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Old 07-07-13, 02:25 AM   #1216
Fifi
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Great! Thanks for that
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Old 07-07-13, 03:43 AM   #1217
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Great news DrJones i am waiting for the new patch for your nice mod
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Old 07-07-13, 04:30 AM   #1218
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Quote:
Originally Posted by Fifi View Post
Yes looks nice of course, but less realistic than a rubber ring...quite sure periscope opticals had rubber around, to put the eye


And - what kind of a screw is that?

Even if they look a bit like Torx, developed in the 1960's, they have too many points.

The Torx has 6 tips but this one with 8 tips I've never seen before.
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Old 07-07-13, 01:22 PM   #1219
DrJones
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Quote:
Originally Posted by Sjizzle View Post
Great news DrJones i am waiting for the new patch for your nice mod

Hey Mate...oh jeah this is a Thing...i really want to but time is too short These days that i don't have the time to release the next Version....summer vacations are comming next week.

Best Regards

DrJones
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Old 07-08-13, 11:23 AM   #1220
slaughta
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Default SH5Schiffe.exe crashes

Hey, my SH5Schiffe.exe crashes.

I use the following mod order:

  • Schleichfahrt_1_0a_part1
  • Parts Magui V 3.01 by DrJones
  • Parts Magui Patch 3.02
  • IO_StrategicMap_4_3for_Parts Magui Patch V 3.02 by DrJones
  • MineField Map for IO_StrategicMap_for_CSPMagui
  • Resolution Patches
  • Schleichfahrt_1_0h_part2
  • Schleichfahrt_1_0h_deutschpatch
After loading the Mods with JSGME v2.3.1.132 I tried to start SH5Schiffe.exe, but my 64Bit-Win7 tells me, SH5Schiffe.exe crashed.
Details are:


Problemsignatur:
Problemereignisname: CLR20r3
Problemsignatur 01: sh5schiffe.exe
Problemsignatur 02: 1.0.0.0
Problemsignatur 03: 51017847
Problemsignatur 04: SH5Schiffe
Problemsignatur 05: 1.0.0.0
Problemsignatur 06: 51017847
Problemsignatur 07: 7
Problemsignatur 08: 0
Problemsignatur 09: System.NullReferenceException
Betriebsystemversion: 6.1.7601.2.1.0.256.1
Gebietsschema-ID: 1031
Zusatzinformation 1: 0a9e
Zusatzinformation 2: 0a9e372d3b4ad19135b953a78882e789
Zusatzinformation 3: 0a9e
Zusatzinformation 4: 0a9e372d3b4ad19135b953a78882e789


Silent Hunter runs fine and looks great, but I can't use the recognition manual :/
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Old 07-08-13, 12:23 PM   #1221
DrJones
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Quote:
Originally Posted by slaughta View Post
Hey, my SH5Schiffe.exe crashes.

I use the following mod order:

  • Schleichfahrt_1_0a_part1
  • Parts Magui V 3.01 by DrJones
  • Parts Magui Patch 3.02
  • IO_StrategicMap_4_3for_Parts Magui Patch V 3.02 by DrJones
  • MineField Map for IO_StrategicMap_for_CSPMagui
  • Resolution Patches
  • Schleichfahrt_1_0h_part2
  • Schleichfahrt_1_0h_deutschpatch
After loading the Mods with JSGME v2.3.1.132 I tried to start SH5Schiffe.exe, but my 64Bit-Win7 tells me, SH5Schiffe.exe crashed.
Details are:


Problemsignatur:
Problemereignisname: CLR20r3
Problemsignatur 01: sh5schiffe.exe
Problemsignatur 02: 1.0.0.0
Problemsignatur 03: 51017847
Problemsignatur 04: SH5Schiffe
Problemsignatur 05: 1.0.0.0
Problemsignatur 06: 51017847
Problemsignatur 07: 7
Problemsignatur 08: 0
Problemsignatur 09: System.NullReferenceException
Betriebsystemversion: 6.1.7601.2.1.0.256.1
Gebietsschema-ID: 1031
Zusatzinformation 1: 0a9e
Zusatzinformation 2: 0a9e372d3b4ad19135b953a78882e789
Zusatzinformation 3: 0a9e
Zusatzinformation 4: 0a9e372d3b4ad19135b953a78882e789


Silent Hunter runs fine and looks great, but I can't use the recognition manual :/
Hey Mate,

Interessting...is you dotnet Framework up to date?

Please check this....

Best Regards

DrJones
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Old 07-08-13, 12:28 PM   #1222
slaughta
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Microsoft .NET Framework 4 Client Profile
Microsoft .NET Framework 4 Extended

and I just recognized, that I can't fire a torpedo
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Old 07-08-13, 12:34 PM   #1223
DrJones
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Hey Mates,

update in the first post.

Patch 3.02 released...still tried here to correct some Errors.

- RAOBF now resizing with the Screen resolutions
- hope i fixed the error with the tdc dials wich wont disapear
- hope i fixed the error exiting the game (Switch off the debugger if it apears. Still looking why it apears sometimes)
- menu.txt is corrected now. Please correct the existing language packages. I will release them in the first post.
- fixed the broken Switch to toggle between single and salvo shot.
- integrated a first test to automations. It can be found in the captains Panel in the game Options. activted it will make a dive to 12 meters after 2 or three hours and makes a sweep for 5 minutes and Comes up again. You have to be under deck to let it work.
it is brute force. Please give feedback

The RPM Charts can be found in an additonal mod.
I wanted to left it as a stand alone mod before it is not tested by all and i wanted it as an Option for those who want it.

Best Regards

DrJones
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Old 07-08-13, 12:40 PM   #1224
slaughta
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So I may try your update?
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Old 07-08-13, 12:45 PM   #1225
gap
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Quote:
Originally Posted by DrJones View Post
Patch 3.02 released...still tried here to correct some Errors.


Quote:
Originally Posted by DrJones View Post
- menu.txt is corrected now. Please correct the existing language packages. I will release them in the first post.
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Old 07-08-13, 12:45 PM   #1226
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Quote:
Originally Posted by DrJones View Post
Hey Mates,

update in the first post.

Patch 3.02 released...still tried here to correct some Errors.

- RAOBF now resizing with the Screen resolutions
- hope i fixed the error with the tdc dials wich wont disapear
- hope i fixed the error exiting the game (Switch off the debugger if it apears. Still looking why it apears sometimes)
- menu.txt is corrected now. Please correct the existing language packages. I will release them in the first post.
- fixed the broken Switch to toggle between single and salvo shot.
- integrated a first test to automations. It can be found in the captains Panel in the game Options. activted it will make a dive to 12 meters after 2 or three hours and makes a sweep for 5 minutes and Comes up again. You have to be under deck to let it work.
it is brute force. Please give feedback

The RPM Charts can be found in an additonal mod.
I wanted to left it as a stand alone mod before it is not tested by all and i wanted it as an Option for those who want it.

Best Regards

DrJones
thank m8 i will make the english text
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Old 07-08-13, 12:46 PM   #1227
volodya61
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Quote:
Originally Posted by DrJones View Post
Hey Mates,
update in the first post.
Patch 3.02 released...still tried here to correct some Errors...
Hey

Thanks mate.. but why v3.02? again

Quote:
Originally Posted by DrJones View Post
- menu.txt is corrected now. Please correct the existing language packages. I will release them in the first post...

Okay, I'll update RUS Localization as soon as I can get English version
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Old 07-08-13, 12:49 PM   #1228
gap
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Quote:
Originally Posted by volodya61 View Post
Hey

Thanks mate.. but why v3.02? again
I agree, if you don't mind a suggestion, when you change something in a mod or in a patch of yours, always change version number in order to mark the difference with the previous version
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Old 07-08-13, 01:01 PM   #1229
Sjizzle
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here is the english menu text
http://www.mediafire.com/?f2hly6fx84824hx
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Old 07-08-13, 01:46 PM   #1230
DrJones
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Quote:
Originally Posted by volodya61 View Post
Hey

Thanks mate.. but why v3.02? again




Okay, I'll update RUS Localization as soon as I can get English version
Ups...you are all right...i had 3.03 in mind and wrote all the time 3.02 sorry for that....the day was too hard and too long for such Details....

ok...if everything is working right we will get the Version v3.03

Best Regards

DrJones
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