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Old 04-01-11, 09:36 PM   #1036
brett25
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wait for the paint program videos maybe they will show you some real 2d magic
ok
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Old 04-01-11, 09:45 PM   #1037
Bakkels
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Originally Posted by Hans Witteman View Post

Ah ok now i get it any face lift on those fishing boat would be a good start but wait for the paint program videos maybe they will show you some real 2d magic

Best regards Hans
Will those video's be only for the team members? Because as you might recall I asked earlier how you get these great looking textures on the u-boat and I'm really curious how you incorporate specular maps in sh3...
I just really want to learn how you do that. Any chance I could get to see that tutorial? If not, that's cool too btw. I'll have to find out for myself then.
Anyway, once again, keep up the great work!
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Old 04-01-11, 09:49 PM   #1038
Hans Witteman
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Default Cheers to all our supporters!

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Old 04-01-11, 09:55 PM   #1039
Hans Witteman
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Originally Posted by Bakkels View Post
Will those video's be only for the team members? Because as you might recall I asked earlier how you get these great looking textures on the u-boat and I'm really curious how you incorporate specular maps in sh3...
I just really want to learn how you do that. Any chance I could get to see that tutorial? If not, that's cool too btw. I'll have to find out for myself then.
Anyway, once again, keep up the great work!
Hi mate,

Video tutorials on this part of our workflow is not done yet and like i say we will release those videos publicly after release.

And it is a little bit complex to explain in a post so just a little bit patience and all our knowledge will be available to all forum members

Best regards Hans
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Old 04-01-11, 10:15 PM   #1040
Hans Witteman
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Default Let's applaud the team!

Hi shipmates,

Let's applaud the team for their fantastic work!

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Old 04-01-11, 10:28 PM   #1041
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Default I know and yes it's another smiley!




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Old 04-01-11, 10:49 PM   #1042
Hans Witteman
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Default More




I am crying why do people don't like smileys
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Old 04-01-11, 10:56 PM   #1043
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Old 04-01-11, 11:02 PM   #1044
Hans Witteman
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I didn't know tactical force were involved in yoga
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Old 04-02-11, 06:13 AM   #1045
reaper7
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Originally Posted by brett25 View Post
haha, i love the little knights cross on the smiley
Quote:
I am not familiar with this expression what does it mean? ]
i just mean assigning us a few ships each to work on
Hi Mate, I'm gonna start on the NF_boat_1, there was 3 fishing boats in SH3 NF_boat_1, NF_boat_2 and NF_boat_3 I think Hans did no2 do you want to start on no3.
I think that Hans is right for us to start simple with the fishing boats. Even with them theres a lot of unpacking required .
Once we get up and running properly we can use the Management section of the Members area of the website to assign ship models to work on etc.

@Hans does this method allow for random skins like it does with stock textures. That is can we create multiple textures for each boat and the game will pick a different skin at random and apply it to the ship. So if we have a few of the same fishing boats on-screen, each my display different skins.


Quote:
Originally Posted by Hans Witteman View Post
I think i am not so well tonight



Looks like that Kaleun just been through a depth charge barrage. He's been shook so much looks like he's seasick.

Love them smileys. Lovely work

Last edited by reaper7; 04-02-11 at 11:03 AM.
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Old 04-02-11, 12:16 PM   #1046
brett25
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do you want to start on no3.
ok sure. thats what i was figuring- to go through the pipeline with one of the simpler assests to start with. How is that Hans?
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Old 04-02-11, 12:50 PM   #1047
Hans Witteman
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Originally Posted by reaper7 View Post
Hi Mate, I'm gonna start on the NF_boat_1, there was 3 fishing boats in SH3 NF_boat_1, NF_boat_2 and NF_boat_3 I think Hans did no2 do you want to start on no3.
I think that Hans is right for us to start simple with the fishing boats. Even with them theres a lot of unpacking required .
Once we get up and running properly we can use the Management section of the Members area of the website to assign ship models to work on etc.

@Hans does this method allow for random skins like it does with stock textures. That is can we create multiple textures for each boat and the game will pick a different skin at random and apply it to the ship. So if we have a few of the same fishing boats on-screen, each my display different skins.


Looks like that Kaleun just been through a depth charge barrage. He's been shook so much looks like he's seasick.

Love them smileys. Lovely work
Hi mate,

Yes starting with the simplest boat will get you start nicely and as you go on you will gain the experienced need to get on bigger ships.

For the random skin i am not sure but i think it is accomplish with Sh3 commander correct me if i am wrong.

You can all start to Unwrap the 3 fishing boat by the time you do them i will upload the video you need to finalize the unwrap process also the painting video.

As for the smileys is there a specific size our chat room need them to be because i would love to see them just a tad bigger than the very small one in the chat room?

Best regard Hans
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Old 04-03-11, 02:41 PM   #1048
reaper7
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Quote:
Originally Posted by Hans Witteman View Post
Hi mate,

You can all start to Unwrap the 3 fishing boat by the time you do them i will upload the video you need to finalize the unwrap process also the painting video.

As for the smileys is there a specific size our chat room need them to be because i would love to see them just a tad bigger than the very small one in the chat room?

Best regard Hans
Hi Mate, making some progress through your tutorials.
Got the NF_boat_1 Exported and rebuilt in my 3D application.
Progress pic can be seen in the Dropbox folder:
U-Boot_HAHD/Model and Texture/Reaper7/NF_boat_1/
Very pleased with myself with that one, especially as masts and lifeboat were not centred .

Ready to start the unwrap process.

As for smiley's not had much luck getting them to work in the common chatroom.
Don't know why as I've changed the correct files to display them -Might have to do with the size (even do I resized it to 100x150).
Will try it in the Group Chatroom to see if it works there once I get it up and running.
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Old 04-03-11, 03:14 PM   #1049
Hans Witteman
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Quote:
Originally Posted by reaper7 View Post
Hi Mate, making some progress through your tutorials.
Got the NF_boat_1 Exported and rebuilt in my 3D application.
Progress pic can be seen in the Dropbox folder:
U-Boot_HAHD/Model and Texture/Reaper7/NF_boat_1/
Very pleased with myself with that one, especially as masts and lifeboat were not centred .

Ready to start the unwrap process.

As for smiley's not had much luck getting them to work in the common chatroom.
Don't know why as I've changed the correct files to display them -Might have to do with the size (even do I resized it to 100x150).
Will try it in the Group Chatroom to see if it works there once I get it up and running.
Hi mate,

Nice to see that the tutorials are starting to show their purpose

I will upload the next tutorial tomorrow because right now i am struggling with the damn crew, i have made great looking crew with correct 3d uniform and hat but so far i try all kind of way to replaced the original mesh with the new one and still have that vertices mess in CR.

What we need is a script to export the original mesh with the skeletal rig and many modders in others games have done this without too much problem so we only need someone who know enough scripting to write one that can export the mesh with skeletal info and we would be able to change the crew finally.

Maybe granny could be used to do that combine with some script from the 3d programm.

The reason vertices are all mess up is because of animation the minute you move one single vertex the whole mesh go awkward!

I am on this reading everything i can find on the matter for about 2 days that why i am so quiet.

I won't be happy until i make a breakthrough on that.

Any help to change those crew models or being able to modify them will be welcome from anyone who can help

Maybe for the smileys you need the html code include in page source?

Best regards Hans
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Old 04-03-11, 03:22 PM   #1050
Hans Witteman
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Default Smileys install solution

Hi mate,

I found the correct procedure to install those smileys on wordpress here is the link to it : http://www.netchunks.com/how-to-add-...rdpress-blogs/

Best regards Hans
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