SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
12-02-18, 06:16 AM | #11356 |
Navy Seal
|
Ok, that did it. No more unwanted sinking at high depth even running 1 knot
But there are 2 patches to deactivate about manual dives planes.
__________________
|
12-02-18, 07:33 AM | #11357 |
Navy Seal
|
I don't think you'll achieve anything by doing this. If you leave dive planes on "auto" while in game, the patch has no effect at all.
In order to achieve what you want, you'll have to experiment with submarine mass and surfaced/submerged displacement values specified in the appropriate submarine's sim file, using Goblin editor...
__________________
Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
12-02-18, 08:02 AM | #11358 | |
Argentinian Skipper
|
Quote:
How could I disable the patches for dive planes? Via text edition? Many thanks! Fitzcarraldo |
|
12-02-18, 08:26 AM | #11359 | ||
Navy Seal
|
Quote:
With my crew now 100% trained, if they can’t keep my sub steady even in deep depth without my help, it’s not really accurate for wolves of Kriegsmarine! Quote:
Deactivate all inside and close. You’re good to test.
__________________
|
||
12-02-18, 08:55 AM | #11360 | ||
Navy Seal
|
Quote:
Quote:
__________________
Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
||
12-02-18, 09:41 AM | #11361 | |
Navy Seal
|
Quote:
Just for historical accuracy, if a well trained crew couldn’t keep a steady sub at 180m, they ‘d better try other stuff ... like baby sitting for example Mine is actually 100%, so I expect they can keep a steady level any time. Even if in real it was not that easy Before, when i was in red zone, the sub was sinking and only way to keep it level was regularly to blow ballast and play with the manual dives planes (not easy, you need some speed though, and when 3 DD are on top...) After 3/4 ballast manœuvres you are air empty... hence dead. I didn’t test over 180m yet, but i will (with the patches deactivated) But so far, i’m Quite happy to don’t have to spend that much time for not sinking myself... It’s enough tough to evade those Uber destroyers
__________________
|
|
12-02-18, 10:41 AM | #11362 |
Navy Seal
|
So it seems you were right (again) Vecko...
180m is the limit to not cross for steady sub. Below, you have to give quite some speed to level up, and blow ballast to return at a normal depth. But blowing ballast is VERY air consuming! Didn’t realize how much air each time... blowing twice you ‘re almost empty
__________________
|
12-02-18, 12:13 PM | #11363 |
Planesman
Join Date: Dec 2014
Location: Czech Republic
Posts: 193
Downloads: 527
Uploads: 0
|
Hello
I think that this problem is expressed in the game enough. At a depth of 180 meters, the ship has enormous power and can not keep it running without the engines. If my memory does not deceive me, it was sufficiently explained in the novel "Das Boot" by the chief engineer in a conversation with a propaganda worker. Unfortunately, I am unable to calculate how many kgs per square centimeter is affecting the hull of the submarine at this depth. But the pressure of the water column will surely be huge. |
12-02-18, 12:30 PM | #11364 |
Samurai Navy
|
So basically the weight of the water column above the boat starts to equalize the buoyancy?
|
12-02-18, 02:20 PM | #11365 |
Planesman
Join Date: Dec 2014
Location: Czech Republic
Posts: 193
Downloads: 527
Uploads: 0
|
Hi
I will find the passion in the book "Das Boot" and I will try to introduce a complete explanation of the problem here. Just in a nutshell it's the way you wrote. If the ship goes into ever-greater depths, the weight of the water column is constantly increasing, and the ship continually compresses and thus increases its weight. The air that is in the submarine is constantly compressed, and so the less and less the boat is hovering. And at a certain depth, the ship gets to the condition that it is no longer hovering, but it falls naturally. And there are two ways to lift the boat, either use compressed air and inflate into ballast tanks, increasing air volume and active buoyancy, or using engines and rudders. Just like a submarine captain you have to be able to decide what depths you dive into and how to use compressed air. |
12-03-18, 11:02 AM | #11366 | |
Swabbie
Join Date: Oct 2015
Posts: 10
Downloads: 8
Uploads: 0
|
Quote:
|
|
12-03-18, 11:49 AM | #11367 | |
Navy Seal
|
Quote:
Edward Tambunan gave me permission to use his incredible repainted U-96 picture for new TWoS loading screen, which will look something like this... Very SH5-ish I'd say...
__________________
Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
|
12-03-18, 12:11 PM | #11368 |
Navy Seal
|
Very nice loading screen
On other hand, something that is making me crazy actually, is the absolute impossibility to get my flak gunner with rough sea... Up to 10ms it’s dead He is on top of conning tower deck though! Waves doesn’t come to this heigh. I know it’s game limitation (or more SH5 vanilla bug) but nothing can really be done? Very frustrating... Also i know i can do the job by myself, but AI gunner is ten times better than me!
__________________
|
12-03-18, 12:35 PM | #11369 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
Very nice, but imho the overlays are a bit messy. I would make the SH5 title text a bit bigger, the TWoS one slightly smaller (so that it won't hamper the visual of Klt. Lehmann lol) and I would move all the subsim/best of subsim patches to one side. The bottom right corner with its black connig tower silhouette seems perfect for that
Last edited by gap; 12-03-18 at 12:55 PM. |
12-03-18, 12:39 PM | #11370 | |
Swabbie
Join Date: Oct 2015
Posts: 10
Downloads: 8
Uploads: 0
|
Quote:
Picture looks great |
|
|
|