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11-20-18, 11:35 AM | #11266 | |
Samurai Navy
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There is something that has been bothering me for a while and I hope that someone here might have a proper answer. How exactly did Type VII U-Boats determine the targets speed, range and AOB? We have multiple options in game, but how realistic are those? For example, I have read somewhere that the boats did not have a stadimeter to measure the range as we do in game. But I can´t find sources that are clear on that. How realistic are the RAOBF and the U-jagd clock? I already know that the backside of the attack disc we have in game, was not present on Kriegsmarine attack discs. |
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11-20-18, 12:20 PM | #11267 |
Grey Wolf
Join Date: Jan 2002
Location: New Tripoli, PA
Posts: 994
Downloads: 64
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I have read that early both did have a statimeter on them but it was taken out for some reason. I think uboat captains used the redicle to estimate distance. The lines on the left-hand side of the periscope view.
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11-20-18, 04:22 PM | #11268 |
Samurai Navy
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it seems as if, for some reason, Germany stopped fitting Stadimeters to u-Boats during wartime. I guess they were expensive.
It seems as if the Stadimeter could also be used horizontally to get the targets AOB after entering the ships length. See here http://www.tvre.org/en/acquiring-torpedo-firing-data The range and AOB finding device looks very much like the RAOBF we have in game, only that the ingame RAOBF is not linked to a stadimeter. Any chance to implement a stadimeter function for the RAOBF? So that the inner ring moves automatically when you use the stadimeter? See here: http://www.tvre.org/demos/demo_3/ind...l?setLng=en-US that is a demo of only the rangefinding function. The AOB finding function would offset the image horizontally. Could it be possible to implement a horizontal stadimeter? |
11-22-18, 06:45 AM | #11269 |
Gunner
Join Date: Jun 2017
Location: Kiel, Germany
Posts: 96
Downloads: 63
Uploads: 0
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Is this mod multiplayer-compatible?
Sorry in advance, if this question has been answered before somewhere around here. cheers
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"Natürlich ist das 'n Weihnachtsbaum, oder meinste, damit wird die Brücke getarnt, oder was?" |
11-22-18, 06:48 AM | #11270 |
Willing Webfooted Beast
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If the other person is running the same version of the mod, and the same additional mods.
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Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
11-22-18, 12:30 PM | #11271 |
Navy Seal
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Hi guys,
For testing purpose against destroyers, i tried to get back my U-mark to see the sub direction in external view when underwater, but no way... I deactivated the real nav mod of course, activated the map contacts settings, but still nothing. I have the U-Mark dds in my data/misc nevertheless. What did i missed to get this visual icon back? Or maybe it’s impossible with TWOS?
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11-22-18, 01:43 PM | #11272 |
Samurai Navy
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Regarding the U-Jagd clock:
Apparently this clock was originally intended to be used on German Sub hunters to measure the speed of the submarine being hunted. However it was also used by U Boat crew, so it can be assumed that it is historically accurate if you use it to measure the speed of a target vessel. Does everybody know how it is used or should I write a little how-to? |
11-22-18, 04:28 PM | #11273 |
Growing Old Disgracefully
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Hi Fifi
Take a look at this. External U-Boat Markers by Venatore > TWoS Compatible > Enable JSGME Peter
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11-22-18, 05:32 PM | #11274 | |
Navy Seal
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Oh well...
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11-23-18, 04:20 AM | #11275 | |
Navy Seal
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
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11-23-18, 05:00 AM | #11276 |
Growing Old Disgracefully
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Hi Fifi
Picture in medium fog at 19 meters. Peter
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
11-23-18, 05:14 AM | #11277 |
Navy Seal
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there is something in my settings that is making U-Mark not effective, but i’m stuck on this.
Full clean reinstall is still the same, even with difficulty settings set to zero! That’s quite incredible and a bit ridiculous to not be able to get this noob setting!
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11-23-18, 06:04 AM | #11278 | |
Torpedoman
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I do not know if it's the solution to your problem, but by clicking on "Ctrl + Del (NumPad)" the U-Mark disappears or reappears like a switch. Torpedo |
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11-23-18, 07:04 AM | #11279 |
Navy Seal
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Thanks for the tip Torpedo will try to see if it works
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11-23-18, 07:20 AM | #11280 |
Navy Seal
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No chance Torpedo... still nothing ...
I think i’ll Give up with that
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