SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
10-24-13, 09:00 AM | #1141 |
Navy Seal
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Welcome Aboard!
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"Some ships are designed to sink...others require our assistance." Nathan Zelk |
10-25-13, 12:13 PM | #1142 |
Nub
Join Date: Oct 2013
Location: Russia, Sankt-Peterburg
Posts: 2
Downloads: 36
Uploads: 0
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Thank you! glad to be among you.
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11-10-13, 06:22 PM | #1143 |
Nub
Join Date: Apr 2012
Posts: 2
Downloads: 23
Uploads: 0
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Hi! I'm having trouble with running this mod with GWX until Windows 8.1 - SH3 crashes to desktop when it gets to trying to start a mission.
I have applied the RAM .exe fix (and have also tried prior to affixing this fix). All mods were installed using JSGME. Has anybody else encountered this problem? Cheers! |
11-10-13, 11:56 PM | #1144 |
XO
Join Date: Jun 2008
Posts: 427
Downloads: 59
Uploads: 0
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You say All mods were installed using JSGME.
If your running more than just this one, can you put the list up please. |
01-02-14, 06:35 AM | #1145 |
Watch
Join Date: Oct 2013
Posts: 22
Downloads: 687
Uploads: 0
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will it work with gwx mod
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01-02-14, 08:50 AM | #1146 |
Sea Lord
Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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If it is a question, so is the answer yes.
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U-552 Tiger IDF |
08-14-14, 02:11 PM | #1147 |
Swabbie
Join Date: Nov 2013
Posts: 13
Downloads: 218
Uploads: 0
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Having some nasty CTDs with this mod, unfortunately. I've installed the 4GB patch, and even though I have a 64bit operating system, it hasn't solved anything.
Really want to see these gorgeous ships, any advice? On a side note, if there is anyone with an existing link to an older beta version of MFM i'd take that to see if that would help. Thanks. |
08-29-14, 05:37 PM | #1148 |
A-ganger
Join Date: Aug 2010
Posts: 75
Downloads: 139
Uploads: 0
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Will this mod conflict with or in any way adversely interact with MEP4.3? I'm not sure if I should ask this here or in Makman's thread.
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08-29-14, 05:59 PM | #1149 |
Navy Seal
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They work fine together.
P.S. Just be aware that your loading times will increase a lot.
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"Some ships are designed to sink...others require our assistance." Nathan Zelk |
08-29-14, 09:39 PM | #1150 |
A-ganger
Join Date: Aug 2010
Posts: 75
Downloads: 139
Uploads: 0
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I'm running Win7 64 bit on a ROG built system. Load times won't bother me.
Thanks for the info. |
08-30-14, 05:16 AM | #1151 |
Navy Seal
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My load times went from 10-15 min to 70-80 min. I run Win 7 64bit 8GB ram.
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"Some ships are designed to sink...others require our assistance." Nathan Zelk |
08-31-14, 10:22 AM | #1152 |
Swabbie
Join Date: Aug 2014
Posts: 13
Downloads: 13
Uploads: 0
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I have a couple questions concerning the adding of ships to SH3.
First off, are the MFM mod, and USAM mod mutually exclusive, or will they run concurrently? Which of these 2 new ship mods is better with regards to load times? Can I use the skins from the MFM mod without adding the boats? |
09-29-14, 06:54 AM | #1153 |
Nub
Join Date: Sep 2014
Posts: 3
Downloads: 9
Uploads: 0
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Hallo Kaleuns i'm a long time lurker on these forums and sorry to bump the thread but i was wondering if there's another way of getting this mod since the original link seems to not work anymore.
Regards. U-110. |
09-29-14, 08:48 AM | #1155 | |
Nub
Join Date: Sep 2014
Posts: 3
Downloads: 9
Uploads: 0
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