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12-07-08, 06:56 PM | #106 |
Engineer
Join Date: Dec 2006
Location: New England
Posts: 216
Downloads: 9
Uploads: 0
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JScones... You might want to take a look at this great mod by ICDP to add to that list.
Part 1 of new muddy & dusty SF textures completed : http://www.t34vtiger.com/forums/showthread.php?t=328
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12-07-08, 08:41 PM | #107 | |||||||||
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----- To All, I have gotten some very unacceptable mails from three forums in the past 7 days, even before the review (just indicating I do not agree with the general view was enough to get some crazies upset), with some very juvenile phrasing at times, and two guys even qualifying for a description of hatemails. To say I 'm totally pissed by those attacking me on a personal level and thinking they must ignore every reply and correction about what I actually said when they misquoted me, would be an understatement. Most of these guys were apparrently coming from simHQ ahnd the lighthouse forum. That my views of the game would not be welcomed, I knew after just two hours of gameplay. But the way I got personally targetted and the points I listed got comfortably ignored and other nonsens got put in my mouth, I will not forget, and will not forgive. In three forums I said repeatedly that everybody is free to like the game nevertheless and to disagree with me on how he assesses the details I criticise, and repeatedly I wished those who like the game a happy gaming since it is the best that could happen to them now that they already have separated from their hard-earned cash. Will everybody please kindly keep that in mind. After all, every review is subjective, necessarily, and reflects not necessarily the general public'S views, but the author's views. but a good reviewer will give his reasons why he sees things the way he does, and that's what I did - en detail. Disagreement should be limited to discussing such things and how much they get valued and seen as important or not - not replacing such arguments with personal attacks and general questioning the person of the reviewer and his background. But after the review was released, I got almost as many mails agreeing with me and thanking me for mentioning the issues I listed, and this really was of help. Since Friday i also visited the family of an old girlfriend of mine, and just came back today afternoon. Her husband has left the BW just 18 months ago, having been a - tanker, a TC. He is interested in historic tanks and tankgames and sims, and yes, he probably does not mix up the Pz-IV and the PzVI and calling the wrong of the two as "Tiger". since I had deinstalled the game a second time meanwhile, and remain unimpressed by it, I took it with me and showed it to him, offering him to keep it. It's just that he reacted like me - after less than an hour he asked if I am sure that it is not MP-exclusively, since he had difficulties to take the missions and the AI as serious, and was annoyed by the bad sounds (no distance variations), and the bad pathfinding. He liiked the looks of it, but the historical correctness of how things unfold in a mission, he did not find convincing at all (and he is a hobby historians on WWII tanks, as I said). Like me, he rated it as a relatively shallow game, allowing not much tactical variation and challenge. In other words: he also got bored, and refused to keep the game. I heared of some others that they see the game like this, too. Now, I don't tell this to convince you to change your minds and agree with me - you just better understand that I am not the exception from the rule, but that there are quite some people who do not like the game as well - and like most people not liking a a game, they simply do not care enough for it as if they would show up in a community for a game they do not like. It's a normal thing. Now feel free to carry on your discussions of the game and mods and patches and the usual stuff being done after a release - just leave my person, and personal targetting, out of it. After the last week I am not in the mood to take any more.
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Last edited by Skybird; 12-07-08 at 09:06 PM. |
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12-07-08, 09:20 PM | #108 |
Silent Hunter
Join Date: Jun 2006
Location: Norway
Posts: 4,224
Downloads: 14
Uploads: 0
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I agree, there are probably lots of people who dont like it (this can be said of any game), but it seems most active users on the three forums I read about these games like it, so you are indeed an exception from the rule.
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Last edited by stabiz; 12-07-08 at 09:21 PM. |
12-08-08, 04:35 AM | #109 |
Pacific Aces Dev Team
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Back to the game's discussion, I just got this reply from the SF publisher, regarding getting it in stores here in Spain:
There is no Spanish version nor distributor for these games. Best option would be to buy online. E.g. via our shop http://www.lighthouse-interactive.com/shop/ Free shipping. Therefore, anyone interested in getting the game here in Spain better buy it via internet, because waiting to see it in the shops will result in missing it.
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One day I will return to sea ... |
12-08-08, 07:39 AM | #110 |
Pacific Aces Dev Team
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Ok, I have a question for those of you who have already played the game a bit (Since I'm currently unable to get it here):
I have played Panzer Commander, iPanzer44 (Man, what a disaster of a game!) and the very best classic Panzer Elite (In which I didn't like the menu system). My question is: How would you judge SF AI when comparing to those games? Where would it be in the list? My current rating would be: 1.- Panzer Elite 2.- Panzer Commander 3.- iPanzer44 (Broken AI in fact) Where would you place SF's AI in that list? Thanks
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One day I will return to sea ... |
12-08-08, 06:17 PM | #111 |
Silent Hunter
Join Date: Jun 2006
Location: Norway
Posts: 4,224
Downloads: 14
Uploads: 0
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Yeah, and I really love the Africa shots I have been seeing. Drooool.
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12-09-08, 12:00 AM | #112 | |||
Navy Seal
Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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What is refreshing in Steel Fury is that I don't see friendly tanks zipping in front of me when I fire, or getting stuck beside me, or exposing themselves when trying to get into a formation, as I did in Panzer Elite. This doesn't mean that they don't sometimes do odd things in Steel Fury, it's just that to me they are not as obvious (or dumb) as they were in Panzer Elite. Re enemy AI, that's harder for me to comment on. I've seen dumb things in both games, but nothing in Steel Fury to want me to go back to Panzer Elite. Quote:
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Also, it seems that if you (unsuccessfully) attempt the same mission over and over, your statistics for each attempt cumulate. I don't like that; in a linear sense, if I attempt mission three 6 times and only complete it on the sixth, then only the statistics from the sixth (successful) attempt should be counted. This aggregation would need to be undone in order to maintain an accurate career profile. I guess once a new career is started, the third party application could remove all other campaigns and missions from the game list (for the life of the campaign only of course) to "force" a linear career. Still early pondering days though. I'm drafting a list of questions to ask over at the lighthouse forum; I'll see where that takes me. |
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12-12-08, 08:58 AM | #113 |
Seaman
Join Date: Oct 2008
Posts: 33
Downloads: 0
Uploads: 0
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Hi, well I think that the current AI.........is 'okay'. Its not groundbreaking but neither is it broken.
Enemy antitank emplacements defend themselves with small arms if approached by infantry, infantry try to run if a tank gets close to there trench/location (Theatre of War had this but for me most troops panicked all the time!! when a tank approached which annoyed the hell out of me after id just manouvered a bazooka to get a shot off). I only just noticed how I could see the marks made by the enemy on my front armour from the tank drivers hatch......thats real enough for me. You can get your 'wingmen' to get out of your way by altering the formation or spacing in F8 map view. For me its a good game/sim. I can see it not been hardcore enough for some, but been someone who still plays fps stuff I guess a lot of 'casual' gamers would find it bewildering (I still fail miserably at Il2). anyhoo 8.5/10 for me ......and I think its gonna get better with Fall Blau and the other w.i.p. Oh and a group hug for Skybird cos no one deserves personal insults just for offering his opinions. Lifes wayyy too short for that kinda bs. Last edited by tigershuffle; 12-12-08 at 09:07 AM. |
12-12-08, 01:23 PM | #114 | |
Commodore
Join Date: Apr 2005
Location: Brewsky, Galore
Posts: 618
Downloads: 19
Uploads: 0
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12-12-08, 01:51 PM | #115 |
Soaring
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Tanks, guys. Hope you enjoy your game for a long time to come.
Let me (us) know when they start to mod the AI. I would be interested in knowing where this would lead to.
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12-15-08, 10:19 AM | #116 |
Electrician's Mate
Join Date: Sep 2002
Posts: 138
Downloads: 5
Uploads: 0
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Are there any user missions for this game to download anywhere? I'm looking for a simple defense scenario but it appears every scenario shipped with the game has you on offense.
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12-16-08, 07:30 AM | #117 | |
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The game has a mission editor coming with the game, and even an object editor as download. I didn't check it out, but what is holding you back to try yourself?
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12-17-08, 07:27 AM | #118 |
Electrician's Mate
Join Date: Sep 2002
Posts: 138
Downloads: 5
Uploads: 0
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Low priority for me with respect to time management. I just don't want to devote the time to learning the editor. I take it there are no user missions available for download anywhere then?
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12-17-08, 07:55 AM | #119 |
Soaring
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Since I lost interest in the game, I really don't know. Maybe best advise is to ask in the lighthouse forum. If they don't know over there, than you probably have to edit a mission yourself.
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Last edited by Skybird; 12-17-08 at 07:57 AM. |
12-17-08, 02:01 PM | #120 |
Electrician's Mate
Join Date: Sep 2002
Posts: 138
Downloads: 5
Uploads: 0
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Thanks Mikhayl!
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