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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1036 | |
Seasoned Skipper
![]() Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
Downloads: 570
Uploads: 0
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#1037 | |
Seasoned Skipper
![]() Join Date: Jan 2011
Location: Groningen, The Netherlands
Posts: 709
Downloads: 101
Uploads: 6
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I just really want to learn how you do that. Any chance I could get to see that tutorial? If not, that's cool too btw. I'll have to find out for myself then. Anyway, once again, keep up the great work! ![]()
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My sh3 skins : http://www.gamefront.com/files/user/Bakkels Or go to the sh3 downloads section > skins |
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#1038 |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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#1039 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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Video tutorials on this part of our workflow is not done yet and like i say we will release those videos publicly after release. And it is a little bit complex to explain in a post so just a little bit patience and all our knowledge will be available to all forum members ![]() Best regards Hans |
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#1040 |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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Hi shipmates,
Let's applaud the team for their fantastic work! ![]() |
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#1041 |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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#1042 |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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![]() ![]() ![]() I am crying why do people don't like smileys ![]() |
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#1043 |
Commodore
![]() Join Date: Jul 2010
Location: U-142
Posts: 624
Downloads: 62
Uploads: 0
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__________________
![]() Support U-Boot_HAHD: Install Dropbox Click Here & Increase The Teams Dropbox space and get 2.25GB of free online Storage space for yourself. |
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#1044 |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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I didn't know tactical force were involved in yoga
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#1045 | ||
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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I think that Hans is right for us to start simple with the fishing boats. Even with them theres a lot of unpacking required ![]() Once we get up and running properly we can use the Management section of the Members area of the website to assign ship models to work on etc. @Hans does this method allow for random skins like it does with stock textures. That is can we create multiple textures for each boat and the game will pick a different skin at random and apply it to the ship. So if we have a few of the same fishing boats on-screen, each my display different skins. ![]() ![]() Love them smileys. Lovely work ![]() Last edited by reaper7; 04-02-11 at 11:03 AM. |
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#1046 | |
Seasoned Skipper
![]() Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
Downloads: 570
Uploads: 0
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#1047 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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Yes starting with the simplest boat will get you start nicely and as you go on you will gain the experienced need to get on bigger ships. For the random skin i am not sure but i think it is accomplish with Sh3 commander correct me if i am wrong. You can all start to Unwrap the 3 fishing boat by the time you do them i will upload the video you need to finalize the unwrap process also the painting video. As for the smileys is there a specific size our chat room need them to be because i would love to see them just a tad bigger than the very small one in the chat room? Best regard Hans |
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#1048 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Got the NF_boat_1 Exported and rebuilt in my 3D application. Progress pic can be seen in the Dropbox folder: U-Boot_HAHD/Model and Texture/Reaper7/NF_boat_1/ ![]() Very pleased with myself with that one, especially as masts and lifeboat were not centred ![]() Ready to start the unwrap process. As for smiley's not had much luck getting them to work in the common chatroom. Don't know why as I've changed the correct files to display them -Might have to do with the size (even do I resized it to 100x150). Will try it in the Group Chatroom to see if it works there once I get it up and running. |
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#1049 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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Nice to see that the tutorials are starting to show their purpose ![]() I will upload the next tutorial tomorrow because right now i am struggling with the damn crew, i have made great looking crew with correct 3d uniform and hat but so far i try all kind of way to replaced the original mesh with the new one and still have that vertices mess in CR. What we need is a script to export the original mesh with the skeletal rig and many modders in others games have done this without too much problem so we only need someone who know enough scripting to write one that can export the mesh with skeletal info and we would be able to change the crew finally. Maybe granny could be used to do that combine with some script from the 3d programm. The reason vertices are all mess up is because of animation the minute you move one single vertex the whole mesh go awkward! I am on this reading everything i can find on the matter for about 2 days that why i am so quiet. I won't be happy until i make a breakthrough on that. Any help to change those crew models or being able to modify them will be welcome from anyone who can help ![]() Maybe for the smileys you need the html code include in page source? Best regards Hans |
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#1050 |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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Hi mate,
I found the correct procedure to install those smileys on wordpress here is the link to it : http://www.netchunks.com/how-to-add-...rdpress-blogs/ Best regards Hans |
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