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08-12-16, 02:09 PM | #1216 |
Grey Wolf
Join Date: Jun 2011
Location: UK
Posts: 752
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Hey Guys
I have just been going through v0.6 doing some last minute tinkering and have found a few errors in my roster files that may lead you to seeing a ship with no texture at all! I will be double checking things tonight, and uploading a fixed version to the Masters of the Universe secret drive If anyone does see a ship with no texture (it will either be all black, or all white) please let me know the ship name and date Cheers Fellas
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-------------------------------------------------- Authority should derive from the consent of the governed, not from the threat of force If the only tool you have is a hammer, pretty soon everything starts to look like a nail FOTRS Ultimate http://www.subsim.com/radioroom/showthread.php?t=226270 The future of SH4 - coming to a PC near you soon |
08-12-16, 03:32 PM | #1217 | |
Grey Wolf
Join Date: Jun 2011
Location: UK
Posts: 752
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Quote:
I have been getting sound contacts long before visual contacts even in perfect weather with calm seas I thought it felt wrong, but did not have any data to back up my hunch Glad you are on it Capn
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-------------------------------------------------- Authority should derive from the consent of the governed, not from the threat of force If the only tool you have is a hammer, pretty soon everything starts to look like a nail FOTRS Ultimate http://www.subsim.com/radioroom/showthread.php?t=226270 The future of SH4 - coming to a PC near you soon |
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08-12-16, 03:59 PM | #1218 |
Grey Wolf
Join Date: Jun 2011
Location: UK
Posts: 752
Downloads: 393
Uploads: 0
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Who is the mission master?
With 82 pages of development I kind of forget now Is it Cdrsubron7? Just spotted a folder structure error in FOTRSUC7AL_Aleutian Missions You have a double folder thing going on here ie. FOTRSUC7AL_Aleutian Missions is inside 700FOTRSU_Aleutian Missions Not a problem for me, I know how to deal with a folder structure that is not JSGME friendly But it may confuse anyone not so familiar with the game, who will them come here to wonder why their Aleutian missions are not appearing in game Just a friendly heads up
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-------------------------------------------------- Authority should derive from the consent of the governed, not from the threat of force If the only tool you have is a hammer, pretty soon everything starts to look like a nail FOTRS Ultimate http://www.subsim.com/radioroom/showthread.php?t=226270 The future of SH4 - coming to a PC near you soon |
08-12-16, 04:05 PM | #1219 | |
Sink'em All
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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08-12-16, 04:06 PM | #1220 |
Grey Wolf
Join Date: Jun 2011
Location: UK
Posts: 752
Downloads: 393
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And on a completely different note, but pertaining to discussions recently, I am going to go ahead and re-instate the map marker for when an aircraft is within visual range.
I have no idea why it was taken out - and it aggravates the hell out of me It is not a big deal to do - just editing the air_shp files We can either make it part of the core - or have it as a separate patch Really not fussed either way But I am doing it - because I really hate the way it is setup at the moment
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-------------------------------------------------- Authority should derive from the consent of the governed, not from the threat of force If the only tool you have is a hammer, pretty soon everything starts to look like a nail FOTRS Ultimate http://www.subsim.com/radioroom/showthread.php?t=226270 The future of SH4 - coming to a PC near you soon |
08-12-16, 04:14 PM | #1221 | |
Admiral
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Max, I've corrected the German ZClass DD that showed no texture in FOTRS. So, you don't need to fix it.
===================== I'm wondering about the game and its visual aspects. By drilling down the Double R report "Enemy Contacts by U.S. Submarines, 1943 to End of War" its obvious that the overall winner in farthest distance of a detected target went to the visual side of things......at least it did in 1943-1944. Kind of a toss up between Periscope detection, and the ole' lookouts. What I've seen in-game is the fact that a player can't see beyond about 8300 yards (4.3nm). How in the world did the lookouts see 40,000 yards out? That's just under 20nm. I'm suspecting those sightings were a puff of smoke, or a glint in the sun that those guys saw. I say this because, of a chart I've used to find "How Far is the Horizon" It seems our distance to the horizon is hazed over, right at the horizon (if you figure that 4.8 nm is the horizon from a 20 ft height), I'd like to change that. This is TMO's view of Ohau Island, just off Pearl Harbor. This is the first Campaign game mission, with an "at sea" start: Much like the mission test I've been using (where I'm only able to see about 8000 yards with FOTRS's environment)......where's the island? You can see a reflection in the water, but the "above sea level" part is hazed in. With a little tweaking of the environment parameters, this is what did: TMO's Binocular view of the Island: My view: (by the way, don't pay attention to the green water of mine. I was just playing with the water color) Not that I know for sure (I'm just speculating), but FOTRS is probably set up a lot like TMO with its environment. I'm not entirely sure about this, but I've always heard that the game develops the environment out to 20km (10.8nm) from your sub. Ships are spawned at 35 km, but aren't drawn until they get to to that 20km distance. That's about 22,000 yards. So, I would think a compromise could be reached somewhere in the middle between the 4.3nm of fog we have now and the 10.8 nm that the game is limited to. What do you guys think?
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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08-12-16, 04:16 PM | #1222 |
I break things
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Very nice!!
I have also been using that site to rename all my shipping rosters.
I have also found these resources: http://archive.hnsa.org/doc/id/oni20.../index.htm#toc http://www.combinedfleet.com/kaigun.htm (this one is very tempermental with its searching) http://www.theshipslist.com/ships/lines/nyk.shtml Great work Everyone - looking really good. Regards, s7rikeback. |
08-12-16, 04:24 PM | #1223 | |
Sink'em All
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I've used combinedfleet.com for many years for all kinds of info about the IJN. Very useful tool.
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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08-12-16, 04:39 PM | #1224 | |
I break things
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This helped me to re-align so many ships to their correct usage... Liner to Troop Transport Liner to Hospital ship etc... It also helped me to track down the War Melody and several other IJN & Allied vessels to correct their usage and ownership.. with both stock & RSRD rosters... Regards, s7rikeback |
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08-12-16, 04:40 PM | #1225 | ||
Grey Wolf
Join Date: Jun 2011
Location: UK
Posts: 752
Downloads: 393
Uploads: 0
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I played TMO since before it was overhauled (on and off for about 7 years), back then it was just called Trigger Maru And I do remember several releases there were severe issues with the detection ranges, that Ducimus then fixed in his next build Freaky stuff like being shelled by destroyers when your watch crew could not see them, and neither could you Being able to see a ship clearly with the binocs, but your watch crew being blind Or conversely your watch crew shouting out a visual contact and not even being able to see a puff of smoke of the top of a mast in that direction Personally, I think Ducimus went through so many iterations of Trigger Maru just trying to get the sensors to work "just right" in the environment he chose to use Now - we are building on FOTRS, which was built on TMO 1.7 We are basically using a version of TMO before Ducimus managed to get the right balance between the sensors and the environment So these aberrations do not surprise me - but I do not have the knowhow to fix them I looked at the sensors once - and I gotta admit - they are a total frikkin mystery to me I agree with you that there are things that definitely need to be fixed regarding the sensors and environment At the moment we just cannot see far enough visually, and it is FUBARING the gameplay (IMHO) If you think you can fix these issues, I say please go ahead and do so But please bear in mind two things before you go ahead 1 - RR is our unelected project leader. I think he probably gets the final say 2 - If you change this - then Cdrsubron7's AI Plugins might need to be redone. Or then again they may not - I just don't know As I said - the sensor files are totally indecipherable to me Short version - I vote yes with a few caveats EDIT - I mistakenly accredited Propbeanie with the AI plugins, seems they actually came from Cdrsubron7 Have changed my post to ficx this Sorry Cdrsubron7
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-------------------------------------------------- Authority should derive from the consent of the governed, not from the threat of force If the only tool you have is a hammer, pretty soon everything starts to look like a nail FOTRS Ultimate http://www.subsim.com/radioroom/showthread.php?t=226270 The future of SH4 - coming to a PC near you soon Last edited by max-peck; 08-12-16 at 04:55 PM. |
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08-12-16, 04:40 PM | #1226 | |
CTD - it's not just a job
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I'm pretty sure the player would take a performance hit with that, but the game tracks it all anyway, correct? I remember he listed lots of changes in the Sensors, Environment and AI (along with just about everything else) in the ReadMe files from AOTD_MadMax, and it seems that there's additions from v1.3 to v2.0, so he may have mods on top of mods... . |
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08-12-16, 05:15 PM | #1227 | |
Sink'em All
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Quote:
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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08-12-16, 05:30 PM | #1228 | |
Grey Wolf
Join Date: Jun 2011
Location: UK
Posts: 752
Downloads: 393
Uploads: 0
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Quote:
I had a convoy heading straight toward me Clear weather Got the hydrophone contact first - so I could not plot it on the map with any certainty Got a radar contract on the map about a minute later Just started to plot it on the map when I get the 'Ship Spotted' warning Immediately order a crash dive Whilst I am on my way down the lead destroyers have already started to shell me - so they must have seen me about the same time I saw them Something seems wrong here I am hoping the Capn can fix it
__________________
-------------------------------------------------- Authority should derive from the consent of the governed, not from the threat of force If the only tool you have is a hammer, pretty soon everything starts to look like a nail FOTRS Ultimate http://www.subsim.com/radioroom/showthread.php?t=226270 The future of SH4 - coming to a PC near you soon |
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08-12-16, 05:53 PM | #1229 |
Grey Wolf
Join Date: Jun 2011
Location: UK
Posts: 752
Downloads: 393
Uploads: 0
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In the 'Some Assembly Required' section
is now 800 Razz Dazz FOTRSU v0.65 Very similar to v0.6 Just fixed a few roster entries, and added meatballs to a few civ skins At RR - this is the one to roll into the release - I am finally happy with it
__________________
-------------------------------------------------- Authority should derive from the consent of the governed, not from the threat of force If the only tool you have is a hammer, pretty soon everything starts to look like a nail FOTRS Ultimate http://www.subsim.com/radioroom/showthread.php?t=226270 The future of SH4 - coming to a PC near you soon |
08-12-16, 10:14 PM | #1230 |
Sink'em All
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Just a quick head's up for everyone. Only download the FOTRSU700SingleMissions file. It has all of my current missions including the 5 Aleutian missions. Ignore the Aleutian Missions file.
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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