched sub starts following waypoint 2 (heading back to where it came from) |
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#1232 | |
Black Magic
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#1233 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#1234 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
Uploads: 0
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SilentOtto ,have you not forgot to apply the UBI 1.2 patch after your new install
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~~~~BigReg~BigRegOne~~~~ ![]() "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
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#1235 | |
Black Magic
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#1236 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() in my opinnion, after our request of getting reinforcements, it would be better getting just one message by BdU, confirming that several U-boote have been dispatched to our area, bla bla bla. Since -as we have discussed- you are planning to make those subs to spawn at different ranges from us, the interval between their spawning and their joining the attack could greatly vary. With this in mind, I would prefer having individual U-boats signaling their presence just before they reach waypoint 1. If BdU could also inform us on the number of dipatched U-boats with its 1st message, we would have all the information we need. ![]() |
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#1237 | |
Black Magic
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Now when each sub spawns it will also send out a radio message to you saying "Hey, I'm here!" When each sub starts following waypoint 2 (heading back to where it came from) it will send you a radio message saying "Hey, I'm bugging out!" |
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#1238 | ||||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() For increasing variety maybe you could also give B.d.U. a little probability of answering just for letting you know that your request had been denied ![]() Quote:
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a) BdU has already informed us that U-boats had been dispatched to our position; b) In real life they would have started their passages toward us shortly after receiving the command by BdU, or they wouldn't have done it at all (if they were evading an attack, if they were attacking another convoy, etc); c) If you accepted my idea to make them to spawn more or less at once (for avoiding that the last spawned subs get our updated position with no need of us sending status reports every so often), we will get in a short while x similar messages that will add little information to what we already know. ![]() The only use I could see for those messages would be if only they could give us an extimated arrival time for each unit based on its distance from us. Anyway I would rather move them to when each sub is about to reach waipont 1, because it is only by then that real action will start, and it would be logical for a soldier informing his command and his comrades that he is already there and that he is taking position in the battlefield. Do you want us to mistake our reinforcements for enemy subs? Don't forget that some of us are playing with no map contacts, no external cam and with your real navigation enabled. We are total blinds and we will be relying on the messages you will be passing to us for coordinating with our comrades the best we can ![]() ![]() Quote:
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#1239 | |
Sailor man
![]() Join Date: Sep 2009
Location: Kings Bay, GA
Posts: 43
Downloads: 234
Uploads: 0
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Generic Patcher v1.0.70.0 available here: http://www.mediafire.com/?th33p6njaxilh1t
bad download link ![]() Quote:
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"For every dive you must surface, or say hello to your maker, its depths we shouldn't stay" |
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#1240 |
Willing Webfooted Beast
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Hey, does sending regular contact reports increase the chances of getting a wolfpack and/or the number of boats?
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Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
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#1241 | |
Black Magic
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#1242 |
Ace of the deep .
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What mods do i need to enable in the MODS folder found in the TDW_GenericPatcher . thanks .
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#1243 |
Black Magic
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#1244 |
Ace of the deep .
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#1245 | |
Lieutenant
![]() Join Date: May 2012
Location: Waterkant
Posts: 252
Downloads: 74
Uploads: 0
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![]() ![]() maybe a little bit stupid question I have there still: Can i edit the menu.txt of ruby´s "deutschmod" and put this mod at last in my list? Or must i translate the menu text manual after enabling the patch. At the moment i understand the menu.txt will be updated in the future by the patcher, so my thought is when i have to translate so the game and the patched subs work as they should. Sorry for this questions, with better english i think i can solve it by myself, but googlenglish is a little bit puzzling. ![]() Last edited by Kalleblom; 09-04-12 at 03:16 AM. |
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