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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1096 |
Watch
![]() Join Date: Jun 2005
Posts: 16
Downloads: 94
Uploads: 0
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Hey, mod sounds great except the part where it probably collides with the Enigma machine shortcut whilst used in tandem with TWOS.
I did have a look through the thread but couldn't see anything. To put it simply: with all the mod parts on pressing the little Enigma machine "E" icon in-game does nothing. With it off it works as intended. Thought I'd let you know. ![]()
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It's a long way to Tipperary...yeah, but how far is it? |
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#1097 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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Stormy...... |
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#1098 | |
Watch
![]() Join Date: Jun 2005
Posts: 16
Downloads: 94
Uploads: 0
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Hi, Sorry I forgot to go into detail: I am on TWOS 2.2.24 and SH5 v1.2, uconnect version (well, it was a DVD version but I don't think anyone uses those anymore so I just got a digital copy from ubisoft). I will try to see if I can narrow down the actual "part" from the mod that is disabling it or if it's just the whole thing that is disabling the Enigma. Also, here's my JSGME mod soup in case someone more experienced can spot another probable conflict: TWoS Campaign Advance Verifier_Testing TWoS FX_Reduc. Fires and Expl._Incr. Flooding via Zones TWoS Officer Icons as Stations TWoS SM Interior_Food Stocks TWoS Wooden Lifeboats TWoS Real Navigation TWoS Ship Auto Recognition TWOS restore captain's icon 8 by JCWolf TWoS Campaign Start_VIIB_UFlaK TWoS Harbors Chimney Smoke DynEnv v2.9 - 10.I Seafloor (high resolution) DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution) DynEnv v2.9 - 6. Sleet for Winter Campaigns Dunkelgrau Kriegsmarine Colores v2.0 DynEnv v2.9 - 4.a Camera Filters - Realistic Colors TWoS Encrypted BdU Orders gap - The SH5 EcoMod v0.2.1 - 1. Main mod gap - The SH5 EcoMod v0.2.1 - 2.b 3x increased tree density gap - The SH5 EcoMod v0.2.1 - 3. Season fine-tunings (only DynEnv and TWoS users) gap - The SH5 EcoMod v0.2.1 - 4.a Full resolution tree textures gap - The SH5 EcoMod v0.2.1 - 5.a Full resolution detail masks gap - The SH5 EcoMod v0.2.1 - Testing missions Radio Gramophone TDW Round Fire Button v12 by Torpedo TWoS Glass Covered GUI Dials _1_Stormys DBSM_TWos SH5 v1.3 Basemod _2_Stormys DBSM_TWos SH5 v1.3 HOTFIX 3 _o_Stormys DBSM_TWos SH5 v1.3 additional crew sounds beta6 _o_Stormys DBSM_TWos SH5 v1.3 optional -6db damped Sonarguy _o_Stormys DBSM_TWos SH5 v1.3 optional NavMap babelling _o_Stormys DBSM_TWos SH5 v1.3 optional remaining orig sounds converted to 22Khz _o_Stormys_DBSM_TWos_additional_creaks_and_noises_ 1.0 _o_Stormys DBSM_TWos SH5 v1.3 optional scary creaks EDIT: Nevermind, I had "_z_last_Rubini_Crash_dive_fix_for MCFM 1.2.1&MCCD v1.3a _for_SDBSM_Stormy_new_sounds_test NewUi`s 7.5.0" enabled when that behaviour happened. I disabled it and voila, habemus Enigmam! Thanks, Tenebrae
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It's a long way to Tipperary...yeah, but how far is it? Last edited by Tenebrae; 06-18-22 at 08:35 AM. |
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#1099 |
Seaman
![]() Join Date: Dec 2023
Location: Indiana
Posts: 33
Downloads: 77
Uploads: 0
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Hello, I recently made a new modlist for a new campaign and noticed a few problems and was hoping to figure out if I did anything wrong. One is my full stop key doesnt match the F1 keyboard layout I see (its ' instead of 0), and two sometimes my boat won't go to periscope depth when I order and have to click the button a second time, lastly I hear this annoying mechanical clicking noise sometimes when looking thru sights like the uzo binoculars or periscope.
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