Click here to access the Helosim website |
The Web's #1 BBS for all submarine and naval simulations! |
01-23-11, 04:01 PM | #106 |
Navy Seal
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
|
Wait, they did all the training videos on Nevada. They're gonna release the product without any kind of guides?
Have a little issue too: EAC switch doesn't stay enabled (mouse click in cockpit). Note on panel doesn't extinguish either, so it's not enabled. This is with everything else operational and aligned. I know it didn't work at all at first, but I thought they fixed it.
__________________
Contritium praecedit superbia. |
01-23-11, 04:09 PM | #107 | |
Loader
Join Date: Sep 2002
Posts: 83
Downloads: 0
Uploads: 0
|
Quote:
IIRC the EAC will only enable after the Nav system aligns (this takes about 4 mins and can be seen on the CDU). http://forums.eagle.ru/showthread.ph...&highlight=EAC Nate |
|
01-23-11, 07:32 PM | #108 | ||
Navy Seal
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
|
Quote:
Quote:
__________________
Contritium praecedit superbia. |
||
01-24-11, 01:11 AM | #109 |
Navy Seal
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
|
Clean install; all better.
__________________
Contritium praecedit superbia. |
01-29-11, 08:10 AM | #110 |
Lucky Jack
|
Hmm... Does the Avenger have any effect on ships? Like tanker or the bulk cargo ship? I did a few strafing runs on both types of ships but there didn't seem to be much of an effect.
Is there an actual damage model on the ships or just weapon x = ineffective weapon y = effective type system? |
02-01-11, 01:44 AM | #111 |
Sea Lord
Join Date: Jul 2002
Location: Pacific NW
Posts: 1,894
Downloads: 6
Uploads: 0
|
I dunno Downly, I have my doubts about how effective 30mm would be against medium-large ship. Either way, I would have to think that the naval damage model in DCS is pretty simple. Stuff that floats is strictly a side show for a sim that models the A-10.
PD |
02-03-11, 07:30 PM | #112 |
Navy Seal
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
|
Best promotional material for an A-10C sim, ever.
__________________
Contritium praecedit superbia. |
02-10-11, 08:28 AM | #113 | |
Loader
Join Date: Sep 2002
Posts: 83
Downloads: 0
Uploads: 0
|
An interview with one of the producers ....
http://games.on.net/article/11576/De...im_Mackonochie Quote:
|
|
02-10-11, 08:33 AM | #114 |
Lucky Jack
|
Ooo, was just wondering what their next sim will be about.
|
02-10-11, 10:33 AM | #115 |
Navy Seal
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
|
Late Februari? That's nice.
Quick upgrade to beta6 soon and then a short wait for release. Lovely.
__________________
Contritium praecedit superbia. |
02-15-11, 04:21 PM | #116 | |
中国水兵
Join Date: Dec 2010
Posts: 278
Downloads: 91
Uploads: 0
|
Quote:
Fog, heavy rain, clouds and haze reduces the visibilities only for human players but not the Ground-AI. The Ground-AI can see, track and shoot through all of these with ease. So after 2 years of development we have to deal with the same dump AI. Maybe that's "lovely" for you arclight, but not for me. And by the way, user Nate--IRL-- is part of the Eagle-dynamics team and it's obvious that his role here is to advert Eagle-dynamics products and nothing else. |
|
02-15-11, 04:42 PM | #117 |
Lucky Jack
|
Why the hostility?
|
02-15-11, 04:47 PM | #118 | |
Lucky Jack
|
Quote:
|
|
02-15-11, 05:16 PM | #119 | |
Loader
Join Date: Sep 2002
Posts: 83
Downloads: 0
Uploads: 0
|
Quote:
I make no secret of this, and some posters here know me on the ED forums also. Also, if you are unhappy with my conduct on this forum please feel free report me to the moderators. Nate |
|
02-15-11, 09:28 PM | #120 | |
Navy Seal
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
|
Quote:
After 2 years of development we have 2 high detail aircraft with a 3rd in development, a level of detail that is completely unheard of and probably won't be matched anytime soon. Can't say I disagree on the AI though, especially the tree issue is annoying flying the Ka-50, getting shot at by units you couldn't possibly see. All the while your AI wingman is calling out targets like they have strobes attached to them. At any rate, once you actually learn to fly and be more cautious, it isn't even an issue. The best defence is to not get shot at, so if you notice enemies shooting through trees and spotting you behind a building, you're already too close.
__________________
Contritium praecedit superbia. |
|
|
|