SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
07-31-16, 04:48 AM | #106 | ||
Born to Run Silent
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Quote:
Quote:
Hi Steve, if you are in this thread it means we are moving in the right direction. Quick question, have you played the demo with three other players yet?
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SUBSIM - 26 Years on the Web |
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08-02-16, 09:50 AM | #107 |
Seaman
Join Date: Aug 2012
Posts: 36
Downloads: 80
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Is the team keeping the 4 players concept? If i recall correct when listening to the developer Q & A it was mentioned that 5 or 6 might be the new minimum.
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08-02-16, 10:59 AM | #108 |
Born to Run Silent
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Sticking with 4. Sure, it would be cool to have 6+ but how likely is it there would be many 6 man teams all ready to play at the same time...?
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SUBSIM - 26 Years on the Web |
08-02-16, 11:11 AM | #109 |
Seaman
Join Date: Aug 2012
Posts: 36
Downloads: 80
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If it is well organized don't underestimate that chance though
but yeah sounds good that it is staying with the 4 players setup. |
08-02-16, 03:53 PM | #110 |
Grey Wolf
Join Date: Feb 2009
Posts: 994
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Uhm... two uboats cooperation here?
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09-04-16, 06:48 PM | #111 |
Machinist's Mate
Join Date: Jul 2004
Posts: 126
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I am rebel
I came upon this post when I was looking around. I read about your adventure into being an entrepreneur. I don't recall reading anything about you needing any money. Which is a great way to start ,if you're going to be an entrepreneur. If you do read this post, I would like to offer my time freely to beta test your idea , of a good realistic submarine game . I am even willing to invest in what ever computer I might need to play. The one I have is at its limit with silent Hunter three-- GW X
being in the light |
09-04-16, 11:36 PM | #112 |
Born to Run Silent
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hi Rebel, thanks, we will definitively be checking with you when it's time to do some beta testing, sir.
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SUBSIM - 26 Years on the Web |
09-05-16, 04:51 AM | #113 |
Machinist's Mate
Join Date: Sep 2014
Location: Onakushcloud
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I'm hoping beta versions will be available to the community to try out, now that it is no longer an option to contribute early on for access during the games development.
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09-23-16, 07:40 AM | #114 |
Swabbie
Join Date: Sep 2016
Location: In a Underground Bunker in the UK
Posts: 8
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Oh god yes, I'd be the first to mod the hell out of this game
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09-23-16, 07:46 AM | #115 |
Swabbie
Join Date: Sep 2016
Location: In a Underground Bunker in the UK
Posts: 8
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Having different scale u boats with different advantages and disadvantages and optimal crew size (small -4) (large +4) that might solve this, but I have no information on the capabilities of the team, but if modding will be a thing then that might be a option
Last edited by KlLLJOY; 09-23-16 at 08:42 AM. |
10-01-16, 10:49 AM | #116 |
Nub
Join Date: May 2015
Location: Scotland...not so far from Faslane.
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an interesting time to return
I've just popped by for the first time in ages and look at that news! If a quality subsim is in the pipeline that plays without the endless headaches of the Silent Hunter games then I'm a happy fellow. Good luck to all involved. (Personally I prefer they type IX but lets not be picky). Back to trying to get SH4 to stop crashing in the meantime...again.
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10-06-16, 01:52 AM | #117 | |
Watch
Join Date: Dec 2009
Posts: 21
Downloads: 34
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Quote:
Also I would like to echo Rockin Robbins and other in hoping for an eventual American boat expansion or the game being moddable to allow it. If I can finally run a proper Dick O'Kane tracking party on my bridge, I'll be happy as a clam. |
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10-15-16, 05:19 PM | #118 |
Swabbie
Join Date: Dec 2001
Location: Sweden
Posts: 7
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This is a GREAT idea.
I can't find it as early-access on steam yet, how do I support it right now? |
09-15-20, 03:08 PM | #119 |
Born to Run Silent
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Ba-bam!
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09-16-20, 11:31 AM | #120 |
Silent Hunter
Join Date: Dec 2004
Location: AN9771
Posts: 4,893
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Wolfpack on Steam store page:
https://store.steampowered.com/app/490920/Wolfpack/
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My site downloads: https://ricojansen.nl/downloads |
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